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THE JUSTICE SYSTEM - Will you use your talents for good or evil?

Cuyler
Cuyler
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This is a poll to see how many players will be using the talents of their main character for good vs. evil. Feel free to leave a comment regarding how you plan to rack up your infamy or fame.
Edited by Cuyler on December 8, 2014 4:55PM
Guild: STACK n BURN (gm) PC - NA
CP 810 18 Maxed Characters:
"How hard can u guar?" - Rafishul[/spoiler]

THE JUSTICE SYSTEM - Will you use your talents for good or evil? 136 votes

I plan to be a famous enforcer.
31% 43 votes
I plan to be an infamous villian.
29% 40 votes
What happens in Tamriel, stays in Tamriel. (No preference or Comment)
38% 53 votes
  • Aoife32001
    Aoife32001
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    Maybe not "famous". Actually, I'd rather fly as low under the radar as possible, while still participating.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
    ✭✭✭✭✭
    both since I got 2 endlvl chars
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Jroc
    Jroc
    ✭✭✭
    Probably do a little of both, as being a criminal is fun but you just can't resist the opportunity to appropriately use "Stop right there criminal scum!"
    It's all good Bollywood
  • bedlom
    bedlom
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    ZOS are kinda forcing me to be a criminal for a while.
  • Stroggnonimus
    Stroggnonimus
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    I'm going to make a new khajiit character just for one and single purpose - dealing skooma.
    Whoever said that argonians aren't sexy, is obviously not a sexy argonian.

    OG Argonian tank

    BLOOD FOR THE PACT !

  • Elloa
    Elloa
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    ✭✭
    I think my character will be more enforcer than thief. But I'm not sure to dedicate my life to it, honnestly.
    I'll have to see what's happening!
  • ers101284b14_ESO
    ers101284b14_ESO
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    ✭✭✭
    I might try both
  • reagen_lionel
    reagen_lionel
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    Depends on the character I'm on really.
  • Cuyler
    Cuyler
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    Depends on the character I'm on really.

    What about the one character you play the most? Which way will that character be leaning?
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    Totes gonna steal all the monies. I just wanna try and be super duper sneaky like a ninja, killing people in dark alleyways, taking out corrupted officials... so I'll be on the bad side of the law, but I'll be more of a vigilante. On my main at least, on my newest character... I'm going to be an evil mage, dedicated to murdering all who stand in my way!!
  • nalimoleb14_ESO
    nalimoleb14_ESO
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    Might dabble in both, but ultimately will go for good. Viva la bounty hunters!
  • Heishi
    Heishi
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    I have a couple lawful characters, my main one being full heals probably won't do either. Majority of my chars are mercenaries, thieves, pirates, ect. The mercenaries MAY go enforcer on the bounty hunter side, but my main are likely to try to become infamous looting thieves. Swimming in their loot and dispatching anyone who says no.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Audigy
    Audigy
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    ✭✭
    ZO forces me into the Enforcer role as Criminals wont be able to fight for their freedom and will be facing a lot of abuse by other players who pull immortal NPCs.

    If a Criminal could actually kill a witness and those who try to arrest him then I would at least give it a try but until then, no thanks.
  • Caroloces
    Caroloces
    ✭✭✭✭✭
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(
    Edited by Caroloces on December 8, 2014 5:43PM
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    Caroloces wrote: »
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(

    As far as it stands now,

    an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward :(

    I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.
  • Vegaroth
    Vegaroth
    ✭✭✭
    Not interested on Justice system, so probably ill keep it turned off
  • Potenza
    Potenza
    ✭✭✭✭✭
    Is there going to be anything worth stealing? hmm crafting writs comes to mind...probly not.
  • Nestor
    Nestor
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    ✭✭✭✭✭
    I hope there is some way to turn the justice system off or avoid it all together. Not so much the thievery, but the murders and all that mess.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    Audigy wrote: »
    Caroloces wrote: »
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(

    As far as it stands now,

    an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward :(

    I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.

    Where are you getting this information from? Just wondering?
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    Audigy wrote: »
    Caroloces wrote: »
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(

    As far as it stands now,

    an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward :(

    I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.

