GatheredMyst wrote: »
There's a trend that I see, though, in your posts, so I thought to ask about it. You keep on mentioning that "other people" are the key. "You can't play dungeons and dragons by yourself. It requires other people interacting together." This, to me, and I may be reading it wrong, comes across as... there are walls in the way of interaction between other people.
I, personally, haven't seen it. So... what walls are there? Because being able to sit in a bench or shake hands with another PC doesn't effect ones ability to facilitate or foster something between two or more folks, right? What other roadblocks are there, if any? That might help get to the crux of the issue.
Personally, as a very small thing, I would like my character to be able to target and interact with her wife by means of contact kiss or a genuine embrace.
SteveCampsOut wrote: »Personally, as a very small thing, I would like my character to be able to target and interact with her wife by means of contact kiss or a genuine embrace.
As someone who works with 3D Content and figures and posing in Software I have to tell you that interactive poses are some of the hardest ones to create. There's all sorts of collision detection involved that can really still bog a computer down to a standstill. A Kiss, easy, an embrace, not so much....
SteveCampsOut wrote: »Personally, as a very small thing, I would like my character to be able to target and interact with her wife by means of contact kiss or a genuine embrace.
As someone who works with 3D Content and figures and posing in Software I have to tell you that interactive poses are some of the hardest ones to create. There's all sorts of collision detection involved that can really still bog a computer down to a standstill. A Kiss, easy, an embrace, not so much....
nerevarine1138 wrote: »I'm not sure I buy any of this argument.
For starters, who said that RP can only happen if other players are around? I had plenty of great RP moments in the single-player series. Better, indeed, than any attempted RP with a bunch of people who think that pseudo-Shakespearean talk constitutes "roleplaying".
More importantly though, the game designers can't really add much that's specifically for RPers. The game is already there for you. You simply have to stay in character, which is not something that game design can help you with.
diabeticDemon18 wrote: »SteveCampsOut wrote: »Personally, as a very small thing, I would like my character to be able to target and interact with her wife by means of contact kiss or a genuine embrace.
As someone who works with 3D Content and figures and posing in Software I have to tell you that interactive poses are some of the hardest ones to create. There's all sorts of collision detection involved that can really still bog a computer down to a standstill. A Kiss, easy, an embrace, not so much....
But... But... But... fable did it :,(
MornaBaine wrote: »SteveCampsOut wrote: »Personally, as a very small thing, I would like my character to be able to target and interact with her wife by means of contact kiss or a genuine embrace.
As someone who works with 3D Content and figures and posing in Software I have to tell you that interactive poses are some of the hardest ones to create. There's all sorts of collision detection involved that can really still bog a computer down to a standstill. A Kiss, easy, an embrace, not so much....
Age of Conan had both a "high embrace" (arms around the neck) and a "low embrace (arms around the waist). Sure you had to line up just right and sometimes there was clipping but it was pretty adorable just the same. It was almost a matter of, "It's the thought that counts."
dwemer_paleologist wrote: »diabeticDemon18 wrote: »But... But... But... fable did it :,(
so did "perfect world international" mmo,
you can hold your lover in your arms embracing your lover and even kiss them while holding / embracing them
it's not that hard to make happen in an mmo.
bellanca6561n wrote: »Paul Sage was a member of the original Ultima Online design team. He is more than a bit familiar with what roleplaying is.
What Paul is not terribly good at is [snip]. In over 25 years in this business I have never encountered a designer with more integrity or a more comprehensive grasp of this medium.
What he doesn't have, and what no creative director has, is absolute authority to realize every priority on his wish list.
SteveCampsOut wrote: »MornaBaine wrote: »SteveCampsOut wrote: »Personally, as a very small thing, I would like my character to be able to target and interact with her wife by means of contact kiss or a genuine embrace.
As someone who works with 3D Content and figures and posing in Software I have to tell you that interactive poses are some of the hardest ones to create. There's all sorts of collision detection involved that can really still bog a computer down to a standstill. A Kiss, easy, an embrace, not so much....
Age of Conan had both a "high embrace" (arms around the neck) and a "low embrace (arms around the waist). Sure you had to line up just right and sometimes there was clipping but it was pretty adorable just the same. It was almost a matter of, "It's the thought that counts."
I never said it was impossible to do, but any poses that have multiple collision points to deal with, like an embrace, are either going to have clipping issues or they're going to bog down CPU's with collision detection issues. I spent 12 years working with Bryce, Poser, DAZ Studio, Carrara and 3D Studio Max animating 3d Figures and objects. If you don't mind clipping all over the place, sure, piece of cake, but if you want immersion and realistic collisions you are going to sacrifice CPU power that will lag your systems to a stand still in some instances. Morna, you keep repeating that "it's not hard" about a lot of the things you want done. All I can tell you that if you want it done right, some of it is hard. I'm not against you on this, I just want to point out the reality of the situation from my experience.
Here's my YouTube channel in case your interested in some of the animations I did back in the late 90's early 2000's.
https://www.youtube.com/user/TheLostinspaceguy/videosdwemer_paleologist wrote: »diabeticDemon18 wrote: »But... But... But... fable did it :,(
so did "perfect world international" mmo,
you can hold your lover in your arms embracing your lover and even kiss them while holding / embracing them
it's not that hard to make happen in an mmo.
I played Perfect World, Perfect World International and a couple other incarnations of that F2P genre. They weren't using 3D anywhere near as intensive as ESO is using.