I have noticed many guilds and players posting videos of themselves but give very little explanation of what is going on. Lately i have been seeing many players in raid groups who want to win but dont know how to counter highly organized enemy raid groups. I have been a member of these kind of guilds in the past under different accounts and am here to help out players who want to learn. You can find me under the DC banner on thornblade anytime and can communicate with me through ts or rc.
This is how an enemy raid group wipes another group:
The prep stage
The raid charges ultimates away from the battlefield before engaging its enemies. Resto staff is the common ultimate builder here via grand healing on your allies.
The holding stage
This is the critical stage and most difficult to maintain among a raid group. The raid group refrains from using its ultimates on anything but the main target. Most raid groups fail unkowingly at this point when they use ultimates on enemy npc's to capture resources/keeps then have an enemy force engage them once they are spent.
The first move
Despite whatever claims any skilled raid group might boast, the first move against an enemy raid is simple and anyone can do it, so long as they have a sorcerer. The very first *offensive action of every single competent raid group engaging another raid group is to Bolt streak center mass into the enemy and follow with a negate ultimate. This first move always wipes lesser raid groups whose healers and support do not have the counter tactic to stop the first move.
The finisher
All the offensive ultimates charged during the prep stage are released here. Most of us know the ultimates that kill us in this stage, the most popular being batswarm, dk standard, and solar prison. During the end of this stage another negate is casted for good measure. Most times, depending on the sorcerers count of the raid, each sorcerer has a number he is given so that the negates can land one after the other. This organization requires voice communication.
How to counter this attack
1. Your healers must have immovable for this encounter and pretty much every encounter in cyrodiil. The use of immovable will prevent any enemy negate or cc effect from stopping your healers from healing you during the first stage of a fight. immovable is a hard counter to negate. All dps and tanks will use breakout.
2. You must mimic the exact same routine as your enemy raid group by prepping ultimates, holding ultimates, and countering their first move. Most fledging enemy raid groups have a powerful finisher but fall apart quickly when they are countered. Good defensive counter ultimates are *barrier(precast),veil of blades, solar prison, and counter negates. Dragon leap and meteor are good for scattering an enemy raid group as well.
3. Use key skills for each class
a. Templar blinding light (pulsing morph) and blessed shards
b. NB drain power/fear
c. Sorcerer shattering prison / Daedric mines
d. Dk Cinder storm/frag shield
4. Use key skills from the weapon tree
a. 2h Cleave with carve
b. dual wield Whirling blades
c. Bow arrow spray with either morph
d. Destro staff impulse with pulsar morph/ Unstable wall of elements
e. Resto Grand Healing
By getting together with your people,you will come to realize that the professed highly skilled raid groups are actually nothing more than a negation battery with 3-4 immovable healers sustaining them until they can drop more ultimates, with some destro staff use inbetween. Hope this helps.
Vr14 Templar since release- dual resto
Vr14 Dk bow/2h
Brayan Blackthunder
Goddick
Daggerfall Covenant