Seriously, why are we limited to choosing a class? Why not just open up all trees, of all classes, to everyone? I think it would be awesome to just start a character, pick up your first weapon, and go. Then as I gain skill points I can chose class skills from anywhere. Just for example, Swallow Soul from siphoning, Endless Fury from storm calling, and Lava whip from that DK tree I never played...
We would be able to create very custom characters. Some combinations might be too good, but how different is that from the way it is now?
Seriously, why are we limited to choosing a class? Why not just open up all trees, of all classes, to everyone? I think it would be awesome to just start a character, pick up your first weapon, and go. Then as I gain skill points I can chose class skills from anywhere. Just for example, Swallow Soul from siphoning, Endless Fury from storm calling, and Lava whip from that DK tree I never played...
We would be able to create very custom characters. Some combinations might be too good, but how different is that from the way it is now?
I second this.
Some of you guys are so cute. Have not been looking at ESO for over a year have you? Original Alpha and early Beta ESO had no classes. They added classes as a concession to PLAYERS DEMANDS that they could not play without having classes. They felt people from MMOs would not be able to process the classless ESO system.
I cant find a source right now. Guess it was in the Beta forums. But this is from exactly a year ago:
http://www.elderscrollsonline.com/en-us/news/post/2013/12/04/creating-eso-designing-skill-linesESO Official Site wrote:
A question we often see is, “Why not go classless?” In the end, keeping class skill lines exclusive while opening many other skill lines to everyone worked best—choices stay important, but everyone has freedom to choose from a large pool of options. It helps us encourage diversity while still providing choices, and it allowed us to emphasize multiplayer strategy—members of the different classes have access to their own skill lines, which creates opportunities for you to work with your allies, coordinating your unique skills and adding depth and variety to team gameplay.
Your class is an important decision to make, but it doesn’t chain you to any one playstyle. Every class has three of its own skill lines, each with different skills that are thematically related to the class. Combine those three with the many, many other lines available to every character, and each member of a particular class can be wildly different from the next. If you don’t want to, you don’t have to spend a single point in your class lines. However, you’ll know when you see a Templar who has decided to focus on his or her class abilities.
In every singe survey after every single beta-event I was writing that classes should be removed (or class respec added) and something to change your appearance in-game should be added as well.
I guess, my opinion just doesn't matter and I'm not worthy to listen to, but just so you know - there were people against classes
Chilly-McFreeze wrote: »Uh, here we go again.
First off, this is an MMO with totally different challanges to balance than a single player game, e.g. Skyrim (which was already dumbed down IMO compared to older TES games).
See what happens to some specific builds every patch? People flock to them because they are mathematically the best. Now you've got more 10 different "Meta Builds", one for each class, resource choice and role.
If you open up everything to everyone people will still flock to the BiS. With the little difference that there isn't a BiS stam DK DD, BiS mag DK DD, BiS mag Sorc DD but that there is only a BiS DD. Effectively killing diversity for everyone who wants to stay at a competetive level.
While you might say "but it already is like this", I can only partly agree. Take a look at PvP. The pecking order there isn't as clear as in PvE.
If you allow us to choose whatever we like, without any kind of restrictions, everyone would sooner or rather run cancer builds. A cloaking, Breath of Life using, Dark Dealing whatever-you-want-to-call-it.
Limitations keep diversity alive.
Seriously, why are we limited to choosing a class? Why not just open up all trees, of all classes, to everyone? I think it would be awesome to just start a character, pick up your first weapon, and go. Then as I gain skill points I can chose class skills from anywhere. Just for example, Swallow Soul from siphoning, Endless Fury from storm calling, and Lava whip from that DK tree I never played...
We would be able to create very custom characters. Some combinations might be too good, but how different is that from the way it is now?