Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

ESO Live Recap? (And Justice System Discussion)

  • Bloodfang
    Bloodfang
    ✭✭✭✭✭
    Audigy wrote: »
    driosketch wrote: »
    Gyudan wrote: »
    Alphashado wrote: »
    @ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?

    Nothing against you for doing that. But this is the main reason why I think it's a mistake to launch the justice system w/o pvp. There are builds that can withstand amazing amounts of damange. Even with elite guards, it's possible, even likely that a character with a good build can stroll into any town and completely whipe out the entire population while other players just stand there and watch.

    That person might think twice if there were a few well built PCs ready to defend that town.

    So call me a prophet, but here is the thread I see coming shortly after phase 1:

    "ZOS PLEASE hurry up with the justice pvp! People are endlessly farming guards and citizens and there is nothing we can do but watch it happen"

    I can imagine sorcerers killing stuff and streaking away into the night.

    I hope the justice system will not make "farming" citizens rewarding at all. That would be awful.
    It would be a good idea to allow looting/pickpocketing citizens only when you had no heat. So you could only "farm" as long as your crime went undetected, but not after. Would make slaughtering a town unprofitable after the first witnessed kill. Though class balance when it comes to hiding/escaping heat would need addressing.


    Audigy wrote: »
    I watched the justice system preview now and so far I like what I saw, also thanks @ZOS_GinaBruno for asking my question.

    The idea of the lock boxes is great, also that vendors wont trade with a criminal at some time.

    I hope the Devs keep working on the system after it was applied, so that a Criminal has some type of freedom in what he does and isn't limited to a specific NPC type, yet will be facing hard punishments when he attacks bigger targets or steals of higher NPCs like in a church, castle etc.

    That some NPCs will be unkillable is a bit of a setback though, takes away some immersion :(

    It might had been a better idea to just make them very strong or let them run away like to a save spot.

    WOW also has unkillable NPCs and I always felt this was a bit silly in world pvp, as they kept running around calling for help / attacking players but a player couldn't get rid of them.


    Time will tell I guess,

    thanks for the show @ ZOS

    Allowances have to be made in an MMO where other players need to access their bank or specific venders. Besides, TES has always had essential NPCs who where unkillable because they were story important or tied to a quest.

    That's why these NPCs should be strong, run for cover etc.

    Its just that if criminals really attack a village then its horrible if they cant kill the NPC´s there but the NPCs them.

    Why would anyone become a criminal if he has to face that problem? Its a reason why world pvp is dead at WOW since you cant kill NPCs but they kill you.

    This isn't about accessing a bank, its about actually having a point of competing in world pvp / the justice system.

    As explained in the ESO live, once you reach a specific type of "ranking" you wont be able to enter banks or vendors anymore. A criminal who takes such a big setback must get something in return and not another setback by immortal NPCs that wipe the floor with them.

    Firstly you won't be able to kill "important" NPCs and Guards. That's it. Still plenty of NPCs you can kill.

    However murder and theft is not something player should get rewarded for, but severely penalised. Heck that's why it's called Justice System.

    Keep slaughtering people, you'll meet your Justice. :wink:
    Edited by Bloodfang on December 6, 2014 4:44AM
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    Audigy wrote: »
    driosketch wrote: »
    Gyudan wrote: »
    Alphashado wrote: »
    @ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?

    Nothing against you for doing that. But this is the main reason why I think it's a mistake to launch the justice system w/o pvp. There are builds that can withstand amazing amounts of damange. Even with elite guards, it's possible, even likely that a character with a good build can stroll into any town and completely whipe out the entire population while other players just stand there and watch.

    That person might think twice if there were a few well built PCs ready to defend that town.

    So call me a prophet, but here is the thread I see coming shortly after phase 1:

    "ZOS PLEASE hurry up with the justice pvp! People are endlessly farming guards and citizens and there is nothing we can do but watch it happen"

    I can imagine sorcerers killing stuff and streaking away into the night.

    I hope the justice system will not make "farming" citizens rewarding at all. That would be awful.
    It would be a good idea to allow looting/pickpocketing citizens only when you had no heat. So you could only "farm" as long as your crime went undetected, but not after. Would make slaughtering a town unprofitable after the first witnessed kill. Though class balance when it comes to hiding/escaping heat would need addressing.


    Audigy wrote: »
    I watched the justice system preview now and so far I like what I saw, also thanks @ZOS_GinaBruno for asking my question.

    The idea of the lock boxes is great, also that vendors wont trade with a criminal at some time.

    I hope the Devs keep working on the system after it was applied, so that a Criminal has some type of freedom in what he does and isn't limited to a specific NPC type, yet will be facing hard punishments when he attacks bigger targets or steals of higher NPCs like in a church, castle etc.

