Lord_Kreegan wrote: »Remember that key devs came from DAoC...
You are what you eat.
drschplatt wrote: »I've played a dozen MMOs over the years, and I've never played one where people didn't come into the forums constantly complaining about lag and performance issues. If people are so hard core and experienced, shouldn't they just expect by this point to have lag and performance issues? Back in the day the DAoC forums were full of it, WoW forums are full of it, LOTRO forums are full of it, and SWoR forums are full of it. It's life.
nikolaj.lemcheb16_ESO wrote: »They need to implement a few changes at once:
First the server should stop counting victory points from midnight pacific time until 3 pm Eastern. That way night capping cannot help winning the campaign.
Second impulse should be blockable.
Third they should implement the anti zergball bomb they talked about 2 months ago so if people clustered close together they would instantly die if enough did it.
nikolaj.lemcheb16_ESO wrote: »Third they should implement the anti zergball bomb they talked about 2 months ago so if people clustered close together they would instantly die if enough did it.
Purge eliminates all siege equipment. In these zerg ball groups there maybe as many as 6 or 7 people with purge on there bar. DoTs dot even tick.Francescolg wrote: »nikolaj.lemcheb16_ESO wrote: »Third they should implement the anti zergball bomb they talked about 2 months ago so if people clustered close together they would instantly die if enough did it.
We already have VERY effective anti-zerg(-ball) tactics:
- The ultimate from the mage guild / Meteor (very good CC but triggers immunity timers)
- Caltrops
- Siege Weapons, especially Oil and Meat (you just need 2-3 guys that coordinate that combined with 2xfire, 1-2xoil, 2xmeatbag = overkill if you know where to set the target)
- "Unbreakable" CC (roll dodge req.), especially ROOT effects like Burning Talons/Bow/etc.
You best use effects with DoT, so that purge-spamming is not going to help your enemies (2xmeatbag)
Again: just a party with 2-3 friends can kick as_es even without using vamp-/other "fotm-setups". Just coordinate siege and if done rightly you have 100% chances against zergs. Even the most skilled leader, who decides to focus your meatbag, can be outmaneuvred by simply placing the siege weapons in a way that if one gets attacked - the others go on shooting (triangulation).
You just need to distance from the "max dmg AE"-way of thinking and ask yourself: whick CC's are most effective? Of course good groups have a "bard", a templar who keeps spamming Rapid/Charging M. and Radiant Aura.
Purge is no problem if you keep enough negative effects on your enemies.
..and this is why Immovable ist a must-have skill in one or the other pvp group :disagree:
Francescolg wrote: »nikolaj.lemcheb16_ESO wrote: »Third they should implement the anti zergball bomb they talked about 2 months ago so if people clustered close together they would instantly die if enough did it.
We already have VERY effective anti-zerg(-ball) tactics:
- The ultimate from the mage guild / Meteor (very good CC but triggers immunity timers)
Lord_Kreegan wrote: »Remember that key devs came from DAoC...
You are what you eat.
This was one reason a lot of people thought ESO would have decent pvp and be able to break away from a lot of the faction balance problems of 2-faction games and endgame pve raiding/gear grind. I never played DAoC, but I've read a lot of posts by people saying it was legendary and the best game ever, etc. etc. I was hoping some of that would have rubbed off on ESO pvp.
But to put it plainly, it's broken. I don't think we are going to hear any more about it from ZOS till after the holidays. And by the time steps are actually taken to do anything, not till spring at the earliest. And by the time those fixes (if they come) are implemented, they will need to be tweaked and balanced, etc. So not till summer?
Aoe_Barbecue wrote: »The population threshold drop was actually a great fix. I have heard reports of minimal lag. This seems like a very straight forward temporary solution while a more lasting solution can be crafted.
So ... why wait until now? If this were implemented sooner there could have been another competitive server because people will only put up with 100+ queues for so long.
My guess is this is why they still will not release how many people are allowed per faction in cyrodiil. they made grand claims of what exactly?(serious, wasnt around for beta) 100's per side? thousands at once?
it cant be fun to say "oh ya, our dream of grand scale pvp works, as long as its like 100 per side" lol
My guess is this is why they still will not release how many people are allowed per faction in cyrodiil. they made grand claims of what exactly?(serious, wasnt around for beta) 100's per side? thousands at once?
it cant be fun to say "oh ya, our dream of grand scale pvp works, as long as its like 100 per side" lol
Aoe_Barbecue wrote: »I think whoever makes the executive development decisions at ZoS is making really bad ones, in all honesty.
Ifthir_ESO wrote: »Aoe_Barbecue wrote: »I think whoever makes the executive development decisions at ZoS is making really bad ones, in all honesty.
their decision is to ship console rather than fix critical issues for paying customers.
Its not going to change. All you can do is cancel your sub to show them you arent OK with that decision.
Vote with your dollars. It is the only thing they understand.
xsorusb14_ESO wrote: »Ifthir_ESO wrote: »Aoe_Barbecue wrote: »I think whoever makes the executive development decisions at ZoS is making really bad ones, in all honesty.
their decision is to ship console rather than fix critical issues for paying customers.
Its not going to change. All you can do is cancel your sub to show them you arent OK with that decision.
Vote with your dollars. It is the only thing they understand.
So your solution to them not being fast enough is to quit the game so they run out of money and you never get the change ya want cause the game is gone.
I thought PvP without camps was more fun, no? Looks like players voted with their online