SO - Enraged Culminating Slam

Carter_DC
Carter_DC
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Hi guys, just wanted to know if some of you actually studied how that mantikora spell works cuz i still can't figure out why it randomly kills ppl in an aoe when their mates standing right next to them just barely feel a warm breeze...

Enraged Culminating Slam is the spell the mantikora uses to wipe the upperside group when the lowerside group fails to kill it's boss in due time. And that's ok.

It's also the name of the spell that's used in each mantikora attack cycle, just after it places the spear aoe. A new aoe spawns on the floor, much wider that the spear's one, boss raises on it's rear legs and when it comes down, then goes the slam.

the spell's damage varies wiedly from 500 to 3300+ damage which is not a big deal when you're able to block.
But sometimes, which seams random, 1 or more players will see their magika and stamina drained to zero just before the damage is done :o . thus preventing from mitigating the damages with a simple blocking stance and resulting in a certain death.

Is it the intended way that spell should work ?
Is there a way to tell who is going to get drained out of stam ?
Is there a way to prevent it from happening ?

otherwise we can surely go with a workaround by using barriers or stuff like that to prevent our mates from dying... but still, i can't help but think that spell has a weird way of doing things...
High Kinlady Estre was right ! Hail to the Veil !
Fr AD Guild Arkadium.
  • TehMagnus
    TehMagnus
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    From experience, I came to think this happens when you actually don't have enough stamina to block the hit and the visual animation of your magicka & stamina dropping to 0 is just actually you just dying.

    Tip: Circle of Protection works wonders, so does Nova on the manticora and veil on the party :).

    Edit: Oh and look up some tutube videos on the strategies to kill the manticora, some don't require that much movement which allows stamina to stay high.
    Edited by TehMagnus on December 15, 2014 2:37PM
  • Carter_DC
    Carter_DC
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    Actually not accurate @magnuset, i'm watching some footage of our last trial in slow-mo (actually in the process of uploading it atm) and i can clearly see that just before the spell, i'm 100% stam (which is not much indeed 1165),
    and my magika drops from 73% to 0 and stam from 100% to 0, prior to the actual damages. (I even got some regen tick just befor the damages, seeing my magika and stamina going up to 6% before i died ^^)
    High Kinlady Estre was right ! Hail to the Veil !
    Fr AD Guild Arkadium.
  • Dalglish
    Dalglish
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    You may have had a bugged UI or had some latency, if your taking excessive damage from the stomp then you simply arent blocking (or the game thinks you haven't blocked in time).

    I would like to see the footage though.

    There is no mechanic to drain resources in that fight, or in the whole trial (apart from the blue debuff on Serpent that you need to remove). Edit: actually you have the pulling totem and trash adds that have totems I guess haha!
    Edited by Dalglish on December 15, 2014 3:06PM
    Victrix EU - EP & AD -
    Xbox EU - DalglishUK
  • TehMagnus
    TehMagnus
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    Carter_DC wrote: »
    Actually not accurate @magnuset, i'm watching some footage of our last trial in slow-mo (actually in the process of uploading it atm) and i can clearly see that just before the spell, i'm 100% stam (which is not much indeed 1165),
    and my magika drops from 73% to 0 and stam from 100% to 0, prior to the actual damages. (I even got some regen tick just befor the damages, seeing my magika and stamina going up to 6% before i died ^^)

    Where you jumping or switching bars or something just before? Switching bars exactly when stomp hits even while blocking will kill you. So does activating some abilities (I know If I use barrier at the exact time the stomp hits, even with block pushed down, I don't block & die) are you using a MAC PC(they had random guard drop issues)?

    I used to have these issues sometimes during PTS, my guard just dropped randomly and I saw my stam & magicka go down to 0 before dying but this usually happened after jumping or running or rolldodging (which is why I always thought this was due to lack of stamina).

    Lately, haven't seen this issue though, doing Sanctum every two days, & killing manticora without any deaths on party or having to use barrier.
  • timidobserver
    timidobserver
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    The issue for me was block dropping. The solution was blocking twice before stomps. I also run extra armor for Mantikora.

    Also, the faster the bottom boss dies, the less damage stomps do. Also make sure your NBs keep shades up and get your healers to drop combat prayer prior to stomps. Having onw healer run the 3 piece healing mage set does not hurt.
    Edited by timidobserver on December 15, 2014 3:56PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • TehMagnus
    TehMagnus
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    Or blocking 2s before the manticora actually slams. Maybe there's some server lag which could explain the stamina & magicka suddently dropping to 0 because server side, you're dead and dead people don't have magicka & stamina ^^.
  • Carter_DC
    Carter_DC
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    i'll be sure to link the footage, but i am actually blocking (and so are my mates)...combat cloud addon even shows a big greeen "blocked 3119"
    (since it gets it's intel from a ZO_EVENT, i kinda think the game knows i'm blocking)

    Actually several other guildmates reported having seen their stam gone down just prior to the damages (the reason why i checked it out).

    Maybe indeed some Addons have too much latency and show things way after they actually happend.. (i'm using FTC to display my hp, mp and Stam).


    However, thus blocking all the way through, some ppl die and some don't and the ones dying have their stam depleted just before, preventing any damage mitigation...
    looks like a way to ensure some deaths occur during a fight that's not that difficult. (shouldn't the first event triggered be "you lost 5k hp, you're dead !", before events telling you you lost your stam?)


    Again, i'm not saying there aren't any workaround . but can't help but find this thing's fishy.

    file uploaded :
    https://youtube.com/watch?v=E2zFR9RC9Oo&list=UU6UxWFyHhKU0Cwu2yw8QbAQ
    High Kinlady Estre was right ! Hail to the Veil !
    Fr AD Guild Arkadium.
  • Dalglish
    Dalglish
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    I think you probably need to be out of the spear a little quicker but certainly seems more to be a latency issue than anything else. You guys leave it quite late to leave the spear.

    Same issue where if you range the stomp, you can be a few meters outside of it but the game still thinks you are inside it and you get the bleed.

    Like magnus said, the stamina 0 issue is because the game is feeding back that you are dead already.
    Victrix EU - EP & AD -
    Xbox EU - DalglishUK
  • Carter_DC
    Carter_DC
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    magnusnet wrote: »
    [... So does activating some abilities (I know If I use barrier at the exact time the stomp hits, even with block pushed down, I don't block & die) ...

    That might actually be the issue indeed, still odd that add on shows "block" which is an info relayed by the zo_event.
    Then the mana and stam going down before health would just be poor event-managing zos-side and not a will to actually deplete stam just prior to damages.
    High Kinlady Estre was right ! Hail to the Veil !
    Fr AD Guild Arkadium.
  • TehMagnus
    TehMagnus
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    Couldn't watch the video since @ work but as Dalglish said, it's very important to get out of spear asap since we've also had people who where blocking but still inside of the green circle die. You only need to block the landing of the spear. Before & after you can just run out normally.

    As for the zo_even, could be that client side, you did indeed block, but server side the info didn't reach in time so you die. And server must > client. Blocking a couple of s in advance and staying out of green and not using a skill or switching bars when stomp hits should make it fiiinee ^^ (as long as you have enough heals to go through the bleeding).
    Edited by TehMagnus on December 15, 2014 4:24PM
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