What can players do to help with lag fixes for Cyrodiil?

  • Turelus
    Turelus
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    Well, now I just can't get into PVP at peak times again, but everyone in there is telling me it's lagging.

    My feedback would be this does help, now less of us can PVP even while lag happens, and no we don't want to move campaign, we chose a home and want to stay there. :(
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Laggus
    Laggus
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    By making MMO mean Miniscule Multiplayer Online!

    PS
    Lag still happens with all factions at 1 bar popluation post "fix".
    Edited by Laggus on December 10, 2014 10:03PM
  • prose08b14a_ESO
    prose08b14a_ESO
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    Yeah, there is still Godawful lag when the [Names Removed] spam train hit a keep on the other side of the map. All of the issues come from the fact that WE DON'T HAVE ANY MECHANICS TO DISCOURAGE AOE STACKING. We have Single target spells/abilities/melee covered with damage returns/reflects, but AOE goes unpunished. I mean, we even have discouragement for siege with the bubble! As such, everyone who doesn't have an issue with exploiting such holes in the mechanics will do so, and by doing so creates undue stress on the servers. It's a simple fix, but ZOS has been dropping the ball for months now. This game is already a ghost town due to incompetence in dealing with WoW/Console releases, missed holiday sales, and poor upkeep-development in order to maintain their player base. Whomever it is that stands to profit from this game is going to cash in their chips as soon as 1.6 and the subsequent console releases happen. No reason to fund development on a game that you never really worked on after you've already sucked all the money out of all possible sources.

    /rant
    Edited by prose08b14a_ESO on December 10, 2014 11:57PM
  • Subtomik
    Subtomik
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    RHM=Best EP rage whisperer NA.

    And to think, tom hanks is supposed to be a really nice guy IRL.
  • Running
    Running
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    Thornblade sucks (reduced pop cap didnt solve anything) and laggy, Azura working fine.
  • wafcatb14_ESO
    wafcatb14_ESO
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    Chillrend was working great too , but there was only 20 people on EP side and around 40 DC last night in the zone . I guess the best way to not have any lag in Cyrodill is pick a campagin with no one on it , or don`t do AVA .
  • Poxheart
    Poxheart
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    To answer the OP's question, What can players do to help with lag fixes for Cyrodiil?" the answer is pretty simple: Cancel your subscription.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Desdemonte
    Desdemonte
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    I have a solution: everybody stop playing. No lag.
  • Turelus
    Turelus
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    Desdemonte wrote: »
    I have a solution: everybody stop playing. No lag.
    Isn't this slowly happening any way? :disagree:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Columba
    Columba
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    Don't be a pulse monkey spammer.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Pre-craglorn we never had these kinds of problems frequently. Why is it that every patch re-introduces additional lag and the pop caps have to be lowered?

    Population caps are NOT a fix. They are a stopgap.

    By the time we get to update 6, are we going to have a 10 people per faction cap?
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    No, there's naught we can do, because problems are on their end. The recent pop cap reduction means they finally understand that the last cap was way too high, as said by me and other repeatedly. When the game launched, no one was high level enough or even knew about ways that many people can bring the server down, but now they do. Me and other people have videos of it. Pop cap reduction will greatly mitigate it.

    Now they need to make that 1.2.3 lighting adjustment able to be adjusted in options so the performance drop that came with it can go away.
  • Keron
    Keron
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    Don't know whether this is the right thread to bring this up, and it was also mentioned in other threads before by several people.
    1. Most of us agree that the lag is probably server based, meaning it has little or nothing to do with our home machines. I do know that there's still fps drops but those are not significant enough to be the cause for the skill delay.
    2. Particle system is a completely client side thing. The servers have nothing to do with any kind of graphics calculations. Those calcs are done client side and are based around information that has been there irrespective of the particle system mess.
    3. At around the same time this particle system has been implemented, the "changes to detect Bots and cheaters" have also been implemented.
    4. Those changes were quite effective and resulted in a significant drop of Bot train numbers.
    5. Short of spy software client side (like the good old VAC or others), the most probable way of catching bots is behavioral analysis of command input. The probability of a watchdog software is low, since there's been no [snip] in regards to unwanted data exchange (especially sensitive here in EU).
    6. If the bot detection is server side and based on command input evaluation, then this may be a better (or at least more sensible) reason for bad server performance.
    If I am right with the above, I have no clue what we or ZOS could do about it except for what they are doing: Moving from AvAvA to 3-way arena.