    That some NPCs will be unkillable is a bit of a setback though, takes away some immersion :(

    It might had been a better idea to just make them very strong or let them run away like to a save spot.

    WOW also has unkillable NPCs and I always felt this was a bit silly in world pvp, as they kept running around calling for help / attacking players but a player couldn't get rid of them.


    Time will tell I guess,

    thanks for the show @ ZOS

    Allowances have to be made in an MMO where other players need to access their bank or specific venders. Besides, TES has always had essential NPCs who where unkillable because they were story important or tied to a quest.

    That's why these NPCs should be strong, run for cover etc.

    Its just that if criminals really attack a village then its horrible if they cant kill the NPC´s there but the NPCs them.

    Why would anyone become a criminal if he has to face that problem? Its a reason why world pvp is dead at WOW since you cant kill NPCs but they kill you.

    This isn't about accessing a bank, its about actually having a point of competing in world pvp / the justice system.

    As explained in the ESO live, once you reach a specific type of "ranking" you wont be able to enter banks or vendors anymore. A criminal who takes such a big setback must get something in return and not another setback by immortal NPCs that wipe the floor with them.
    Yes, but strong to who, a level 10 player or a VR 10? As mentioned above, there's a lot of balancing that needs to go into this. We also have enough trouble with moving bankers, we don't need other players being allowed to chase them away while you're trying to use them. This isn't one of the single player games, which by the way had NPCs that would cower and run away and who could kill you but you couldn't kill them.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Justice System is all fun and games until some kills a chicken
    This brings up another issue, its pretty easy to simply click, fire and hit something in ESO, will it be an sort of safety on weapons/ spells.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    If a stage 4 vamp / high level criminal can't enter "proper" towns (which sounds cool) will we get "outlaw dens" or something to that effect where we can bank, sell, chill, and /flex?
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    So soon it will be welcome to the Thieves guilds Zerg train, welcome to lag on the capitals streets.

    Honestly if they cannot cope with a few people in Cyrodill spamming spells, how are they going to cope in the cities!!

  • Evergnar
    Evergnar
    ✭✭✭✭✭
    So soon it will be welcome to the Thieves guilds Zerg train, welcome to lag on the capitals streets.

    Honestly if they cannot cope with a few people in Cyrodill spamming spells, how are they going to cope in the cities!!
    This is one of my biggest concerns based on the state of the game right now. Still not a peep from them about the current Cyrodill lag/latency issues either.
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    Neizir wrote: »
    [*] All houses now have locks on them, and you need to use lockpicking to get in. Make sure you aren't spotted or guards will come running after you.
    [*] Houses now have some extra goodies inside, such as safes and lockboxes.
    [/list]

    Looks like motif farmers will have a hard time from now on...
  • Francescolg
    Francescolg
    ✭✭✭✭
    Funny how all problems seem forgotten when sth. like "new dyes" or "new justice system" comes, you guys seem in love with "the innovations" ad absurdum
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Neizir wrote: »
    There will not be jails in the first phase of the Justice System in Update 6, although they are talking about adding it for Phase 2.

    That's not what he said. Prisons are not part of any phase, as they are not in development, but he didn't rule them out as a future addition.
    You will have a fame and infamy level, which determines NPC's reactions towards you. For example, a high infamy may cause vendors to set higher prices for their goods or even not sell to you at all, although you can still steal their goods. A high fame meter affects positive NPC behavior, and having higher fame may get you lower prices at vendors. Infamy is increased by criminal activities e.g pickpocketing, murder, while fame is increased by acts such as stopping criminals as an enforcer, or completing quests.

    At no point did they talk about what you suggest here with fame. Infamy is their word for combined heat and bounty, and will stop NPCs from talking to you at a certain point.
    If you kill everyone that witnesses your crime, your bounty and heat meter will be cleared.

    No, it won't. He specifically talks about this here.
    A list of all known crimes is: Murder, Theft, Assault, Pickpocketing, turning into Werewolf Form, being a Stage 4 Vampire, feeding on people as a Vampire, breaking into houses, trespassing, and aiming weapons at people.

    While Paul Sage once mentioned that being a Werewolf or Vampire will have consequences in the justice system, they weren't mentioned in yesterday's stream. Aiming weapons at people was not mentioned at all.
    Enforcers vs. Outlaws is a prominent part of the system, with PvE activities for both sides having a big role.
    You can become a guard in PvE and catch criminals. This will also increase your fame.

    The enforcer and outlaw systems are not part of Update 6. And again, no talk about something like fame.
    All houses now have locks on them, and you need to use lockpicking to get in. Make sure you aren't spotted or guards will come running after you.

    Not all houses.

