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[REQ] Please give me the option to break free of Vampire Feeding

  • Sypher
    Sypher
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    Cody wrote: »
    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.

    There is no argument you can make that negates the simple truth:

    There should be no CC in the game you can't break free of if you have the stamina.

    That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.

    I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.

    ESO should not have ANY way to keep a player perma CCed. This is not World of Warcrafts PvP, which is all about CC and stun locking. We were promised a dynamic and fun PvP. being constantly affected by CCs you can't break is not fun nor dynamic. if i want that kind of PvP, i will play World of Warcraft.

    You can't constantly feed on someone. You can only do it once. And if you're being "constantly affected" by this, then you are doing something wrong.

    Yesterday there was a group of gankers who got me at least 5 times by feeding on me. Every time I got fed on I ended up dying.

    It only has to happen once and if there's 2 enemies around you'll end up dead.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Manoekin
    Manoekin
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    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
  • Cody
    Cody
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    Cody wrote: »
    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.

    There is no argument you can make that negates the simple truth:

    There should be no CC in the game you can't break free of if you have the stamina.

    That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.

    I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.

    ESO should not have ANY way to keep a player perma CCed. This is not World of Warcrafts PvP, which is all about CC and stun locking. We were promised a dynamic and fun PvP. being constantly affected by CCs you can't break is not fun nor dynamic. if i want that kind of PvP, i will play World of Warcraft.

    You can't constantly feed on someone. You can only do it once. And if you're being "constantly affected" by this, then you are doing something wrong.

    you do realize its kinda difficult to watch your back 24/7...

    this is not like fear or talons, where you know its coming and can prepare for it; the user of vamp feeding has to do it from stealth, and once you get affected(which you will) you are stuck for a good amount of time defenseless.

    stop defending it. its wrong and needs to be fixed
  • Darlgon
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    You can't constantly feed on someone. You can only do it once. And if you're being "constantly affected" by this, then you are doing something wrong.

    But a group of vamps CAN chain feed on someone.. the immunity is only for the one who just fed.

    Yes its unbreakable, and that is just wrong. Even lorewise.. in Skyrim, I could break the feeding and kill the Lord Harkon.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Lava_Croft
    Lava_Croft
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    Maybe @ZOS_GinaBruno‌ knows about and wants to inform us of any (possible) planned changes to this mechanic? Thanks in advance!
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
  • Sypher
    Sypher
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    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • shebali
    shebali
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    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
  • Draxys
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    while we're at it, a couple seconds of root immunity when hit with talons/prison would be nice
    2013

    rip decibel
  • Sypher
    Sypher
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    shebali wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.

    Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • shebali
    shebali
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    shebali wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.

    Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.

    It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.

    They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.
  • Sypher
    Sypher
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    shebali wrote: »
    shebali wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.

    Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.

    It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.

    They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.


    You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?

    You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).

    You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • shebali
    shebali
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    shebali wrote: »
    shebali wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.

    Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.

    It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.

    They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.


    You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?

    You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).

    You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.

    I guess you can't read. Go back and read what I said.

    They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.
  • Sypher
    Sypher
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    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.

    Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.

    It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.

    They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.


    You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?

    You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).

    You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.

    I guess you can't read. Go back and read what I said.

    They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.


    It seems you want your opponents constantly stunned and CCed (that's the vibe you're giving off). Also, I shouldn't have to give up two of my ability slots to counter a broken mechanic.

    I'm not QQing, I'm being reasonable. You can feed on me as long as I can CC break. Simple problem, simple solution.

    I honestly didn't think I'd have to defend my point of you on this topic. Guess there's a lot of close minded people out there :|
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • shebali
    shebali
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    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.

    Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.

    It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.

    They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.


    You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?

    You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).

    You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.

    I guess you can't read. Go back and read what I said.

    They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.


    It seems you want your opponents constantly stunned and CCed (that's the vibe you're giving off). Also, I shouldn't have to give up two of my ability slots to counter a broken mechanic.

    I'm not QQing, I'm being reasonable. You can feed on me as long as I can CC break. Simple problem, simple solution.

