Comment what you think.
AP Gained:
+1 when within 50m of a player kill. (Too much? Any other ideas?)
+2 per player assist.
+3 per player kill.
+1 per hit with siege (on structures).
+1 per use of repair kit.
+4 if present for capturing a resource.
+5 if present for capturing a keep/outpost.
+5 if present for capturing an elder scroll (once per scroll per day).
+250 for capturing a scroll (once per scroll per campaign).
+1 for destroying a siege weapon or forward camp.
Healers: +1 per 3000 health healed on allies.
Bonuses:
Home Keep Bonus: Unchanged.
Enemy Keep Bonus: Unchanged.
Defensive Scroll Bonus: Unchanged.
Offensive Scroll Bonus: Unchanged.
Emperorship Bonus: +10% Health.
Emperorship:
**Bounty missions do not count towards Alliance War leaderboards.
Scoring:
Resources: +1
Keeps: +1
Outposts: +3
Elder Scrolls: +4
+1 if all of a keep and all three of its resources are captured.
Total points possible: 54 + 18 + 9 + 24 + 18 = 123.
Refresh time: 1 hour.
3rd place bonus: +50%.
Resources:
**NPCs changed to veteran rank 1.
**Structures no longer have regeneration bonuses.
**Structure HP bonuses are replaced with a +10% HP bonus per resource level (walls for mines, doors for lumbermills).
**Resources no longer provide Health bonuses to NPC guards, and this bonus has been changed to the farm providing +5% Health per resource level.
Production: +5% resources gained per level.
Defense: +10% Tower HP per level.
Campaigns:
Auriel's Bow: 14 days.
Hopesfire: 7 days.
Dawnbreaker: 5 days (non-veteran).
Gear:
White gear: mailed every 250 points.
Blue gear: mailed every 1000 points.
Purple gear: mailed every 3000 points.
Yellow gear: mailed every 15000 points.
**Oh and, AoE caps removed.
Edited by Firellight on December 10, 2014 12:50AM