    Sorry for reposting my reply from reddit, but I think the justice system is already cool enough as it is, and we don't have to make up features that aren't confirmed.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Elloa
    Elloa
    ✭✭✭✭✭
    ✭✭
    kijima wrote: »
    Neizir wrote: »
    [*] A list of all known crimes is: Murder, Theft, Assault, Pickpocketing, turning into Werewolf Form, being a Stage 4 Vampire, feeding on people as a Vampire, breaking into houses, trespassing, and aiming weapons at people.
    ]

    I can see this being a problem for some people, many salty tears will come of this. Mark Target my words.


    Indeed this might be a problem. I often toggle my weapon by mistake while moving. We need to have the possibility to somehow "lock" our weapons to avoid this situation.
  • GreyBrow
    GreyBrow
    ✭✭✭✭
    =

    Allowances have to be made in an MMO where other players need to access their bank or specific venders. Besides, TES has always had essential NPCs who where unkillable because they were story important or tied to a quest.

    this is not true

    it was only in Skyrim when they noob-proofed the game and made certain NPC's unkillable.

    Guards have ALWAYS been killable in Elder Scrolls games, that was half the fun, and allowed you to have a viable alternative than skukling around like some kind of sneak thief. If you murdered someone, but were not a "sneaky" character, your only option was to run or fight the guards, kill them, and then run.

    IMO, @ZOS_GinaBruno‌ and the rest are noob proofing this game as well. 1 week after you implement this, mark my words, you will have every character in the game who is not a nightblade in here crying to you that they can't escape the guards, because 95% of the builds and classes are built to kill things, not sneak away.

    Please, please, please use some common sense and make guards very strong, yet still killable, so that the players who do not choose to be sneaky have an alternative.... just like we did in every other elder scrolls game. Balance it with infinitely respawning guards or something, but making the justice system the primary forte of nightblades is a huge mistake that you will regret.
  • GreyBrow
    GreyBrow
    ✭✭✭✭
    if you guys are even pretending to listen, it seems like more people want killable guards than don't, because that's what makes an elder scrolls game an elder scrolls game
  • GreyBrow
    GreyBrow
    ✭✭✭✭
    driosketch wrote: »
    We also have enough trouble with moving bankers, we don't need other players being allowed to chase them away while you're trying to use them. This isn't one of the single player games, which by the way had NPCs that would cower and run away and who could kill you but you couldn't kill them.

    You seem to have forgotten that this is an MMO. its SUPPOSED to be competitive. How many zones are there? how many towns in those zones? how many banks in those towns?

    Deal with it. Go to another zone. that's why the world is so big.
  • GreyBrow
    GreyBrow
    ✭✭✭✭
    Funny how all problems seem forgotten when sth. like "new dyes" or "new justice system" comes, you guys seem in love with "the innovations" ad absurdum

    this whole thing is one well devised misdirection to keep people looking the other way, distracted, keep their attention on anything but what the dev's want their attention on.

    Well played ZOS.

    Keep danglin that carrot
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    GreyBrow wrote: »
    driosketch wrote: »
    We also have enough trouble with moving bankers, we don't need other players being allowed to chase them away while you're trying to use them. This isn't one of the single player games, which by the way had NPCs that would cower and run away and who could kill you but you couldn't kill them.

    You seem to have forgotten that this is an MMO. its SUPPOSED to be competitive. How many zones are there? how many towns in those zones? how many banks in those towns?

    Deal with it. Go to another zone. that's why the world is so big.

    The response to griefing should never be, "Deal with it." If you are taking actions that make you happy, but irritate and annoy and inconvenience large numbers of other players, that is griefing.

    How would you like it if every time you tried to take part in Justice System, any PvE player could do something that transported you to a bank? Sound like fun? Of course not.

    So don't drag people just trying to bank into the Justice System. Don't drag people just trying to pick up today's Undaunted pledges into the Justice System. Don't drag people just trying to finish a quest into the Justice System.
  • Sindala
    Sindala
    ✭✭✭✭✭
    Just watched it today when I got back in from work, Happy bunny.

    One thing I should mention thou......are you aware that Twitch has an advert for WOW at the start of the stream? A little below the belt I thought that....
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • roltus
    roltus
    ✭✭✭
    We need a brighter background in the stream. It's too difficult to see the Hair, and nothing should stand in the way of that.
  • Ommamar
    Ommamar
    ✭✭✭✭
    Elloa wrote: »
    kijima wrote: »
    Neizir wrote: »
    [*] A list of all known crimes is: Murder, Theft, Assault, Pickpocketing, turning into Werewolf Form, being a Stage 4 Vampire, feeding on people as a Vampire, breaking into houses, trespassing, and aiming weapons at people.
    ]

    I can see this being a problem for some people, many salty tears will come of this. Mark Target my words.


