reagen_lionel wrote: »Depends on the character I'm on really.
I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?
I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.
OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?
I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.
OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
As far as it stands now,
an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward
I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.
diabeticDemon18 wrote: »I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?
I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.
OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
As far as it stands now,
an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward
I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.
Where are you getting this information from? Just wondering?
diabeticDemon18 wrote: »I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?
I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.
OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
As far as it stands now,
an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward
I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.
Where are you getting this information from? Just wondering?
In the last ESO live was a preview of the justice system,
1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.
At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.
I better give you the link,
http://www.twitch.tv/zenimaxonlinestudios/b/596053449
I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?
I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.
OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
diabeticDemon18 wrote: »diabeticDemon18 wrote: »I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?
I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.
OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
As far as it stands now,
an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward
I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.
Where are you getting this information from? Just wondering?
In the last ESO live was a preview of the justice system,
1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.
At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.
I better give you the link,
http://www.twitch.tv/zenimaxonlinestudios/b/596053449
Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP
diabeticDemon18 wrote: »diabeticDemon18 wrote: »I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?
I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.
OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
As far as it stands now,
an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward
I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.
Where are you getting this information from? Just wondering?
In the last ESO live was a preview of the justice system,
1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.
At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.
I better give you the link,
http://www.twitch.tv/zenimaxonlinestudios/b/596053449
Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP
Someone can correct me if I'm wrong here but my understanding is that if you kill all the witnesses to your crime you can run scot free.
Although I assume there won't be a system intended for this type of play I think we can make a deal
diabeticDemon18 wrote: »diabeticDemon18 wrote: »I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?
I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.
OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
As far as it stands now,
an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward
I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.
Where are you getting this information from? Just wondering?
In the last ESO live was a preview of the justice system,
1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.
At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.
I better give you the link,
http://www.twitch.tv/zenimaxonlinestudios/b/596053449
Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP
Someone can correct me if I'm wrong here but my understanding is that if you kill all the witnesses to your crime you can run scot free.
diabeticDemon18 wrote: »diabeticDemon18 wrote: »I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?
I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.
OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
As far as it stands now,
an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward
I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.
Where are you getting this information from? Just wondering?
In the last ESO live was a preview of the justice system,
1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.
At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.
I better give you the link,
http://www.twitch.tv/zenimaxonlinestudios/b/596053449
Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP
diabeticDemon18 wrote: »diabeticDemon18 wrote: »I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?
I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.
OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
As far as it stands now,
an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward
I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.
Where are you getting this information from? Just wondering?
In the last ESO live was a preview of the justice system,
1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.
At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.
I better give you the link,
http://www.twitch.tv/zenimaxonlinestudios/b/596053449
Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP
Someone can correct me if I'm wrong here but my understanding is that if you kill all the witnesses to your crime you can run scot free.
In theory yes, but ZO stated that NPCs like shop keepers, bankers, craftsmen and guards can not be killed, so we can not get rid of our bounty by killing these witnesses.
We can however kill the witness that saw us kill a chicken if that NPC is not important to lore, quests or anything for that matter.
If we lets say break into a bank, then we can not kill anyone therediabeticDemon18 wrote: »diabeticDemon18 wrote: »I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?
I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.
OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
As far as it stands now,
an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward
I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.
Where are you getting this information from? Just wondering?
In the last ESO live was a preview of the justice system,
1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.
At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.
I better give you the link,
http://www.twitch.tv/zenimaxonlinestudios/b/596053449
Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP
I fully agree with you.
However, some people are afraid that players raid towns in future so ZO decided to make them unkillable, at least in 1.6. Not sure what 1.7 might bring.
Personally I hope we can kill everything but face an appropriate punishment for it. Sadly this isn't what people seem to want, they prefer to not see dead bodies in town I guess