Dear ZoS - Please Fix Group Phasing

  • nerevarine1138
    nerevarine1138
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    Ok guys, it basically comes down to this:

    You can have an immersive world where your actions actually have an impact, or you can have the type of grouping you're talking about, where you can basically repeat quests ad nauseam.

    Wrong. You can have both. They just need to decide which phase to unify the whole group into, and then do it.

    Consolidating the group into the least progressed phase is the place to start. Then allow the group leader to, optionally, select a different phase.

    And what part of that proposal doesn't completely undo the changes that you've already wrought in the world by finishing the quest earlier?
    ----
    Murray?
  • Jando
    Jando
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    Oh....So you are upset that if you go to someone else's phase you won't still see the fruits of your earlier labor? No one is forcing you to do it. And with my proposal, you can even choose the appropriate instance that will make you happy.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Evergnar
    Evergnar
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    I know this is on their radar screen. But i think it needs to be high on their priority list. An MMO needs to allow you to play with your friends - regardless of whether you both are on the exact same stage of a particular quest.
    ^This. Don't care what they have to do to make it work. Just make it happen since it should have been done day1.
    Edited by Evergnar on June 4, 2014 6:13PM
  • GreySix
    GreySix
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    Ysne58 wrote: »
    While you are at it, please allow at least two person grouping for the forced solo quests instead of nerfing all those fights.

    Seconded.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Rocksteady
    Rocksteady
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    I really couldn't believe when I started playing this game with my brother that we'd pretty well have to have toons devoted to playing together(this meant yet another run through all the content I just finished) in order to actually play.... together. This game is not very duo friendly imo which is sad because husband/wife, sibling duo's etc are extremely common and this is a major issue for them.
    "Their stupidity does not amaze me, its when they're smart that amazes me. It's baffling whenever you find someone who's smart — incredible. Soon you'll have zoos for such things." -Frank Zappa
  • Darlucitin
    Darlucitin
    Soul Shriven
    I do agree with the op that group phasing and grouping in general need to be fixed badly and should be a high priority.
    I do not however advocate grouping for solo quests. I have 2 VR characters (sorcerer and nightblade) and a lowbie Templar and although I struggled with some of the bosses with each character, they are doable and was disappointed the second time around when I found some of the fights had been nerfed.
    Oh and my fist character was the nightblade with dw and bow, which I still enjoy playing btw because it's challenging.
  • GreySix
    GreySix
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    Darlucitin wrote: »
    I do agree with the op that group phasing and grouping in general need to be fixed badly and should be a high priority.
    I do not however advocate grouping for solo quests.
    Other than it isn't your own personal preference, why not?

    Why should others not have the opportunity to group two players for those instances, if it would not impact your ability to solo the same instances?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Darlucitin
    Darlucitin
    Soul Shriven
    GreySix wrote: »
    Darlucitin wrote: »
    I do agree with the op that group phasing and grouping in general need to be fixed badly and should be a high priority.
    I do not however advocate grouping for solo quests.
    Other than it isn't your own personal preference, why not?

    Why should others not have the opportunity to group two players for those instances, if it would not impact your ability to solo the same instances?

    The main reason is soloing certain parts of the game teaches people how to play their characters and play them well. I've done some dungeons with people that were horrible. Other than that you are correct, it is just personal preference. I like a challenge and if they make it a 2 person fight it's going to be ridiculously easy for 2 or impossible for 1.
  • aleister
    aleister
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    Ok guys, it basically comes down to this:

    You can have an immersive world where your actions actually have an impact, or you can have the type of grouping you're talking about, where you can basically repeat quests ad nauseam.

    That would be a completely self-inflicted problem. Your immersion is only broken if you choose to help someone complete a quest you've already completed.
  • aleister
    aleister
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    Rocksteady wrote: »
    I really couldn't believe when I started playing this game with my brother that we'd pretty well have to have toons devoted to playing together(this meant yet another run through all the content I just finished) in order to actually play.... together. This game is not very duo friendly imo which is sad because husband/wife, sibling duo's etc are extremely common and this is a major issue for them.

    I think ZOS really missed this or underestimated just how many duo teams there are out there.
  • GreySix
    GreySix
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    Darlucitin wrote: »
    The main reason is soloing certain parts of the game teaches people how to play their characters and play them well. I've done some dungeons with people that were horrible. Other than that you are correct, it is just personal preference. I like a challenge and if they make it a 2 person fight it's going to be ridiculously easy for 2 or impossible for 1.
    Have seen that argument before, but my counterargument is that I'm not in the game to be taught gaming mechanics - I'm subscribing to it for fun, cooperative play.

    But really, it gets back to this: If you're still allowed to solo the instances, why would it matter to you if others were playing the same instances with two players?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Jando
    Jando
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    The whole issue of whether to allow groups in "solo" instances can be resolved by scaling appropriately for groups. Everybody gets what they want. Solo players and groups are happy and challenged.

    But the phasing mismatch issue in regular "group" content is way to restricted by requiring everyone to be lockstep with each other on a particular quest. Especially with veteran content, this is not sustainable.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Sakiri
    Sakiri
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    Rev Rielle wrote: »


    How do you propose that they let you and your friend continue the quest after they decided to kill [character] and you decided to let [character] live and kill [other character]? There is no quest chain in this game that is so long you can't either catch up to your friend or wait 5 minutes for them to finish and move on to other content as a group.

    Easy....All you need to do is allow the leader to select which party member's instance should be active for the whole group.

    I disagree. The leader shouldn't have a choice, I think the group phasing should automatically default to the character in the group that has progressed the least.

    Is how wow does it.

    Oh, I killed that guy but my buddy hasnt so I kill him again. whoopdee do.
  • Theegoliath
    Theegoliath
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    I think I read on reddit, or it might have been this forum, that the devs were restructuring phasing and grouping because of the vast number of people having issues with the current system. Any dev care to comment on this for future patches?
  • Sakiri
    Sakiri
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    Ok guys, it basically comes down to this:

    You can have an immersive world where your actions actually have an impact, or you can have the type of grouping you're talking about, where you can basically repeat quests ad nauseam.

    Since when am I repeating the quest? Its not in my log. Im tagging along for his ride, no more.
  • Sakiri
    Sakiri
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    Darlucitin wrote: »
    GreySix wrote: »
    Darlucitin wrote: »
    I do agree with the op that group phasing and grouping in general need to be fixed badly and should be a high priority.
    I do not however advocate grouping for solo quests.
    Other than it isn't your own personal preference, why not?

    Why should others not have the opportunity to group two players for those instances, if it would not impact your ability to solo the same instances?

    The main reason is soloing certain parts of the game teaches people how to play their characters and play them well. I've done some dungeons with people that were horrible. Other than that you are correct, it is just personal preference. I like a challenge and if they make it a 2 person fight it's going to be ridiculously easy for 2 or impossible for 1.

    So you advocate screwing people you deem awful out of all new zones(since all new addons, dungeons, quest zones, etc will be for vr only) because they cant beat a boss fight?

    I wish people that thought like this would really think about it. Youre not going to teach someone how to play that doesnt want to learn.
  • dtmullican_ESO
    dtmullican_ESO
    Soul Shriven
    Has anything been done about this yet?
  • MissBizz
    MissBizz
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    Yes they changes a whole bunch of quests so it isn't such an issue. That's why when you enter the hollow city you can use the bank before actually saving the city
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
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