    Indeed this might be a problem. I often toggle my weapon by mistake while moving. We need to have the possibility to somehow "lock" our weapons to avoid this situation.

    It was mentioned that there will be a toggle to participate in the system or not, the default is on so you will have to go in and turn it off. Once you have participated you can't immediately turn it off to escape the system. As to the statement of if you kill all the witnesses your crime will not be reported thus produce no heat/bounty is misleading. The statement and clarification stated that if you one shot kill a witness you will receive no heat/bounty. But if the target is able to swing back even once the flag will be set.

    I agree that none of the fame stuff was mentioned in the podcast as it was focused on the first phase so the stuff about fame is conjecture.

    Two questions that I would of liked answered: If you wolf or vamp out and murder an NPC is that double or tripple the heat?

    With the safe havens with the fences also have crafting stations? If so will the components be considered stolen property.

    Oh and one thing I haven't seen mentioned is you can pay to "launder" an item so it will no longer be considered stolen.
  • squshy7
    squshy7
    ✭✭✭
    GreyBrow wrote: »
    =

    Allowances have to be made in an MMO where other players need to access their bank or specific venders. Besides, TES has always had essential NPCs who where unkillable because they were story important or tied to a quest.

    this is not true

    it was only in Skyrim when they noob-proofed the game and made certain NPC's unkillable.

    Guards have ALWAYS been killable in Elder Scrolls games, that was half the fun, and allowed you to have a viable alternative than skukling around like some kind of sneak thief. If you murdered someone, but were not a "sneaky" character, your only option was to run or fight the guards, kill them, and then run.

    IMO, @ZOS_GinaBruno‌ and the rest are noob proofing this game as well. 1 week after you implement this, mark my words, you will have every character in the game who is not a nightblade in here crying to you that they can't escape the guards, because 95% of the builds and classes are built to kill things, not sneak away.

    Please, please, please use some common sense and make guards very strong, yet still killable, so that the players who do not choose to be sneaky have an alternative.... just like we did in every other elder scrolls game. Balance it with infinitely respawning guards or something, but making the justice system the primary forte of nightblades is a huge mistake that you will regret.

    It quite literally has nothing to do with noob proofing; it's an anti-griefing measure.

    And if your next retort implies you don't think anti-griefing is necessary, then you're naive.

    Or if it implies "simply make the guards very strong" then you're naive.

    So if you have a problem with it, then you have a problem with gamers, not ZOS.
    Edited by squshy7 on December 6, 2014 4:02PM
    In order of conception:
    Castnia Ashwind VR14 Nightblade; original Day 1 Vampire, bloodfiends, not bought. You're probably in my family tree.
    Jul'eh Kaleh VR14 Templar
    Lysnta Ashwind VR14 Sorcerer

    Awaken
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    Despair9 wrote: »
    Audigy wrote: »
    driosketch wrote: »
    Gyudan wrote: »
    Alphashado wrote: »
    @ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?

    Nothing against you for doing that. But this is the main reason why I think it's a mistake to launch the justice system w/o pvp. There are builds that can withstand amazing amounts of damange. Even with elite guards, it's possible, even likely that a character with a good build can stroll into any town and completely whipe out the entire population while other players just stand there and watch.

    That person might think twice if there were a few well built PCs ready to defend that town.

    So call me a prophet, but here is the thread I see coming shortly after phase 1:

    "ZOS PLEASE hurry up with the justice pvp! People are endlessly farming guards and citizens and there is nothing we can do but watch it happen"

    I can imagine sorcerers killing stuff and streaking away into the night.

    I hope the justice system will not make "farming" citizens rewarding at all. That would be awful.
    It would be a good idea to allow looting/pickpocketing citizens only when you had no heat. So you could only "farm" as long as your crime went undetected, but not after. Would make slaughtering a town unprofitable after the first witnessed kill. Though class balance when it comes to hiding/escaping heat would need addressing.


    Audigy wrote: »
    I watched the justice system preview now and so far I like what I saw, also thanks @ZOS_GinaBruno for asking my question.

    The idea of the lock boxes is great, also that vendors wont trade with a criminal at some time.

    I hope the Devs keep working on the system after it was applied, so that a Criminal has some type of freedom in what he does and isn't limited to a specific NPC type, yet will be facing hard punishments when he attacks bigger targets or steals of higher NPCs like in a church, castle etc.

    That some NPCs will be unkillable is a bit of a setback though, takes away some immersion :(

    It might had been a better idea to just make them very strong or let them run away like to a save spot.