    I honestly didn't think I'd have to defend my point of you on this topic. Guess there's a lot of close minded people out there :|


    Reading man lol. Learn to do it. Under other CC systems that I listed it would be less CC. You get rooted for a 4 seconds, you would not be able to get rooted for 12 seconds. Unlike currently you get spam rooted every second. Just one example.

    You are not being reasonable. There are two ways to not run into the problem you are having. You wan't them to fix the game for your advantage instead of using those two options. Everyone QQ about NB's running off, did you use a detect pot is always my first question and most of the time the answer is no. People in this game want things fixed while most of the time there is already a solution to the problem.

    You only think about thinks in your small view point which is fine, but you have the most unbalanced class in the game.


  • Sypher
    Sypher
    ✭✭✭✭✭
    ✭✭✭
    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.

    Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.

    It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.

    They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.


    You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?

    You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).

    You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.

    I guess you can't read. Go back and read what I said.

    They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.


    It seems you want your opponents constantly stunned and CCed (that's the vibe you're giving off). Also, I shouldn't have to give up two of my ability slots to counter a broken mechanic.

    I'm not QQing, I'm being reasonable. You can feed on me as long as I can CC break. Simple problem, simple solution.

    I honestly didn't think I'd have to defend my point of you on this topic. Guess there's a lot of close minded people out there :|


    Reading man lol. Learn to do it. Under other CC systems that I listed it would be less CC. You get rooted for a 4 seconds, you would not be able to get rooted for 12 seconds. Unlike currently you get spam rooted every second. Just one example.

    You are not being reasonable. There are two ways to not run into the problem you are having. You wan't them to fix the game for your advantage instead of using those two options. Everyone QQ about NB's running off, did you use a detect pot is always my first question and most of the time the answer is no. People in this game want things fixed while most of the time there is already a solution to the problem.

    You only think about thinks in your small view point which is fine, but you have the most unbalanced class in the game.


    I can't believe this turned into a class/buff/balance argument. This has NOTHING to do with that. I'm talking about a mechanic that is negatively affecting a majority of the population in one way or another.

    This isn't about DKs, or night blades (which I can rock anyways)... This is about a mechanic that is potentially not working as intended.

    My friend @JackDaniell‌ who doesn't EVER block always tells me how annoying and classless this move is due to their not being a cc break option.

    Go complain about balance and classes somewhere else man..
    Edited by Sypher on December 7, 2014 3:45AM
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • shebali
    shebali
    ✭✭✭
    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.

    Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.

    It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.

    They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.


    You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?

    You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).

    You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.

    I guess you can't read. Go back and read what I said.

    They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.


    It seems you want your opponents constantly stunned and CCed (that's the vibe you're giving off). Also, I shouldn't have to give up two of my ability slots to counter a broken mechanic.

    I'm not QQing, I'm being reasonable. You can feed on me as long as I can CC break. Simple problem, simple solution.

    I honestly didn't think I'd have to defend my point of you on this topic. Guess there's a lot of close minded people out there :|


    Reading man lol. Learn to do it. Under other CC systems that I listed it would be less CC. You get rooted for a 4 seconds, you would not be able to get rooted for 12 seconds. Unlike currently you get spam rooted every second. Just one example.

    You are not being reasonable. There are two ways to not run into the problem you are having. You wan't them to fix the game for your advantage instead of using those two options. Everyone QQ about NB's running off, did you use a detect pot is always my first question and most of the time the answer is no. People in this game want things fixed while most of the time there is already a solution to the problem.

    You only think about thinks in your small view point which is fine, but you have the most unbalanced class in the game.


    I can't believe this turned into a class/buff/balance argument. This has NOTHING to do with that. I'm talking about a mechanic that is negatively affecting a majority of the population in one way or another.

    This isn't about DKs, or night blades (which I can rock anyways)... This is about a mechanic that is potentially not working as intended.

    My friend @JackDaniell‌ who doesn't EVER block always tells me how annoying and classless this move is due to their not being a cc break option.

