Nazon_Katts wrote: »We know it's dead, they know it's dead...
There are so many people playing that ZOS has to reduce the player cap to alleviate the lag issues... and you think it's dead?
...let's say we have a different idea what 'dead' means.
Nazon_Katts wrote: »Nazon_Katts wrote: »We know it's dead, they know it's dead...
There are so many people playing that ZOS has to reduce the player cap to alleviate the lag issues... and you think it's dead?
...let's say we have a different idea what 'dead' means.
We certainly have a different definition of 'many'.
I find it rather puzzling that there's still lag issues with so few people playing
Nazon_Katts wrote: »Nazon_Katts wrote: »We know it's dead, they know it's dead...
There are so many people playing that ZOS has to reduce the player cap to alleviate the lag issues... and you think it's dead?
...let's say we have a different idea what 'dead' means.
We certainly have a different definition of 'many'.
I find it rather puzzling that there's still lag issues with so few people playing
Last time i was in a scroll fight, i couldn't see the ground through the player bodies. So we also seem to have a different definition of 'so few playing'.
Nazon_Katts wrote: »We know it's dead, they know it's dead...
There are so many people playing that ZOS has to reduce the player cap to alleviate the lag issues... and you think it's dead?
...let's say we have a different idea what 'dead' means.
good enough solution until a more sustainable one is found. now, penalize spammers. If batswarm, impulse or healing springs are spammed kick to login. or....increase cooldown times. easy fixes.
Teargrants wrote: »The que today was over an hour, just imagine what it will be on the weekends. If zos wanted yo encourage the PvP base to split over two servers, they picked the wrong time to do it. It would have been better to change the cap as the next Thornblade cycle begins, and announce it a week or so before hand. Many wont want to switch now because they are fighting for the campaign / don't want to lose leader board spots.
They should removed the lighting patch for PVP ONLY...keep it in PVE zones.
Nazon_Katts wrote: »We know it's dead, they know it's dead...
There are so many people playing that ZOS has to reduce the player cap to alleviate the lag issues... and you think it's dead?
...let's say we have a different idea what 'dead' means.
Take into account how many started playing, the intended amount of people meant for Cyrodiil, the size of the map and how many have left... stating that it's dying/dead is justifiable.
xsorusb14_ESO wrote: »Lets be honest, if you're sitting in a queue in this game, its really your own fault.
Teargrants wrote: »Rerolling no, but damn if it isnt hell getting combat frenzy II for all your alts.
xsorusb14_ESO wrote: »Lets be honest, if you're sitting in a queue in this game, its really your own fault.
This lol, I have guildmates who have made 2-3 V14 alts in like a month or 2 lol. People saying its too much work to reroll are a joke.
I'm glad they are trying to address it. Is it perfect? No but its a start.