    WOW also has unkillable NPCs and I always felt this was a bit silly in world pvp, as they kept running around calling for help / attacking players but a player couldn't get rid of them.


    Time will tell I guess,

    thanks for the show @ ZOS

    Allowances have to be made in an MMO where other players need to access their bank or specific venders. Besides, TES has always had essential NPCs who where unkillable because they were story important or tied to a quest.

    That's why these NPCs should be strong, run for cover etc.

    Its just that if criminals really attack a village then its horrible if they cant kill the NPC´s there but the NPCs them.

    Why would anyone become a criminal if he has to face that problem? Its a reason why world pvp is dead at WOW since you cant kill NPCs but they kill you.

    This isn't about accessing a bank, its about actually having a point of competing in world pvp / the justice system.

    As explained in the ESO live, once you reach a specific type of "ranking" you wont be able to enter banks or vendors anymore. A criminal who takes such a big setback must get something in return and not another setback by immortal NPCs that wipe the floor with them.

    Firstly you won't be able to kill "important" NPCs and Guards. That's it. Still plenty of NPCs you can kill.

    However murder and theft is not something player should get rewarded for, but severely penalised. Heck that's why it's called Justice System.

    Keep slaughtering people, you'll meet your Justice. :wink:

    I don't intend to kill anyone,

    I don't have such a criminal char yet and doubt I will pick that road anytime soon as its way to poor implemented & unfair for a player going that road.

    However,

    if I ever steal something then I want to have a fair chance to get away. This chance however I wont have if guards or NPCs wipe the floor with me.

    All this "you cant do this, you cant do that" kills the justice system before its even implemented. What would pve players say if they cant kill a boss in a dungeon, just because its designed that way and that this dungeon now blocks their progress or positive outcome in the game?

    Would this be accepted?

    No, it wouldn't!

    And exactly this must also apply to the justice system.

    If they make npcs unkillable then criminals can not get away or remove their bounty by killing said witness. Every ES title gave you options to kill those who saw your crime just ESO doesn't. Its ridiculous to even think about this, criminals will be cannon fodder as they can be attacked by everyone while being unable to kill anything or get away.

    How is this supposed to work and how is this supposed to motivate anyone into that skill line?

    In the end people will only steal or rob when they can not be detected, leaving out a huge potential for the justice system and world pvp in general.

    driosketch wrote: »
    Audigy wrote: »
    driosketch wrote: »
    Gyudan wrote: »
    Alphashado wrote: »
    @ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?

    Nothing against you for doing that. But this is the main reason why I think it's a mistake to launch the justice system w/o pvp. There are builds that can withstand amazing amounts of damange. Even with elite guards, it's possible, even likely that a character with a good build can stroll into any town and completely whipe out the entire population while other players just stand there and watch.

    That person might think twice if there were a few well built PCs ready to defend that town.

    So call me a prophet, but here is the thread I see coming shortly after phase 1:

    "ZOS PLEASE hurry up with the justice pvp! People are endlessly farming guards and citizens and there is nothing we can do but watch it happen"

    I can imagine sorcerers killing stuff and streaking away into the night.

    I hope the justice system will not make "farming" citizens rewarding at all. That would be awful.
    It would be a good idea to allow looting/pickpocketing citizens only when you had no heat. So you could only "farm" as long as your crime went undetected, but not after. Would make slaughtering a town unprofitable after the first witnessed kill. Though class balance when it comes to hiding/escaping heat would need addressing.


    Audigy wrote: »
    I watched the justice system preview now and so far I like what I saw, also thanks @ZOS_GinaBruno for asking my question.

    The idea of the lock boxes is great, also that vendors wont trade with a criminal at some time.

    I hope the Devs keep working on the system after it was applied, so that a Criminal has some type of freedom in what he does and isn't limited to a specific NPC type, yet will be facing hard punishments when he attacks bigger targets or steals of higher NPCs like in a church, castle etc.

    That some NPCs will be unkillable is a bit of a setback though, takes away some immersion :(

    It might had been a better idea to just make them very strong or let them run away like to a save spot.

    WOW also has unkillable NPCs and I always felt this was a bit silly in world pvp, as they kept running around calling for help / attacking players but a player couldn't get rid of them.


    Time will tell I guess,

    thanks for the show @ ZOS

    Allowances have to be made in an MMO where other players need to access their bank or specific venders. Besides, TES has always had essential NPCs who where unkillable because they were story important or tied to a quest.

    That's why these NPCs should be strong, run for cover etc.

    Its just that if criminals really attack a village then its horrible if they cant kill the NPC´s there but the NPCs them.

    Why would anyone become a criminal if he has to face that problem? Its a reason why world pvp is dead at WOW since you cant kill NPCs but they kill you.

