MiyaTheUnbroken wrote: »MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
It cannot.
You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.
Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
There is no argument you can make that negates the simple truth:
There should be no CC in the game you can't break free of if you have the stamina.
That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.
I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.
ESO should not have ANY way to keep a player perma CCed. This is not World of Warcrafts PvP, which is all about CC and stun locking. We were promised a dynamic and fun PvP. being constantly affected by CCs you can't break is not fun nor dynamic. if i want that kind of PvP, i will play World of Warcraft.
You can't constantly feed on someone. You can only do it once. And if you're being "constantly affected" by this, then you are doing something wrong.
MiyaTheUnbroken wrote: »MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
It cannot.
You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.
Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
There is no argument you can make that negates the simple truth:
There should be no CC in the game you can't break free of if you have the stamina.
That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.
I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.
ESO should not have ANY way to keep a player perma CCed. This is not World of Warcrafts PvP, which is all about CC and stun locking. We were promised a dynamic and fun PvP. being constantly affected by CCs you can't break is not fun nor dynamic. if i want that kind of PvP, i will play World of Warcraft.
You can't constantly feed on someone. You can only do it once. And if you're being "constantly affected" by this, then you are doing something wrong.
MiyaTheUnbroken wrote: »You can't constantly feed on someone. You can only do it once. And if you're being "constantly affected" by this, then you are doing something wrong.
You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.
Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.
It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.
They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.
Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.
It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.
They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.
You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?
You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).
You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.
Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.
It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.
They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.
You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?
You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).
You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.
I guess you can't read. Go back and read what I said.
They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.
Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.
It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.
They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.
You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?
You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).
You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.
I guess you can't read. Go back and read what I said.
They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.
It seems you want your opponents constantly stunned and CCed (that's the vibe you're giving off). Also, I shouldn't have to give up two of my ability slots to counter a broken mechanic.
I'm not QQing, I'm being reasonable. You can feed on me as long as I can CC break. Simple problem, simple solution.
I honestly didn't think I'd have to defend my point of you on this topic. Guess there's a lot of close minded people out there
Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.
It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.
They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.
You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?
You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).
You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.
I guess you can't read. Go back and read what I said.
They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.
It seems you want your opponents constantly stunned and CCed (that's the vibe you're giving off). Also, I shouldn't have to give up two of my ability slots to counter a broken mechanic.
I'm not QQing, I'm being reasonable. You can feed on me as long as I can CC break. Simple problem, simple solution.
I honestly didn't think I'd have to defend my point of you on this topic. Guess there's a lot of close minded people out there
Reading man lol. Learn to do it. Under other CC systems that I listed it would be less CC. You get rooted for a 4 seconds, you would not be able to get rooted for 12 seconds. Unlike currently you get spam rooted every second. Just one example.
You are not being reasonable. There are two ways to not run into the problem you are having. You wan't them to fix the game for your advantage instead of using those two options. Everyone QQ about NB's running off, did you use a detect pot is always my first question and most of the time the answer is no. People in this game want things fixed while most of the time there is already a solution to the problem.
You only think about thinks in your small view point which is fine, but you have the most unbalanced class in the game.
Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.
It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.
They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.
You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?
You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).
You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.
I guess you can't read. Go back and read what I said.
They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.
It seems you want your opponents constantly stunned and CCed (that's the vibe you're giving off). Also, I shouldn't have to give up two of my ability slots to counter a broken mechanic.
I'm not QQing, I'm being reasonable. You can feed on me as long as I can CC break. Simple problem, simple solution.
I honestly didn't think I'd have to defend my point of you on this topic. Guess there's a lot of close minded people out there
Reading man lol. Learn to do it. Under other CC systems that I listed it would be less CC. You get rooted for a 4 seconds, you would not be able to get rooted for 12 seconds. Unlike currently you get spam rooted every second. Just one example.
You are not being reasonable. There are two ways to not run into the problem you are having. You wan't them to fix the game for your advantage instead of using those two options. Everyone QQ about NB's running off, did you use a detect pot is always my first question and most of the time the answer is no. People in this game want things fixed while most of the time there is already a solution to the problem.