    Also: bla, bla, bla conspiracy theory, bla. It's just some thoughts, because blaming any kind of graphic UI changes for server side lag is pretty ridiculous. Servers do NOT care about the graphics displayed client side.

    If the changes (like particle effect prioritization, lingering particle effect removal, etc.) helped with the lag (and I'm not talking about fps improvements), then the client computer was in fact not able to cope with the graphics settings and it would also have improved by lowering graphics settings.

    Please don't start with the "fps can cause lag too" discussion. I do know that at some point, the speed of image processing can and will influence the lag situation. As said, this is just food for thought.

    TL/DR: Maybe it's not the particle system that causes the lag but the anti cheat measures ZOS took against bots.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on January 1, 2015 4:34PM
  • wafcatb14_ESO
    wafcatb14_ESO
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    I think it`s they laid off the people who actually set up their servers and did most of the coding , and the people they hired or brought in at cheaper pay don`t have a clue how to fix the game .

    and they are just trying to milk the money out of us while we beta test the game for them until they launch for consual players .

    All MMO`s have lag issues and such at times but we are going on 8 months, which isn`t very long but it`s still annoying that they really have no clue wtf to do to actually fix it .
  • Roechacca
    Roechacca
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    Why can't a Dev just log into Thornblade on a Friday night at prime time and just tell Us about the wonderful experience ? Is that so hard ?
  • KBKB
    KBKB
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    WE SHOULDN'T HAVE TO DO ANYTHING

    This pos game is ZOS's responsibility not ours.
  • wafcatb14_ESO
    wafcatb14_ESO
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    I think the best way to to help with the lag is just not play PVP, because it`s obvious they have no Clue how to fix it .
  • Francescolg
    Francescolg
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    WE DON'T HAVE ANY MECHANICS TO DISCOURAGE AOE STACKING

    You are just a n... if you don't know about the right siege weapons.. I'm not going to explain again how to fight a zerg.. The right players, even just 2 or 3 of them, can cause massive problems vs. a zerg ball.

    Edited by Francescolg on December 13, 2014 2:26PM
  • pmn100b16_ESO
    pmn100b16_ESO
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    WE DON'T HAVE ANY MECHANICS TO DISCOURAGE AOE STACKING

    You are just a n... if you don't know about the right siege weapons.. I'm not going to explain again how to fight a zerg.. The right players, even just 2 or 3 of them, can cause massive problems vs. a zerg ball.

    Are these the zerg busting seige weapons you can't put down because there's a massive zerg nearby?
  • Koensol
    Koensol
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    Columba wrote: »
    Don't be a pulse monkey spammer.
    I'm sure comments like this will make sure people will take you seriously. Seriously, you are becoming notorious at this point.

  • Nicko_Lps
    Nicko_Lps
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    I guess the answer is: DONT JOIN IN

    Since the company has better thing to do instead of working out a bit PVP issues.
  • Poxheart
    Poxheart
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    WE DON'T HAVE ANY MECHANICS TO DISCOURAGE AOE STACKING

    You are just a n... if you don't know about the right siege weapons.. I'm not going to explain again how to fight a zerg.. The right players, even just 2 or 3 of them, can cause massive problems vs. a zerg ball.

    Any zergball worthy of the name won't be troubled by 2 or 3 siege weapons. They'll roll over them as if they weren't even there.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
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