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Endgame Healer Health question

Briarbrush
Briarbrush
Soul Shriven
How much base health is suggested for endgame pve for healers?
Are there single attacks that they will get hit with that deal large amounts of damage that can not be mitigated?
  • Jitterbug
    Jitterbug
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    I've heard something like 2400.
  • zaria
    zaria
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    Jitterbug wrote: »
    I've heard something like 2400.
    Yes or around 2700 with food, you might manage with a bit less but then you better be at max health then the boss does his attack so its not recommended for healers. as if healer dies here all other are left with little health so you wipe unless someone get an healing staff up very fast.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Leon119
    Leon119
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    Recommended hp for every1 that isnt tanking is 2.7k
    u can go a bit lower if you know your healer(s) are good
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    With the problems that Templars have with magicka, I will say that it would not be wise to have any attribute other than magicka. The endgame would be your racial max without any points in health or stamina, whatever that number might be. I know, there are those who disagree but I play a V14 templar.
  • ThatHappyCat
    ThatHappyCat
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    I play V14 Templar (mainly healer) and I put all attributes in health, with magicka coming from equipment. Puts me at about 3000 HP and 2500 magicka. No magicka problems.
    Edited by ThatHappyCat on December 14, 2014 5:58PM
  • itsBishop
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    With the problems that Templars have with magicka, I will say that it would not be wise to have any attribute other than magicka. The endgame would be your racial max without any points in health or stamina, whatever that number might be. I know, there are those who disagree but I play a V14 templar.

    Definitely do not ignore putting points into health, especially if you're also following the standard recommendation of enchanting for magicka. You say this works for you, but there is endgame content (such as Sanctum Ophidia and Vet DSA) where you will simply not have enough hp to survive basic mechanics, even while blocking. Thats the reason most people recommend 2.7 (and some go as high as 3k).

    If you're not attempting this content, you're probably okay with less. But with magicka so far past softcap it really doesn't hurt to reallocate 10-12 points into health.
    Edited by itsBishop on December 14, 2014 6:07PM
    Purple

    World Record SO - 27m 38s
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  • Gyudan
    Gyudan
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    I play V14 Templar (mainly healer) and I put all attributes in health, with magicka coming from equipment. Puts me at about 3000 HP and 2500 magicka. No magicka problems.

    Same here. Until update 6, I prefer keeping magicka right above soft cap and put the rest of the enchantments on health. (always 0/62/0)
    Wololo.
  • Shader_Shibes
    Shader_Shibes
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    0/62/0 for my healer. He has exactly 3000 health, around 2550 magicka and 1500 stamina. I use epic vr5 tri-stat foods. With the right armour sets, maigicka sustain is no longer an issue for me.
  • Briarbrush
    Briarbrush
    Soul Shriven
    Thanks everyone. This has been very helpful for me.
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