    This isn't about accessing a bank, its about actually having a point of competing in world pvp / the justice system.

    As explained in the ESO live, once you reach a specific type of "ranking" you wont be able to enter banks or vendors anymore. A criminal who takes such a big setback must get something in return and not another setback by immortal NPCs that wipe the floor with them.
    Yes, but strong to who, a level 10 player or a VR 10? As mentioned above, there's a lot of balancing that needs to go into this. We also have enough trouble with moving bankers, we don't need other players being allowed to chase them away while you're trying to use them. This isn't one of the single player games, which by the way had NPCs that would cower and run away and who could kill you but you couldn't kill them.

    A bank would actually be protected, so that not everyone who just wants to grief can go there.

    If someone really kills the guards infront of the bank so that he may enter then there would be another wave of guards that he must kill and in the process that players bounty would be sky high and he would face serious setbacks.

    Keep in mind, the hideout is limited ... in the video they showed 60 transactions I believe.

    Only the biggest criminals would ever risk robbing a bank, so that the fear of bankers being inaccessible is a myth. It never happened at WOW in Vanilla and it would hardly happen at ESO now.


    What some people might do is kill the grocery shop keeper, maybe the horse breeder etc. but they are not that busy either and would respawn quickly anyways and offer a tough challenge as well.

    Just think about it, it would be awesome if someone could get a horse like that and wouldn't need to grind hundreds of hours to get the gold. It would be hard but it would finally be a free choice and an option and ESO lacks these options.

    We are so limited in what we can do in this game, its an ES title unworthy.

    I never stole a horse at Skyrim except once by mistake but to have the option was wonderful. In general, I miss being free n my decision - being the person that decides about my chars path.
    -
    Right now all I do is pre scripted by the Devs, I cant do anything that I might want to like rob a very expensive artifact to afford a new bank slot or to just start a relationship with an NPC that then moves to my house ...
    Edited by Audigy on December 6, 2014 4:36PM
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    this is so awesome! and btw this needs to happen asap! not wait till january.
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    GreyBrow wrote: »
    =

    Allowances have to be made in an MMO where other players need to access their bank or specific venders. Besides, TES has always had essential NPCs who where unkillable because they were story important or tied to a quest.

    this is not true

    it was only in Skyrim when they noob-proofed the game and made certain NPC's unkillable.

    Guards have ALWAYS been killable in Elder Scrolls games, that was half the fun, and allowed you to have a viable alternative than skukling around like some kind of sneak thief. If you murdered someone, but were not a "sneaky" character, your only option was to run or fight the guards, kill them, and then run.

    IMO, @ZOS_GinaBruno‌ and the rest are noob proofing this game as well. 1 week after you implement this, mark my words, you will have every character in the game who is not a nightblade in here crying to you that they can't escape the guards, because 95% of the builds and classes are built to kill things, not sneak away.

    Please, please, please use some common sense and make guards very strong, yet still killable, so that the players who do not choose to be sneaky have an alternative.... just like we did in every other elder scrolls game. Balance it with infinitely respawning guards or something, but making the justice system the primary forte of nightblades is a huge mistake that you will regret.

    It is true. In Oblivion for example, and NPC with a crown was deemed essential, and while you could knock them down, you couldn't kill them. Look it up.

    I wasn't even talking about killing guards, but as it keeps getting brought up, strong guards is not a blanket solution without serious modifications. (Oblivion's guards would level with you plus 10 levels or so.) I submit Blackwater Blade non-vet PvP Campaign as exhibit one. Here keep guards are strong to face Vet Ranked players, but no one in that campaign is a VR yet. They couldn't selectively nerf the guards so they opted to try and raise the battle leveling system instead. In PvE you only have your base stats. Very strong guards are functionally the same as unkillable to a new characters working their way up the new justice system.

    Probably guards should simply spawn, using the scaling system to level to you, when you are witnessed committing a crime, just like in other Elder Scroll games.
    GreyBrow wrote: »
    driosketch wrote: »
    We also have enough trouble with moving bankers, we don't need other players being allowed to chase them away while you're trying to use them. This isn't one of the single player games, which by the way had NPCs that would cower and run away and who could kill you but you couldn't kill them.

    You seem to have forgotten that this is an MMO. its SUPPOSED to be competitive. How many zones are there? how many towns in those zones? how many banks in those towns?

    Deal with it. Go to another zone. that's why the world is so big.
    Are you kidding, do you even play this game? There is one bank in all of Stonefalls. One. There is only the single bank in Glennumbra. I don't even need to invoke the new player without access to other zones, every player with a bank mule would be rightly upset if this was allowed.