You only think about thinks in your small view point which is fine, but you have the most unbalanced class in the game.
I can't believe this turned into a class/buff/balance argument. This has NOTHING to do with that. I'm talking about a mechanic that is negatively affecting a majority of the population in one way or another.
This isn't about DKs, or night blades (which I can rock anyways)... This is about a mechanic that is potentially not working as intended.
My friend @JackDaniell who doesn't EVER block always tells me how annoying and classless this move is due to their not being a cc break option.
Go complain about balance and classes somewhere else man..
You only think about thinks in your small view point which is fine, but you have the most unbalanced class in the game.
I don't give a *** about Sypher, but please go troll somewhere else and try to read your own posts. Thanks!Also, I am not even talking about class balance.
Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.
It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.
They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.
You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?
You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).
You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.
I guess you can't read. Go back and read what I said.
They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.
It seems you want your opponents constantly stunned and CCed (that's the vibe you're giving off). Also, I shouldn't have to give up two of my ability slots to counter a broken mechanic.
I'm not QQing, I'm being reasonable. You can feed on me as long as I can CC break. Simple problem, simple solution.
I honestly didn't think I'd have to defend my point of you on this topic. Guess there's a lot of close minded people out there
Reading man lol. Learn to do it. Under other CC systems that I listed it would be less CC. You get rooted for a 4 seconds, you would not be able to get rooted for 12 seconds. Unlike currently you get spam rooted every second. Just one example.
You are not being reasonable. There are two ways to not run into the problem you are having. You wan't them to fix the game for your advantage instead of using those two options. Everyone QQ about NB's running off, did you use a detect pot is always my first question and most of the time the answer is no. People in this game want things fixed while most of the time there is already a solution to the problem.
You only think about thinks in your small view point which is fine, but you have the most unbalanced class in the game.
I can't believe this turned into a class/buff/balance argument. This has NOTHING to do with that. I'm talking about a mechanic that is negatively affecting a majority of the population in one way or another.
This isn't about DKs, or night blades (which I can rock anyways)... This is about a mechanic that is potentially not working as intended.
My friend @JackDaniell who doesn't EVER block always tells me how annoying and classless this move is due to their not being a cc break option.
Go complain about balance and classes somewhere else man..
I see you ducked the fact there are two ways around this problem. Also, I am not even talking about class balance.
I don't even think you are reading what I am typing.
Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.
It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.
They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.
You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?
You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).
You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.
I guess you can't read. Go back and read what I said.
They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.
It seems you want your opponents constantly stunned and CCed (that's the vibe you're giving off). Also, I shouldn't have to give up two of my ability slots to counter a broken mechanic.
I'm not QQing, I'm being reasonable. You can feed on me as long as I can CC break. Simple problem, simple solution.
I honestly didn't think I'd have to defend my point of you on this topic. Guess there's a lot of close minded people out there
Reading man lol. Learn to do it. Under other CC systems that I listed it would be less CC. You get rooted for a 4 seconds, you would not be able to get rooted for 12 seconds. Unlike currently you get spam rooted every second. Just one example.
You are not being reasonable. There are two ways to not run into the problem you are having. You wan't them to fix the game for your advantage instead of using those two options. Everyone QQ about NB's running off, did you use a detect pot is always my first question and most of the time the answer is no. People in this game want things fixed while most of the time there is already a solution to the problem.
You only think about thinks in your small view point which is fine, but you have the most unbalanced class in the game.
I can't believe this turned into a class/buff/balance argument. This has NOTHING to do with that. I'm talking about a mechanic that is negatively affecting a majority of the population in one way or another.
This isn't about DKs, or night blades (which I can rock anyways)... This is about a mechanic that is potentially not working as intended.
My friend @JackDaniell who doesn't EVER block always tells me how annoying and classless this move is due to their not being a cc break option.
Go complain about balance and classes somewhere else man..
I see you ducked the fact there are two ways around this problem. Also, I am not even talking about class balance.
I don't even think you are reading what I am typing.
