geoffreyb14_ESO wrote: »nerevarine1138 wrote: »Ok guys, it basically comes down to this:
You can have an immersive world where your actions actually have an impact, or you can have the type of grouping you're talking about, where you can basically repeat quests ad nauseam.
Wrong. You can have both. They just need to decide which phase to unify the whole group into, and then do it.
Consolidating the group into the least progressed phase is the place to start. Then allow the group leader to, optionally, select a different phase.
^This. Don't care what they have to do to make it work. Just make it happen since it should have been done day1.geoffreyb14_ESO wrote: »I know this is on their radar screen. But i think it needs to be high on their priority list. An MMO needs to allow you to play with your friends - regardless of whether you both are on the exact same stage of a particular quest.
Other than it isn't your own personal preference, why not?Darlucitin wrote: »I do agree with the op that group phasing and grouping in general need to be fixed badly and should be a high priority.
I do not however advocate grouping for solo quests.
Other than it isn't your own personal preference, why not?Darlucitin wrote: »I do agree with the op that group phasing and grouping in general need to be fixed badly and should be a high priority.
I do not however advocate grouping for solo quests.
Why should others not have the opportunity to group two players for those instances, if it would not impact your ability to solo the same instances?
nerevarine1138 wrote: »Ok guys, it basically comes down to this:
You can have an immersive world where your actions actually have an impact, or you can have the type of grouping you're talking about, where you can basically repeat quests ad nauseam.
Rocksteady wrote: »I really couldn't believe when I started playing this game with my brother that we'd pretty well have to have toons devoted to playing together(this meant yet another run through all the content I just finished) in order to actually play.... together. This game is not very duo friendly imo which is sad because husband/wife, sibling duo's etc are extremely common and this is a major issue for them.
Have seen that argument before, but my counterargument is that I'm not in the game to be taught gaming mechanics - I'm subscribing to it for fun, cooperative play.Darlucitin wrote: »The main reason is soloing certain parts of the game teaches people how to play their characters and play them well. I've done some dungeons with people that were horrible. Other than that you are correct, it is just personal preference. I like a challenge and if they make it a 2 person fight it's going to be ridiculously easy for 2 or impossible for 1.
Rev Rielle wrote: »geoffreyb14_ESO wrote: »
How do you propose that they let you and your friend continue the quest after they decided to kill [character] and you decided to let [character] live and kill [other character]? There is no quest chain in this game that is so long you can't either catch up to your friend or wait 5 minutes for them to finish and move on to other content as a group.
Easy....All you need to do is allow the leader to select which party member's instance should be active for the whole group.
I disagree. The leader shouldn't have a choice, I think the group phasing should automatically default to the character in the group that has progressed the least.
nerevarine1138 wrote: »Ok guys, it basically comes down to this:
You can have an immersive world where your actions actually have an impact, or you can have the type of grouping you're talking about, where you can basically repeat quests ad nauseam.
Darlucitin wrote: »Other than it isn't your own personal preference, why not?Darlucitin wrote: »I do agree with the op that group phasing and grouping in general need to be fixed badly and should be a high priority.
I do not however advocate grouping for solo quests.
Why should others not have the opportunity to group two players for those instances, if it would not impact your ability to solo the same instances?
The main reason is soloing certain parts of the game teaches people how to play their characters and play them well. I've done some dungeons with people that were horrible. Other than that you are correct, it is just personal preference. I like a challenge and if they make it a 2 person fight it's going to be ridiculously easy for 2 or impossible for 1.