    What some people might do is kill the grocery shop keeper, maybe the horse breeder etc. but they are not that busy either and would respawn quickly anyways and offer a tough challenge as well.
    @Audigy‌ That still sounds like it's open to griefing, but the above made me think of a compromise. Suppose you could knock certain vendors unconscious rather than kill them. You would still be able to loot them, and they would be a poor witness if they couldn't remember what hit them. Other players who needed to use said vendor could click the fallen NPC and get a short animation helping them up with a 'thanks, I don't know what hit me" dialogue. Much better than having to wait for an NPC to respawn only to have another griefer kill them right away. They would need a short leash so they didn't fall too far from their stand, and other players would need to be able to interrupt a fight to talk to the NPC.

    So player A attacks grocer but takes a long time in the fight. Player B needs to talk to vender, faces and presses E. From player B's prospective, the NPC stops, turns to face player B, enter the dialouge interface where the NPC sheaths weapon and maybe comments on the "crime wave". From player A's prospective the NPC might stutter turn when B grabs their attention, but return attention to A with the next attack and B appears to be standing their staring into space.
    Edited by driosketch on December 6, 2014 6:20PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • DanielMaxwell
    DanielMaxwell
    ✭✭✭
    Audigy wrote: »
    A bank would actually be protected, so that not everyone who just wants to grief can go there.

    If someone really kills the guards infront of the bank so that he may enter then there would be another wave of guards that he must kill and in the process that players bounty would be sky high and he would face serious setbacks.

    Keep in mind, the hideout is limited ... in the video they showed 60 transactions I believe.

    Only the biggest criminals would ever risk robbing a bank, so that the fear of bankers being inaccessible is a myth. It never happened at WOW in Vanilla and it would hardly happen at ESO now.


    What some people might do is kill the grocery shop keeper, maybe the horse breeder etc. but they are not that busy either and would respawn quickly anyways and offer a tough challenge as well.

    Just think about it, it would be awesome if someone could get a horse like that and wouldn't need to grind hundreds of hours to get the gold. It would be hard but it would finally be a free choice and an option and ESO lacks these options.

    We are so limited in what we can do in this game, its an ES title unworthy.

    I never stole a horse at Skyrim except once by mistake but to have the option was wonderful. In general, I miss being free n my decision - being the person that decides about my chars path.
    -
    Right now all I do is pre scripted by the Devs, I cant do anything that I might want to like rob a very expensive artifact to afford a new bank slot or to just start a relationship with an NPC that then moves to my house ...

    sorry but this did happen alot in vanilla WoW on PVE , PvP and RP servers . WoW's devolpers made game play important NPC's unkillable to prevent the loss of most of the PVE player base . If you like it or not ESO just like WoW relies on the PVE player base to make a profit and that is the group that will be catered to when systems like the Justice system are being implemented .

    you need to understand that PVE players do not want to be forced into PvP just so you can try and kill every NPC in the town . By the same token I do understand that PvPer's should not be forced into PVE just be competitive in PvP . I personally feel that PvP in this game(and every other MMO that I have played) is badly implemented since PvP players are forced into PVE before they can do PvP .

    one wrong never justifies another wrong
  • NukeAllTheThings
    NukeAllTheThings
    ✭✭✭✭✭
    GreyBrow wrote: »
    =


    IMO, @ZOS_GinaBruno‌ and the rest are noob proofing this game as well. 1 week after you implement this, mark my words, you will have every character in the game who is not a nightblade in here crying to you that they can't escape the guards, because 95% of the builds and classes are built to kill things, not sneak away.

    Please, please, please use some common sense and make guards very strong, yet still killable, so that the players who do not choose to be sneaky have an alternative.... just like we did in every other elder scrolls game. Balance it with infinitely respawning guards or something, but making the justice system the primary forte of nightblades is a huge mistake that you will regret.


    Don't worry, they will break cloak again and NB's won't have a chance either :neutral_face:
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Finally something to do that is outside of the scope of the current activities already in the game. This will make a nice mini-game to screw around with when you don't feel like cyrodil, trials, dungeons,questing, or grinding. I am looking forward it.
    Edited by timidobserver on December 6, 2014 7:00PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    GreyBrow wrote: »
    =

    Allowances have to be made in an MMO where other players need to access their bank or specific venders. Besides, TES has always had essential NPCs who where unkillable because they were story important or tied to a quest.

    this is not true

    it was only in Skyrim when they noob-proofed the game and made certain NPC's unkillable.

