Yes you are wrong. They expand them because of player feedback, and they did good job with it
Believe it or not, there are fans who play this game as RPG, not as race to top level and whinge on forums about lack of content
Its not a waste of players time, its the whole purpose of the game, to spend time your time playing it and have fun in the process. There is something fundamentally wrong with you if you cant grasp this concept
A "lower level" delve to you is a veteran level delve to players in the other alliances.
Came to say this.A "lower level" delve to you is a veteran level delve to players in the other alliances.
Do you really think the team reworking delves has anything to do with Cyrodiil? Maybe with respect to designing the Imperial City itself, but that's about it (and I really don't think level design is what is slowing that release down).axiomaticb14a_ESO wrote: »You're all missing the most important point OP brought up. Is it really worth the development time to rework early zone delves when so much VR content, end game, and PVP needs major development. I would say no, its not worth it. Its really not that much of a value add to the game, and it certainly isn't impactful enough to affect player retention.
axiomaticb14a_ESO wrote: »You're all missing the most important point OP brought up. Is it really worth the development time to rework early zone delves when so much VR content, end game, and PVP needs major development. I would say no, its not worth it. Its really not that much of a value add to the game, and it certainly isn't impactful enough to affect player retention.
A "lower level" delve to you is a veteran level delve to players in the other alliances.
Which is, again, a delve that many players just want to get the skyshard and boss XP from as quickly as possible. Not a reason to make them larger and slower. I don't know why it would make any difference whether the delve were vet or not.
??
As am I.Curragraigue wrote: »I'm really surprised someone let alone more than one person is complaining about this.
ZOS has done a great job of making delves more unique and immersive.“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.
― John Lydgate
its the higher level delves who get upgraded, going down towards the first ones.axiomaticb14a_ESO wrote: »You're all missing the most important point OP brought up. Is it really worth the development time to rework early zone delves when so much VR content, end game, and PVP needs major development. I would say no, its not worth it. Its really not that much of a value add to the game, and it certainly isn't impactful enough to affect player retention.
I couldn't help feeling like this when I started playing, back when they were tiny: just one room and corridors leading in and out. But it is not what I wanted. Believe it or not, I don't come in there only for skyshards - I like experiencing the game's content, not just ticking off quests and filling up the achievement tab. I want delves to be fun and as unique as possible. Their rework gave me exactly that. I'm not rolling through them in two minutes anymore. It's a step in the right direction.grimsfield wrote: »They want to be able to go in there, grab the skyshard, kill the boss, get out.
grimsfield wrote: »Does anyone know why this is development priority? As far as I know, no player wants these things to be bigger. The people I play with want to be able to complete these things quickly. They want to be able to go in there, grab the skyshard, kill the boss, get out. Making these delves bigger is just wasting development and player time.
Am I wrong about this?
Yes you are wrong. They expand them because of player feedback, and they did good job with it
Believe it or not, there are fans who play this game as RPG, not as race to top level and whinge on forums about lack of content
Its not a waste of players time, its the whole purpose of the game, to spend time your time playing it and have fun in the process. There is something fundamentally wrong with you if you cant grasp this concept
I agree, which is why your post only needed to be one sentence long.Making a tunnel longer and putting 8 times more mobs in the tunnel doesn't make the delve more interesting in and of itself.
If the CONTENT in the larger delve had anything interesting or worth exploring then I'd be all for this. But killing more mobs that are exactly the same in a totally linear context with nothing else there is just boring.
There are no notes or other things to read, no mobs to talk to, no chests or additional searchable content. There are no additional or interesting drops - most of these mobs don't even drop items - just a modicum of money.
There is no *real* exploring. If there were side passages with interesting sights, convoluted mazes - gods if there was ANYTHING, any REASON to make them larger I'd be thrilled. Alas there is not.
I've been through all of DC and most of AD (veteran silver) since 1.5. The larger delves are just larger with vast areas of nothing. Nothing is more interesting or worth exploring or good for RPGers.
Time alone is insufficient. Having a conversation drag on for 5 minutes instead of 1 minute when there is nothing new said doesn't make the conversation better.
Thoughtless content won't cut it, sorry.
I've been an serious RPer since 1974, and I was on the RP server on EQ1 for 6 years - I love neat stuff to look at, do, interact with, and I have spent hours examining architecture or particularly neat scenes in more than just this game.
None of the new delve stuff has been worth doing so far.
Making a tunnel longer and putting 8 times more mobs in the tunnel doesn't make the delve more interesting in and of itself.
If the CONTENT in the larger delve had anything interesting or worth exploring then I'd be all for this. But killing more mobs that are exactly the same in a totally linear context with nothing else there is just boring.
There are no notes or other things to read, no mobs to talk to, no chests or additional searchable content. There are no additional or interesting drops - most of these mobs don't even drop items - just a modicum of money.
There is no *real* exploring. If there were side passages with interesting sights, convoluted mazes - gods if there was ANYTHING, any REASON to make them larger I'd be thrilled. Alas there is not.
I've been through all of DC and most of AD (veteran silver) since 1.5. The larger delves are just larger with vast areas of nothing. Nothing is more interesting or worth exploring or good for RPGers.
Time alone is insufficient. Having a conversation drag on for 5 minutes instead of 1 minute when there is nothing new said doesn't make the conversation better.
Thoughtless content won't cut it, sorry.
I've been an serious RPer since 1974, and I was on the RP server on EQ1 for 6 years - I love neat stuff to look at, do, interact with, and I have spent hours examining architecture or particularly neat scenes in more than just this game.
None of the new delve stuff has been worth doing so far.