    Go complain about balance and classes somewhere else man..

    I see you ducked the fact there are two ways around this problem. Also, I am not even talking about class balance.

    I don't even think you are reading what I am typing.

    Edited by shebali on December 7, 2014 3:53AM
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    shebali wrote: »
    You only think about thinks in your small view point which is fine, but you have the most unbalanced class in the game.
    shebali wrote: »
    Also, I am not even talking about class balance.
    I don't give a *** about Sypher, but please go troll somewhere else and try to read your own posts. Thanks!

    Edited by Lava_Croft on December 7, 2014 3:57AM
  • Sypher
    Sypher
    ✭✭✭✭✭
    ✭✭✭
    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.

    Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.

    It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.

    They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.


    You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?

    You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).

    You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.

    I guess you can't read. Go back and read what I said.

    They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.


    It seems you want your opponents constantly stunned and CCed (that's the vibe you're giving off). Also, I shouldn't have to give up two of my ability slots to counter a broken mechanic.

    I'm not QQing, I'm being reasonable. You can feed on me as long as I can CC break. Simple problem, simple solution.

    I honestly didn't think I'd have to defend my point of you on this topic. Guess there's a lot of close minded people out there :|


    Reading man lol. Learn to do it. Under other CC systems that I listed it would be less CC. You get rooted for a 4 seconds, you would not be able to get rooted for 12 seconds. Unlike currently you get spam rooted every second. Just one example.

    You are not being reasonable. There are two ways to not run into the problem you are having. You wan't them to fix the game for your advantage instead of using those two options. Everyone QQ about NB's running off, did you use a detect pot is always my first question and most of the time the answer is no. People in this game want things fixed while most of the time there is already a solution to the problem.

    You only think about thinks in your small view point which is fine, but you have the most unbalanced class in the game.


    I can't believe this turned into a class/buff/balance argument. This has NOTHING to do with that. I'm talking about a mechanic that is negatively affecting a majority of the population in one way or another.

    This isn't about DKs, or night blades (which I can rock anyways)... This is about a mechanic that is potentially not working as intended.

    My friend @JackDaniell‌ who doesn't EVER block always tells me how annoying and classless this move is due to their not being a cc break option.

    Go complain about balance and classes somewhere else man..

    I see you ducked the fact there are two ways around this problem. Also, I am not even talking about class balance.

    I don't even think you are reading what I am typing.


    I'm not ducking the fact there are two ways around this 'PROBLEM' (I'm glad you are referring to it as a problem, because it is)

    Remember when silver bolt had a 100% proc rate? Let's tell all the vampires at the time to man up and get cured because there's clearly a solution to their problem. They must have been ducking the solutions... Those cowards /sarcasm
    Edited by Sypher on December 7, 2014 4:01AM
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • shebali
    shebali
    ✭✭✭
    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.

    Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.

    It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.

    They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.


    You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?

    You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).

    You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.

    I guess you can't read. Go back and read what I said.

    They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.


    It seems you want your opponents constantly stunned and CCed (that's the vibe you're giving off). Also, I shouldn't have to give up two of my ability slots to counter a broken mechanic.

    I'm not QQing, I'm being reasonable. You can feed on me as long as I can CC break. Simple problem, simple solution.

    I honestly didn't think I'd have to defend my point of you on this topic. Guess there's a lot of close minded people out there :|


    Reading man lol. Learn to do it. Under other CC systems that I listed it would be less CC. You get rooted for a 4 seconds, you would not be able to get rooted for 12 seconds. Unlike currently you get spam rooted every second. Just one example.

    You are not being reasonable. There are two ways to not run into the problem you are having. You wan't them to fix the game for your advantage instead of using those two options. Everyone QQ about NB's running off, did you use a detect pot is always my first question and most of the time the answer is no. People in this game want things fixed while most of the time there is already a solution to the problem.

    You only think about thinks in your small view point which is fine, but you have the most unbalanced class in the game.


    I can't believe this turned into a class/buff/balance argument. This has NOTHING to do with that. I'm talking about a mechanic that is negatively affecting a majority of the population in one way or another.

