Same thing with Warhammer. People will still play the game with balance issues but the lag that will probably never be able to be addressed is going to kill it.
Performance sounds basic but truthfully is key to successful Open World PvP.
Look at SWTOR with Ilum. Warhammer with Fort Sieges and City Rushes.
Problem is worse here because now there is no where to downsize too. We are on the last server.
Pixys post was spot on. I'm currently playing month by month, letting the sub run out and only resubbing as long as NM is here.
Agrippa_Invisus wrote: »Pixys post was spot on. I'm currently playing month by month, letting the sub run out and only resubbing as long as NM is here.
I'm still a fan of the FC removal, but I'm agreeing with everything else Pixy stated.
The oil fix should not have happened at the same time the camps were removed. It should have waited until the FC re-introduction.
Debuff stacking HAS to be implemented in the next incremental patch. Not 'when it's ready'. When it's ready has to be immediately.
And worst of all, the Lag/Latency is ruining the entire experience. It's getting felt at 1 bar (across the board) of population. It's a nightmare at full locks.
Agrippa_Invisus wrote: »Pixys post was spot on. I'm currently playing month by month, letting the sub run out and only resubbing as long as NM is here.
I'm still a fan of the FC removal, but I'm agreeing with everything else Pixy stated.
The oil fix should not have happened at the same time the camps were removed. It should have waited until the FC re-introduction.
Debuff stacking HAS to be implemented in the next incremental patch. Not 'when it's ready'. When it's ready has to be immediately.
And worst of all, the Lag/Latency is ruining the entire experience. It's getting felt at 1 bar (across the board) of population. It's a nightmare at full locks.
We've felt the lag at times on Haderus.
Having problems with quotes right now Agrippa. But my problem with the removal of fc's is more about how we can't do what we used to do, switch to a buff server with 8 people and hold for hours against the Zerg.
Agrippa_Invisus wrote: »Debuff stacking fixes HAVE to be implemented in the next incremental patch. Not 'when it's ready'. When it's ready has to be immediately.
Agrippa_Invisus wrote: »Debuff stacking fixes HAVE to be implemented in the next incremental patch. Not 'when it's ready'. When it's ready has to be immediately.
This is belaboured elsewhere, but the timing of heal debuff stacking with the wall of elements / ground dot bug is simply horrible. Purge is absolutely necessary...and also an instant death sentence.
Now I've swapped for purify and have to hope that people see and synergize so I can heal them. More than once I've decided to let people die and res them instead of throwing mana at them if they've been seriously debuffed.
WarrioroftheWind_ESO wrote: »I feel I have to chime in on this but everyone brought this upon themselves. At the beginning of the new campaign setup there were 3 'competitive' servers and 2 'special' campaigns. You had 30 day Thorn, 14 day Chill, and 7 day Had, then you had 5 day Blackwater Blade for newbs and 5 day Bow of Shadows for vets only. ZOS intended the pvp population to distribute itself evenly. However off the bat only Thorn and Chill ever saw poplocks, with Had being monopolized by AD off the bat as their personal 'buff server'. Because mah buffs srsly.
People bawled and squalled because Thorn and Chill were too crowded. So they added Azura's Star, the new 30 day and removed Bow of Shadows because it seemed redundant. What did people do? All of a sudden EVERY faction gets a buff server! EP ousted AD from AS and claimed it, DC claimed the remnants of Chill, and AD maintained an iron grip on Had for months on end.
So instead of using the new servers as a safety valve as intended, people continued to exploit them for personal gain. Despite the change to PVP buffs to only work in your played campaign, the buffs still persist to PVE, and they remained highly coveted by guilds pursuing existing or new PVE content.
How many times did we beg, scream, and bellow that we wanted honest PVP to happen in Haderus only to be snobbishly talked down to that "durr it's a buff server no one gonna pvp there." The EP native core has struggled for MONTHS to introduce competitive PVP to that server, more out of challenge and principle than anything, only to continuously keep getting swatted down by the shortsighted native and PVE addict AD population.
Now even our core is losing steam. Maybe it's the back to back holiday season for most of us NA players. Maybe its burnout because no matter how well we play or how much we strive for we keep getting pushed back because AD has more people on at more hours than we could ever hope to. Maybe it's the plethora of new PVE content, who knows.
All I can say is ZOS can't hotfix ***. Players created this problem, and they refuse to fix it because 'plz lv our buff servers alone m'kay?" Is the overriding mentality of most people here. YOU the PLAYER created this problem. YOU are to blame for the crushing lag on Thornblade. YOU are to blame for the hideous faction imbalance across servers. If ZOS threw up their hands and said screw it to pvp, you know what I can't blame them. It reminds me of at work when we offer samples as a way to introduce new products or show off existing ones and you get the grazers that come making a full circuit of the store getting themselves a *** full course meal stuffing their faces with 'free food'.
Zenimax can't patch stupid. This is on players. You made the bed, you sleep in it.
Pathfinder wrote: »The lag has had a direct effect on the number of PvP hours GnG logs. We don't really mind being outnumbered or rolled as DC, but when DC is close to capturing a keep and *ing lag allows the defenders to repair, it just makes a lot of us want to give up. We can change our tactics against greater numbers, but we cant fight the lag.

umm noPixysticks wrote: »The problem with camps being removed completely is that a lot of times everyone has to spawn in the exact same spot, and the majority of people run to fight in the exact same spot. It's created a lot less spreading out around cyrodiil and has inadvertently promoted clumping up and thus puts more stress on their already laggy server.
I don't think you are fair to local AD population and saying this out of frustration. You are rarely outnumbered that much and all you can take is resource or two, then you loose them fairly quickly. Local AD ( with some help)managed to defend two DiE attempts to take over and they are actually have better strategy and skill compared to your group -which is few tanking DK's and everyone else is doing pew pew with their bows. Don't be sour loser.WarrioroftheWind_ESO wrote: »Pathfinder wrote: »The lag has had a direct effect on the number of PvP hours GnG logs. We don't really mind being outnumbered or rolled as DC, but when DC is close to capturing a keep and *ing lag allows the defenders to repair, it just makes a lot of us want to give up. We can change our tactics against greater numbers, but we cant fight the lag.
Path, please take your guild and beat up AD on Haderus. Don't touch the inner ring or else Lace will 'abdicate' for the next boob, just snatch all their scrolls and get your home keeps. You'll probably run into little to no lag, and very few of the native AD are actually good. In fact most of them are readily farmable until Lace sets his foot down, but he himself is a tickle tank. He can take it but he can't dish it out it seems.