    Oblivion had several Essential NPCs: http://www.uesp.net/wiki/Oblivion:Essential_NPCs

    Skyrim modified that, actually, and made it so that some NPCs were unkillable by other NPCs, but could be killed by the player, whilst others were like in Oblivion.
  • nalimoleb14_ESO
    nalimoleb14_ESO
    ✭✭✭✭
    I'm digging everything about the Justice System so far (living off the land for days until your bounty goes down and you can enter towns again without being attacked...whaaaaattt) but I have to say, I'm not fond of the idea that we can't kill guards. Guards should be at least difficult to kill, not just completely unkillable, forcing us to run away from them all the time. We should be able to switch things up, like fight them sometimes, and if you kill a guard you accrue a serious amount of bounty. Just another way for the criminals/outlaws to be even more bad to the bone, having the reputation of guard killers, etc. I hope they reconsider this!
  • Tyr
    Tyr
    ✭✭✭✭
    driosketch wrote: »
    Audigy wrote: »
    driosketch wrote: »
    Gyudan wrote: »
    Alphashado wrote: »
    @ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?

    Nothing against you for doing that. But this is the main reason why I think it's a mistake to launch the justice system w/o pvp. There are builds that can withstand amazing amounts of damange. Even with elite guards, it's possible, even likely that a character with a good build can stroll into any town and completely whipe out the entire population while other players just stand there and watch.

    That person might think twice if there were a few well built PCs ready to defend that town.

    So call me a prophet, but here is the thread I see coming shortly after phase 1:

    "ZOS PLEASE hurry up with the justice pvp! People are endlessly farming guards and citizens and there is nothing we can do but watch it happen"

    I can imagine sorcerers killing stuff and streaking away into the night.

    I hope the justice system will not make "farming" citizens rewarding at all. That would be awful.
    It would be a good idea to allow looting/pickpocketing citizens only when you had no heat. So you could only "farm" as long as your crime went undetected, but not after. Would make slaughtering a town unprofitable after the first witnessed kill. Though class balance when it comes to hiding/escaping heat would need addressing.


    Audigy wrote: »
    I watched the justice system preview now and so far I like what I saw, also thanks @ZOS_GinaBruno for asking my question.

    The idea of the lock boxes is great, also that vendors wont trade with a criminal at some time.

    I hope the Devs keep working on the system after it was applied, so that a Criminal has some type of freedom in what he does and isn't limited to a specific NPC type, yet will be facing hard punishments when he attacks bigger targets or steals of higher NPCs like in a church, castle etc.

    That some NPCs will be unkillable is a bit of a setback though, takes away some immersion :(

    It might had been a better idea to just make them very strong or let them run away like to a save spot.

    WOW also has unkillable NPCs and I always felt this was a bit silly in world pvp, as they kept running around calling for help / attacking players but a player couldn't get rid of them.


    Time will tell I guess,

    thanks for the show @ ZOS

    Allowances have to be made in an MMO where other players need to access their bank or specific venders. Besides, TES has always had essential NPCs who where unkillable because they were story important or tied to a quest.

    That's why these NPCs should be strong, run for cover etc.

    Its just that if criminals really attack a village then its horrible if they cant kill the NPC´s there but the NPCs them.

    Why would anyone become a criminal if he has to face that problem? Its a reason why world pvp is dead at WOW since you cant kill NPCs but they kill you.

    This isn't about accessing a bank, its about actually having a point of competing in world pvp / the justice system.

    As explained in the ESO live, once you reach a specific type of "ranking" you wont be able to enter banks or vendors anymore. A criminal who takes such a big setback must get something in return and not another setback by immortal NPCs that wipe the floor with them.
    Yes, but strong to who, a level 10 player or a VR 10? As mentioned above, there's a lot of balancing that needs to go into this. We also have enough trouble with moving bankers, we don't need other players being allowed to chase them away while you're trying to use them. This isn't one of the single player games, which by the way had NPCs that would cower and run away and who could kill you but you couldn't kill them.

    You can't chase bankers away. They are unkillable NPC's, they will just take a knee or crouch but everyone else can still click them as normal.
  • Tyr
    Tyr
    ✭✭✭✭
    Jitterbug wrote: »
    If a stage 4 vamp / high level criminal can't enter "proper" towns (which sounds cool) will we get "outlaw dens" or something to that effect where we can bank, sell, chill, and /flex?

    Yes, Outlaw dens with multiple entrances in each city.
  • Tyr
    Tyr
    ✭✭✭✭
    zaria wrote: »
    Justice System is all fun and games until some kills a chicken
    This brings up another issue, its pretty easy to simply click, fire and hit something in ESO, will it be an sort of safety on weapons/ spells.

    No but you can opt out of the justice system with a toggle.
    There are some "protective measures" as mentioned in the stream but no specifics.

    I'm speculating that you'll have to have no bounty and no heat for some unspecified cooldown to toggle it off.
    So if you get caught stealing or killing you'll be at risk of accidentally attacking an NPC until some time has past.
Sign In or Register to comment.