    This isn't about DKs, or night blades (which I can rock anyways)... This is about a mechanic that is potentially not working as intended.

    My friend @JackDaniell‌ who doesn't EVER block always tells me how annoying and classless this move is due to their not being a cc break option.

    Go complain about balance and classes somewhere else man..

    I see you ducked the fact there are two ways around this problem. Also, I am not even talking about class balance.

    I don't even think you are reading what I am typing.


    I'm not ducking the fact there are two ways around this 'PROBLEM' (I'm glad you are referring to it as a problem, because it is)

    Remember when silver bolt had a 100% proc rate? Let's tell all the vampires at the time to man up and get cured because there's clearly a solution to their problem. They must have been ducking the solutions... Those cowards /sarcasm

    You have to legit ways to counter this. Can you give a reason to why you should not have to do something?

    I don't care what they do, cause over the next month this game won't even be the same game with all the major changes coming up. I just also find it funny when legit counters are in the game, people want something changed to their advantage.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    you have never ONCE been fed on?

    how do you play PvP? do you charge into the battle, or stay in stealth sniping people?
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    shebali wrote: »
    shebali wrote: »
    shebali wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.

    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.

    There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.


    Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.

    Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.

    It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.

    They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.


    You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?

    You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).

    You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.

    I guess you can't read. Go back and read what I said.

    They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.

    If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.

    Block and casting/perma blocking is ridiculous, I agree, and would be more than happy to side with you in a thread discussing it.

    but this is not the thread to talk about this. We are talking about an unbreakable CC. This has nothing to do with block and casting.
  • JackDaniell
    JackDaniell
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    I think, for the sake of the argument, that everyone should be as anti CC as possible when in PvP. It just makes sense.

    CC = likely death. So why would you not want to avoid it as much as you can?

    Weather you run immovable 100%, weather you have a shield, be it miss chance, large shield stacks, mobility, stealth, running with bolt, all classes and PvP builds should use some sort of anti CC. No one is at a disadvantage because we can all use most methods, and they all work well in their own way. People often cry about variety, well their are more and more OP builds now than before. People are finding new styles of play ect. Sure a new meta build will crop up and be popular until fix or it wears off, but that's the cycle of PvP in a game. Things will always be tweaked, but the old OP builds will stay because they get brought down to normal levels. We have much variety now. But everything will have (eventually) a counter.

    And to settle your argument you can hard counter block casting with a stamina build. Stack your physical skills on them, the only thing you have trouble taking down, believe it or not, is someone in heavy armor. I see a triangle beginning to form :wink:

    Try these skills on that DK with a shield and robes next time, and once the shield drops give them a good CC'ing.

    Volley -> Poison arrow w/ light weaving, maintain the volley on them.

    Volley = 1 attack every .5 seconds
    Poison arrow weave = 2 attacks every ~1 second + 1 dot every 2 seconds.
    Totaling to 9 attacks every 2 seconds.

    Base block cost = 216
    Block cost of robe and shield (typical complained about DK build) = 151

    Lets say they have a very generous 300 stamina regen (lol) This is including pots (potions ad ~50 to each of your regens if your chugging tri pots every 30 seconds).
    That's - 1359 stamina and + 300 stamina every resource return tick.
    Resulting in a drain of 1059 stamina every 2 seconds.

    Lets say this DK has 3000 stamina (lol)

    That means that it will take a maximum of 6 secconds to fully drain his stamina.

    Fun fact: Physical DOT's (from melle weapon skills and bow) are block able and dodge able. Therefore they will drain stamina like a normal physical attack. so stacking physical DOT's (easy to accomplish as their are quite a few and they do quite some damage) will drain opponents stamina very fast.

    Now for the important question: How fast can you kill a DK with no stamina?

    My record is 1.2 seconds :wink:
    Edited by JackDaniell on December 7, 2014 11:18AM
    Ebonheart Templar

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  • Ghostbane
    Ghostbane
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    If I have Garlic in my quick slot tab, I should be able to break free from this.

