this system is very uncomfortableHope they never do a global AH. Current system is working fine and prevents global AH abuse. What they need to do is fix the UI so we can search with keywords and save previous searches.
QuadroTony wrote: »this system is very uncomfortableHope they never do a global AH. Current system is working fine and prevents global AH abuse. What they need to do is fix the UI so we can search with keywords and save previous searches.
aout second part - they will never do this because it handle by addons
- gogle - Awesome Guild Store for example
QuadroTony wrote: »no, its not limited
try to search again
if you have 15 pages with recipes, AGS will find all results with keyword you search
i use this addon very long time and i know how it works
yes, the sameNot for me. When I search "Warlock" per example, it filters the current page. I have to click next on the bottom right to browse through pages and see if there are warlock items on other pages.
Works like a charm when there is one page of results, not so well when there are 10.
A good idea for ZoS would be that when you look up a guild store from one of the limited places where one can sell items to the public, is to have ALL the guild stores that have bought around the world show up instead of only the one in that location...
or
Another good idea would be that in major cities theres is an entire section dedicated to guild store merchants so one wouldn't have to spend 3 hours just running around to the different stores on the world map.
I don't think one should make an addon like this because:
1- It will take a lot of time just to get around making it work efficiently without it being a burden, it would have to be VERY efficient and user friendly
2- Having to download a third party program will make a lot of people weary of using it.
3- It seems that ZoS is VERY active in fixing and improving things and they will probably refine the Guild Merchant so that it works very well
Its way better, how good? Wildstar wanted to shift to an megaserver system, not sure if its done yet or if it turned out not being needed.NadiusMaximus wrote: »If an ah would cause major lag, more than already, then this game is/was *** from the get-go.
My thought exactly. As the times goes by I see less and less proof that this mega server is any better than normal server architecture. It offers us nothing more than all other MMOs without it.
Yes, search for set name would be niceHope they never do a global AH. Current system is working fine and prevents global AH abuse. What they need to do is fix the UI so we can search with keywords and save previous searches.
sirinsidiator wrote:Unfortunately this is something that I cannot "fix". The API currently does not allow to filter guild store searches by text. I can only fetch one page at a time and filter the results locally.
Should ZOS ever change that and add some way to filter by text, I will adopt it as soon as they drop it on the PTS
It prevents usual abuse you can find in global AH like people buying off less pricey wares so that everybody has to buy from them at the price they establish, makes up for a more realistic trading system, allows people to find not so expensive stuff if they look well but also to actually make money without spending hours farming or hours studying the market.
Also makes up for a "free" economy where prices from people aren't based on the AH prices which means you can find stuff cheaper or more expensive, depending on how hard you look and how lucky you are.
It prevents usual abuse you can find in global AH like people buying off less pricey wares so that everybody has to buy from them at the price they establish, makes up for a more realistic trading system, allows people to find not so expensive stuff if they look well but also to actually make money without spending hours farming or hours studying the market.
Also makes up for a "free" economy where prices from people aren't based on the AH prices which means you can find stuff cheaper or more expensive, depending on how hard you look and how lucky you are.
I see. That kind of trading certainly is a problem. And it's certainly something that needs to be considered when thinking about trading in ESO, but the current solution is just that. A solution to prevent such trading from being too easy. It cetainly doesn't prevent it in general. You can still buy every piece of certain item and then resell that at higher price.
So, it's better by making such undercutting trading harder, but it also makes buying and selling for the large majority of players, harder. Those players that only want to buy and sell one or two things, without spending one or more hours traveling from one spot to another and clicking the same combination of buttons like a monkey, every single time.
There are other ways to prevent undercutting trading (or whatever such thing is called). What we see here is just the easiest way for devs. It's definitely not the best or even close to that. But, that is just my opinion.
It prevents usual abuse you can find in global AH like people buying off less pricey wares so that everybody has to buy from them at the price they establish, makes up for a more realistic trading system, allows people to find not so expensive stuff if they look well but also to actually make money without spending hours farming or hours studying the market.
Also makes up for a "free" economy where prices from people aren't based on the AH prices which means you can find stuff cheaper or more expensive, depending on how hard you look and how lucky you are.
I see. That kind of trading certainly is a problem. And it's certainly something that needs to be considered when thinking about trading in ESO, but the current solution is just that. A solution to prevent such trading from being too easy. It cetainly doesn't prevent it in general. You can still buy every piece of certain item and then resell that at higher price.
So, it's better by making such undercutting trading harder, but it also makes buying and selling for the large majority of players, harder. Those players that only want to buy and sell one or two things, without spending one or more hours traveling from one spot to another and clicking the same combination of buttons like a monkey, every single time.
There are other ways to prevent undercutting trading (or whatever such thing is called). What we see here is just the easiest way for devs. It's definitely not the best or even close to that. But, that is just my opinion.
Well once you know what the good guilds are and you get invited to them, there isn't much travel involved. In EU server Rawl Kha and Craglorn are the only places where you need to be selling or buying... If you can't find stuff there, you might as well try zone chat or trading guild chat.
It prevents usual abuse you can find in global AH like people buying off less pricey wares so that everybody has to buy from them at the price they establish, makes up for a more realistic trading system, allows people to find not so expensive stuff if they look well but also to actually make money without spending hours farming or hours studying the market.
Also makes up for a "free" economy where prices from people aren't based on the AH prices which means you can find stuff cheaper or more expensive, depending on how hard you look and how lucky you are.
I see. That kind of trading certainly is a problem. And it's certainly something that needs to be considered when thinking about trading in ESO, but the current solution is just that. A solution to prevent such trading from being too easy. It cetainly doesn't prevent it in general. You can still buy every piece of certain item and then resell that at higher price.
So, it's better by making such undercutting trading harder, but it also makes buying and selling for the large majority of players, harder. Those players that only want to buy and sell one or two things, without spending one or more hours traveling from one spot to another and clicking the same combination of buttons like a monkey, every single time.
There are other ways to prevent undercutting trading (or whatever such thing is called). What we see here is just the easiest way for devs. It's definitely not the best or even close to that. But, that is just my opinion.
Well once you know what the good guilds are and you get invited to them, there isn't much travel involved. In EU server Rawl Kha and Craglorn are the only places where you need to be selling or buying... If you can't find stuff there, you might as well try zone chat or trading guild chat.
Than you are basically using a very, very limited trading. Limited in number of different buyers/sellers and even more limited in number of items.
I understand that V14 players have no need for anything but V14 items and a few general ones. That means you can use just a few of guild banks and be satisfied. What about other players, those that have yet to reach the end game? Would you consider your advice a good one for a leveling char?
It takes time to identify good guilds, if that is even possible with guilds constantly being being created and closed. So how much time should a new or leveling player invest into this trading game?
What is a good trading guild? How do you decide?
proofQuadroTony wrote: »i selling blue motives for 1000g each, and its not Rawlkha or Craglorn
you just need to know some places

QuadroTony wrote: »proofQuadroTony wrote: »i selling blue motives for 1000g each, and its not Rawlkha or Craglorn
you just need to know some places