    Where are you getting this information from? Just wondering?

    In the last ESO live was a preview of the justice system,

    1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.

    At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.

    I better give you the link, :)

    http://www.twitch.tv/zenimaxonlinestudios/b/596053449
    Edited by Audigy on December 8, 2014 5:58PM
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭
    This one will most likely not kill other people but he will most likely be a Notorious Thief, what can this Khajiit say, it's in his nature... :smiley:
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3600 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    Audigy wrote: »
    Audigy wrote: »
    Caroloces wrote: »
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(

    As far as it stands now,

    an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward :(

    I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.

    Where are you getting this information from? Just wondering?

    In the last ESO live was a preview of the justice system,

    1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.

    At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.

    I better give you the link, :)

    http://www.twitch.tv/zenimaxonlinestudios/b/596053449

    Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Caroloces wrote: »
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(

    Although I assume there won't be a system intended for this type of play I think we can make a deal :wink:
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Audigy wrote: »
    Audigy wrote: »
    Caroloces wrote: »
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(

    As far as it stands now,

    an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward :(

    I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.

    Where are you getting this information from? Just wondering?

    In the last ESO live was a preview of the justice system,

    1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.

    At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.

    I better give you the link, :)

    http://www.twitch.tv/zenimaxonlinestudios/b/596053449

    Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP

    Someone can correct me if I'm wrong here but my understanding is that if you kill all the witnesses to your crime you can run scot free.
    Edited by Cuyler on December 8, 2014 8:00PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    Cuyler wrote: »
    Audigy wrote: »
    Audigy wrote: »
    Caroloces wrote: »
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(

    As far as it stands now,

    an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward :(

    I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.

    Where are you getting this information from? Just wondering?

    In the last ESO live was a preview of the justice system,

    1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.

    At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.

    I better give you the link, :)

    http://www.twitch.tv/zenimaxonlinestudios/b/596053449

    Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP

    Someone can correct me if I'm wrong here but my understanding is that if you kill all the witnesses to your crime you can run scot free.

    That would make sense and go along with previous TES
  • Caroloces
    Caroloces
    ✭✭✭✭✭
    Although I assume there won't be a system intended for this type of play I think we can make a deal

    If I recall correctly from the ESO live Q&A, there will be abilities that you can put skill points into that go along with the Justice System. So it is conceivable that an intimidate or persuade could be a part of that.

    The question that now comes to mind is, How would an enforcer actually communicate with a criminal? Perhaps something could be integrated into the chat window where an enforcer somehow receives a "Wanted list" and is able to whisper to that player, "I know what you have done, now Fess up and give me a cut of the take, or I will mow you Down!" To take the idea a bit further, perhaps there is an incentive for the enforcer to persuade the criminal to give up peacefully (xp or gold), so there isn't just an immediate resort to violence. Of course, if the criminal refuses then anything goes!
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    Cuyler wrote: »
    Audigy wrote: »
    Audigy wrote: »
    Caroloces wrote: »
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(

    As far as it stands now,

    an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward :(

    I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.

    Where are you getting this information from? Just wondering?

    In the last ESO live was a preview of the justice system,

    1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.

    At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.

    I better give you the link, :)

    http://www.twitch.tv/zenimaxonlinestudios/b/596053449

    Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP

    Someone can correct me if I'm wrong here but my understanding is that if you kill all the witnesses to your crime you can run scot free.

    In theory yes, but ZO stated that NPCs like shop keepers, bankers, craftsmen and guards can not be killed, so we can not get rid of our bounty by killing these witnesses.

    We can however kill the witness that saw us kill a chicken if that NPC is not important to lore, quests or anything for that matter.

    If we lets say break into a bank, then we can not kill anyone there :(
    Audigy wrote: »
    Audigy wrote: »
    Caroloces wrote: »
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(

    As far as it stands now,

    an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward :(

    I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.

    Where are you getting this information from? Just wondering?

    In the last ESO live was a preview of the justice system,

    1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.

    At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.

    I better give you the link, :)

    http://www.twitch.tv/zenimaxonlinestudios/b/596053449

    Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP

    I fully agree with you.