    Science.
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  • MiyaTheUnbroken
    MiyaTheUnbroken
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    Cody wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    you have never ONCE been fed on?

    how do you play PvP? do you charge into the battle, or stay in stealth sniping people?

    I play like I'm not an idiot. I charge into battle when appropriate, and stay in stealth sniping when I can. I follow groups of allies instead of wandering off on my own. If my target starts running I consider the possibility that he is bait instead of chasing him into an ambush. I watch my back constantly, especially at breeches. You know you can run while looking behind you, yes? Mostly though, it's a matter of not wandering off on your own. A vamp becomes just as vulnerable as their victim when they are feeding, so if you have allies with you it's unlikely they will take the risk to feed on you. Unless it's those groups of vamps y'all are talking about, which again, I've never seen.

    And kudos to any vamp that manages to feed on a DK sitting inside his standard. That fire is no joke, and if you can survive 4 seconds of standing in flames, you are a much stronger vamp than I.
  • Junipus
    Junipus
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    Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off..

    And therein lies one of the problems. Not just for yourself but for all other players of all classes who are used to being able to go 1vX without having to worry much.

    People have found a counter to some of the more tougher players and now there's the obligatory nerf thread (or however you want to call it).

    - If you're being fed on by gankers or others in 1vX situations, it's an effective counter.
    - If you're being fed on in a 1v1 encounter, you're given a break to regen mana/stamina to continue the fight.
    - If you're being fed on in a Xv1 situation then your teammates should be able to kill the vampire before the feed finishes. If not then you might want to talk to them about their DPS.
    - If you're being fed on in a XvX situation then all it does it keep you out of the fight or make both you and the vampire the centre of the fight.


    I do agree that there needs to be a change to the cooldown timer when being hit by multiple vampires so you can't be chain fed.
    The Legendary Nothing
  • Sacadon
    Sacadon
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    If stamina avail, it should be CC breakable... I just don't understand how locking a player down w/out a chance to break it makes any sense?

    The drain skill is breakable on the vamp side (via anim cancel), not sure about the target though. Anyone?
    Edited by Sacadon on December 7, 2014 3:44PM
  • Artemiisia
    Artemiisia
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    I have yet to have any vampires come close enough to me to feed upon me, if you dont move around in cyrodil, hide....
  • Cody
    Cody
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    Cody wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    you have never ONCE been fed on?

    how do you play PvP? do you charge into the battle, or stay in stealth sniping people?

    I play like I'm not an idiot. I charge into battle when appropriate, and stay in stealth sniping when I can. I follow groups of allies instead of wandering off on my own. If my target starts running I consider the possibility that he is bait instead of chasing him into an ambush. I watch my back constantly, especially at breeches. You know you can run while looking behind you, yes? Mostly though, it's a matter of not wandering off on your own. A vamp becomes just as vulnerable as their victim when they are feeding, so if you have allies with you it's unlikely they will take the risk to feed on you. Unless it's those groups of vamps y'all are talking about, which again, I've never seen.

    And kudos to any vamp that manages to feed on a DK sitting inside his standard. That fire is no joke, and if you can survive 4 seconds of standing in flames, you are a much stronger vamp than I.

    if you never play solo(stealthing when you do) then of course you will never be fed on......
  • Samadhi
    Samadhi
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    Cody wrote: »
    It's really not that hard to watch your back. I've never once been fed on.
    Manoekin wrote: »
    You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.

    It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.

    I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.

    you have never ONCE been fed on?

    how do you play PvP? do you charge into the battle, or stay in stealth sniping people?

    It is important to remember that vampire feeding is limited use and increases the cost of all vampire skills, including the ultimate, when performed; as such, most vampires likely keep their Feed option on reserve for targets actually worth using it on.

    Personally, would never use vampire feed on a player who does not constitute any sort of threat in PvP. Think this sort of sentiment is probably why some players get feed-locked frequently while others have never been touched by the effect; it's not something that gets spammed with the frequency of most things in Cyrodiil.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
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