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Medicinal Use (Time Function in ESO) - Seeking Clarification

black-gryphonb14_ESO
Medicinal Use - Resulting Effects last 10% Longer...
- It is quite clear on things like stun, speed, invisibility - longer IS better

But

What about on Restoratives such as Panacea's of Magicka, Health, or Stamina?
Does the passive ability increase the amount of time the restorative effect lasts too? If so this is a BAD skill - unless of course it increases the restorative value too.

Right now it's 406 Health over 14 Seconds - if this skill adds to this type of potion it now becomes 406 Health over 15.4 Seconds - NOT an Improvement

Above is what I want clarification on before getting the skill. But the general timing issue shows up elsewhere too:

This timing issue also shows up in other areas too: Such as Enduring Rays (3/3) which Increases Ability Duration by 20% which results in my Reflective Light IV doing the same amount of damage but over a longer period of time - AGAIN - NOT and Improvement.

In the case of Restoratives and the above referenced ability (and those like it) - the passive abilities should have a negative time effect or subsequently enhance the damage/restorative values.

Aaelefein, a Veteran Templar of the 14th Level seeking to complete his Master Crafter Certification but still needs to finish exploring Craglorn in order to acquire all the knowledge pertaining to the Nirnhoned Trait.
  • Kronosphere
    Kronosphere
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    tested this when i respeced on searing strike + the dk passive that increases ardent flame abilities. for that atleast it jsut adds more ticks, so it added total damage that were not reflected in the searing strike tooltip description
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • dodgehopper_ESO
    dodgehopper_ESO
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    I'm not noticing any duration increase in my tooltip after using this.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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