If your group is bigger than 6 members gain 75% damage reduction.
Hm...on EU Azura and Thornblade are usually full...but yeah, the Perfomance Issues are really...well...you know^^
They really should think about that...
It's been a rough day man. On a lot of fronts.Aoe_Barbecue wrote: »The only populated AvA server on NA -- Thornblade -- is at two-bar DC, two-bar AD, and pop-lock (though likely barely) for EP. It is only a matter of time before the DC and AD start disappearing, and the EP will follow soon after when there is nothing left to fight. If what I and others observe is true, then this fate will befall soon, perhaps before 1.6 even goes live on PTS.
As someone that has AvA'd primarily since beta and early release, I have a few comments.
First, the FPS drop bug introduced with the shadows and lighting patch turned ESO into a terminal patient. The game hemorrhaged population at that point and it took weeks to fix. The bug was utterly game breaking for most and when it became clear that it was an issue there should have been some sort of rollback immediately.
Second, after the FPS drop issue was fixed, performance in Cyrodiil continued to cause PvP population bleeding. Massive "zerg balls" were and are the default organization of players in Cyrodiil (two or more full groups stacked very closely, using primarily AoE attacks) due to AoE caps allowing larger numbers to "hide" players versus smaller numbers. The lag in Cyrodiil was caused by large groups in one place all spamming many abilities. I am not sure if upgrading the servers was even a financial option for ZoS; in this instance, they should have immediately started working on game changes that made the zerg ball meta fail.
Third, the above two points suggest to me and many other hardcore AvA-oriented players that ZoS does not prioritize Cyrodiil. This is possibly a supply and demand kind of issue; perhaps many more players play PvE? But as someone who plays this game primarily for AvA, there are many issues that seem they could have and should have been fixed sooner.
I think I'll play this game until the AvA fully dies. I think that's going to be soon. Afterwards ... well I suppose I'll have to find a new game.
Thoughts?
riverdragon72 wrote: »I have less than zero ambition to go in and face the red zerg blob.
If your group is bigger than 6 members gain 75% damage reduction.
Aoe_Barbecue wrote: »Hm...on EU Azura and Thornblade are usually full...but yeah, the Perfomance Issues are really...well...you know^^
They really should think about that...
Interesting, so EU is still pretty active huh? I might have to reroll and play on EU then. I wish there were a way to transfer characters ...
Those go hand-in-hand, don't they. A healthy, balanced population can stop pushes like what red did recently or what yellow has been able to do in the past. "Night capping" is just Oceanic / Asian players doing their thing and if that population was balanced, "night capping" wouldn't be a problem.the recent night capping and population imbalance has really taken its toll aswell
Aoe_Barbecue wrote: »The only populated AvA server on NA -- Thornblade -- is at two-bar DC, two-bar AD, and pop-lock (though likely barely) for EP. It is only a matter of time before the DC and AD start disappearing, and the EP will follow soon after when there is nothing left to fight. If what I and others observe is true, then this fate will befall soon, perhaps before 1.6 even goes live on PTS.
As someone that has AvA'd primarily since beta and early release, I have a few comments.
First, the FPS drop bug introduced with the shadows and lighting patch turned ESO into a terminal patient. The game hemorrhaged population at that point and it took weeks to fix. The bug was utterly game breaking for most and when it became clear that it was an issue there should have been some sort of rollback immediately.
Second, after the FPS drop issue was fixed, performance in Cyrodiil continued to cause PvP population bleeding. Massive "zerg balls" were and are the default organization of players in Cyrodiil (two or more full groups stacked very closely, using primarily AoE attacks) due to AoE caps allowing larger numbers to "hide" players versus smaller numbers. The lag in Cyrodiil was caused by large groups in one place all spamming many abilities. I am not sure if upgrading the servers was even a financial option for ZoS; in this instance, they should have immediately started working on game changes that made the zerg ball meta fail.
Third, the above two points suggest to me and many other hardcore AvA-oriented players that ZoS does not prioritize Cyrodiil. This is possibly a supply and demand kind of issue; perhaps many more players play PvE? But as someone who plays this game primarily for AvA, there are many issues that seem they could have and should have been fixed sooner.
I think I'll play this game until the AvA fully dies. I think that's going to be soon. Afterwards ... well I suppose I'll have to find a new game.
Thoughts?
Aoe_Barbecue wrote: »PvP was most certainly better without camps. Death was at worst a temporary annoyance and at best actually a boon because you could die and respawn with full resources! The game's performance issues are what is bleeding it out in AvA. I'm not really in the PvE social circle so I don't know, maybe that part of the game is flourshing.
I took a 25 day break 2 months ago. It helped. The last campaign felt good.
Here's my issue. I play hard. I try to win everyday for DC. Hard earned success feels really good. It feels even worse though when that hard earned success is cheesed away.
Cheesed away by night capping. Cheesed away by a group of people standing in a corner trying to lag the server. Cheesed away by improperly functioning skills. Cheesed away by a person or people who could careless if we succeed or not.
The cheese is out of my control yet it effects success far too often. It's a downer. It's even demoralizing at times.
...
Anyone who claims that ESO isn't dying hasn't been playing long enough. Sure, the early zones are revolving doors of players buying the game, realizing that its boring, broken, and not at all fun, and then quitting, but if you go to any of the VR1-10 zones, they're ghost towns. Not a single soul, much less enough players to overflow into a second instance like the good old days.
If you want to see this first hand, go to the most populated zone in your faction (For AD, it's Reapers March) and hang out there for a few hours for a couple of nights. You'll start to recognize the big names, the 3-4 end game guilds in each faction with about 30-60 active players per guild.
Eventually, what you come to realize as you travel in and out of the zone, in and out of the bank, relogg, and everything else, is that everytime you come back to the town, you're in the same instance that you were in before you left.
Anyone with common sense should be able to deduce that since you're seeing the same 50-100 names over and over, there aren't even enough people to fill two separate instances in the most populated zone in your faction.
...
It was skeevers all along, smh, smh.Dekkameron wrote: »I took a 25 day break 2 months ago. It helped. The last campaign felt good.
Here's my issue. I play hard. I try to win everyday for DC. Hard earned success feels really good. It feels even worse though when that hard earned success is cheesed away.
Cheesed away by night capping. Cheesed away by a group of people standing in a corner trying to lag the server. Cheesed away by improperly functioning skills. Cheesed away by a person or people who could careless if we succeed or not.
The cheese is out of my control yet it effects success far too often. It's a downer. It's even demoralizing at times.
Are you Sheogorath? ^^