    However, some people are afraid that players raid towns in future so ZO decided to make them unkillable, at least in 1.6. Not sure what 1.7 might bring.

    Personally I hope we can kill everything but face an appropriate punishment for it. Sadly this isn't what people seem to want, they prefer to not see dead bodies in town I guess :(
    Edited by Audigy on December 8, 2014 10:46PM
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    Audigy wrote: »
    Cuyler wrote: »
    Audigy wrote: »
    Audigy wrote: »
    Caroloces wrote: »
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(

    As far as it stands now,

    an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward :(

    I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.

    Where are you getting this information from? Just wondering?

    In the last ESO live was a preview of the justice system,

    1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.

    At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.

    I better give you the link, :)

    http://www.twitch.tv/zenimaxonlinestudios/b/596053449

    Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP

    Someone can correct me if I'm wrong here but my understanding is that if you kill all the witnesses to your crime you can run scot free.

    In theory yes, but ZO stated that NPCs like shop keepers, bankers, craftsmen and guards can not be killed, so we can not get rid of our bounty by killing these witnesses.

    We can however kill the witness that saw us kill a chicken if that NPC is not important to lore, quests or anything for that matter.

    If we lets say break into a bank, then we can not kill anyone there :(
    Audigy wrote: »
    Audigy wrote: »
    Caroloces wrote: »
    I'm wondering what would happen if you, as a thief, defeat and kill a PVP enforcer. Does the bounty and "heat" increase for you even though you had no intention of inciting such an encounter?
    So a player steals a loaf of bread. He's marked as a thief. A player/enforcer encounters him and initiates PVP. The thief kills the other player. Is he now a murderer?

    I'm hoping that among the abilities for enforcers is something similar to the "intimidate" or "persuade" skill that is already in place. So an enforcer could initially do one of those to convince the thief to give up the goods, thereby avoiding violence. I know that if I were a level 40 thief, and an enforcer at vet level 10 caught me, I'd certainly like an opportunity to acquiesce.

    OK, you got me. I'm so . . so . . . sorry for stealing and it will never happen again. Please don't hurt me! :'(

    As far as it stands now,

    an Enforcer doesn't even need to kill you. He can just pull a few guards and they kill you. He still gets the full reward :(

    I doubt that you will be able to pay another player money to get away. This only works with NPCs as those are unkillable while players are "hopefully" not.

    Where are you getting this information from? Just wondering?

    In the last ESO live was a preview of the justice system,

    1.6 will only have PVE and unkillable NPCs (guards, quest givers, bankers...) while the pvp part will follow in a later update.

    At 1.6. you can murder random npcs that don't serve any purpose, you can steal of every NPC, houses will be locked so you must break in, barrels & chests will be occupied (unless abandoned) and count as theft if you loot them, hideouts will accept your stolen goods until a specific daily limit was reached etc.

    I better give you the link, :)

    http://www.twitch.tv/zenimaxonlinestudios/b/596053449

    Thanks bruh! But, I feel like the "unkillable NPCs" shouldn't include guards. Guards should be done similar to the way fable did it. You get a bounty, you kill all the guards around you, more guards come into town searching for you, if you hide good enough then you're in the clear, but these new guards would slowly get stronger than the old guards so you couldn't infinitely kill them to gain XP

    I fully agree with you.

    However, some people are afraid that players raid towns in future so ZO decided to make them unkillable, at least in 1.6. Not sure what 1.7 might bring.

    Personally I hope we can kill everything but face an appropriate punishment for it. Sadly this isn't what people seem to want, they prefer to not see dead bodies in town I guess :(

    I think that sort of system would be BA, if it excluded players (or gave the option to participate). I know that as a new player, I wouldn't want to join a game and get ganked by some guy who just wants to troll and get a high bounty every time I respawn
  • GatheredMyst
    GatheredMyst
    ✭✭✭
    I had an idea to make my character a big vampire hunter. Considering a stage 4 vampire is a crime, that makes it possible! :)
  • Kolache
    Kolache
    ✭✭✭✭
    As much as I'd like to be lawless, I'd rather join the dawn-guard :)
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
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