I'm not ducking the fact there are two ways around this 'PROBLEM' (I'm glad you are referring to it as a problem, because it is)
Remember when silver bolt had a 100% proc rate? Let's tell all the vampires at the time to man up and get cured because there's clearly a solution to their problem. They must have been ducking the solutions... Those cowards /sarcasm
MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
Miya you're not seeing the big picture. There should never be a situation where you are forced into a 4 second stun without ANY way of breaking/countering said stun. I've been fed on while sitting in the middle of my standard.
Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off.
There's no such thing as watching your back either, Unless you are literally doing 360 turns the entire fight. Which is counterproductive and silly.
Maybe when they fix the *** block in the game. Bash should hard stun block. Then people won't be scrubs and hold block while playing the game.
Idk how this relates to block. I agree there should be a block breaking mechanic. But that's a different subject. Resorting to a un breakable CC isn't the solution.
It relates to block. Because those scrubs who are spam attacks while blocking. You can't CC them and it is a bad system. You and other people are mad because people can kill you and you can't spam block nor wings or whatever OP moves are use. I really hate the CC break in this game and should be removed/ Changed. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
The whole thing is pretty petty. Someone is just mad they got out played and hard CC'ed that is why we see two of these topics.
They are more important things wrong with this game than little petty issue. If ZOS wasted any time on this, they need better PM's for their teams.
You're suggesting they remove CC break? The only reason people don't instantly die if they are slightly outnumbered?
You also think I'm complaining about hard CC? I'm complaining about the ONLY CC in the game that has zero counters to (unless you're a vampire yourself).
You're a NB yourself and have the only ability that can CC through block, maybe I'm not the one who is being outplayed here.
I guess you can't read. Go back and read what I said.
They have a terrible system. If you have low CC times (IE 1 second stun or 2 seconds) and immunity timers ( can't be cc'ed for 4 times the length of CC), no need for CC breaks.
If you did not die to this, it would not be a problem. You are QQ about something which can only be done once. There IS a counter to the move where it CAN'T be done AT ALL. But, I am sure yourself and others would not want to gimp yourself in using it. So, it would be easier for you to get this removed from the game.
MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
you have never ONCE been fed on?
how do you play PvP? do you charge into the battle, or stay in stealth sniping people?
Sypherpkub17_ESO wrote: »Certain gank groups know they are incapable of killing certain tanky/decent players so they resort to feeding on the player while the rest of their team finishes them off..
MiyaTheUnbroken wrote: »MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
you have never ONCE been fed on?
how do you play PvP? do you charge into the battle, or stay in stealth sniping people?
I play like I'm not an idiot. I charge into battle when appropriate, and stay in stealth sniping when I can. I follow groups of allies instead of wandering off on my own. If my target starts running I consider the possibility that he is bait instead of chasing him into an ambush. I watch my back constantly, especially at breeches. You know you can run while looking behind you, yes? Mostly though, it's a matter of not wandering off on your own. A vamp becomes just as vulnerable as their victim when they are feeding, so if you have allies with you it's unlikely they will take the risk to feed on you. Unless it's those groups of vamps y'all are talking about, which again, I've never seen.
And kudos to any vamp that manages to feed on a DK sitting inside his standard. That fire is no joke, and if you can survive 4 seconds of standing in flames, you are a much stronger vamp than I.
MiyaTheUnbroken wrote: »It's really not that hard to watch your back. I've never once been fed on.You should be able to break out of it. You can't even argue against it. It's a stun, and you should be able to break out of stuns. That's the end of it. Make it part of the fighters guild passives if you have to. If there's going to be a thread about how blazing spears is OP broken because it can stun you multiple times even though you can break out of it and the animation takes like 2 seconds for the spear to actually land... then we're going to add break free ability to this stun. There's no reason why you shouldn't be able to control your character if the game mechanics say you are supposed to.
It's not not like other stuns at all. It's a CC that affects the caster just as much as the victim. The caster can not break it either. There is no other CC in the game that punishes the caster just as much as the intended victim.
I've never seen a group of vamps chain feeding on someone, but I do believe it would be overkill. I would not be opposed to setting some sort of immunity timer on it that is separate from the regular CC immunity. One that lasts longer and applies only to feeding.
you have never ONCE been fed on?
how do you play PvP? do you charge into the battle, or stay in stealth sniping people?