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[Suggestion] Ironman achievements

Denaia
Denaia
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Hello guys,

Today I was talking in my guild about characters and dying. And suddenly I got to thinking; why doesn't eso have an ironman achievement yet? Ironman is a mode in many games were you cannot 'save scum' so you cannot go back once you have lost/died and must start a new. Many other mmo's do it aswell like guild wars 1 & lotro.

I would like to see something like this aswell for Eso, 5 achievements to level a character to 50 without dying a single time and every 10 levels you would get part of a reward (so those who cannot make it to 50 still get a fair share of rewards). The rewards would be in the same style of the 'undying', basicly people who do not die. Every rank more rewards would unlock and they will get progessively more awesome while not giving you more power, it's mostly for show-off purposes.

Rewards
Level 10 :
<The unblooded>

Level 20 :
Cosmetic armor set, cool name would be 'of the undying'

Level 30 :
One silver dye
One gold dye
Thematic pet fitting the 'undying' theme

Level 40 :
'Banner of the undying' + <of the undying> title

Level 50 :
<grandmaster of the undying> title
Grandmasters regalia cosmetic set
Grandmasters servant pet.

These rewards would unlock depending on the level you get without dying once you die you cannot get the achievements anymore but you can continue to play with your character.

Rules
Last but not least some rules should be put in place to make sure that the achievements are truly 'won' and not grinded with friends.

For level 10 you will need to have completed the corresponding fighter's guild/mages guild and main quest lines

For level 20, same rules

For level 30, same rules

For level 40, same rules

For level 50, same rules

This will make sure that anyone who is doing the achievements has shown that he cannot die in 'private' situations aswell.

Conclusion


Overall I think that these five simple achievements + rewards could add many hours of enjoyment to eso by adding something that is 1.hard to achieve 2.soloable and 3. it will give an extra edge to leveling new characters

I hope you guys like my idea!

Edited by Denaia on December 3, 2014 3:13PM
  • Nestor
    Nestor
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    Even the best players of the game die in PvP, so that would not work for them.

    Playing DiD is a noble goal, but not realistic in a game like this where you can be one shotted and aggro too many mobs by mistake. True, you can meta game and figure out what is going to happen to you before it happens, but that kind of takes the fun out of it.

    That being said, if you have a high level crafting alt, then a low level character may never die if they stay on level with the mobs that they face and avoid world bosses and public dungeons unless there is a group around. But, is that really a DiD play through? That would be a discussion for another thread and probably could not be tracked by the game unless they made all crafted items Bind on Creation and that would go up like a lead balloon.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlexDougherty
    AlexDougherty
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    Limited appeal for them to implement this, as Nestor says PVP will kill you,as will the Undaunted Dungeons.

    Not saying it's a bad idea, for those who want it, just limited appeal. You might get it a few years down the line.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Amsel_McKay
    Amsel_McKay
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    I died from falling off a small rock glitch.... VR1 with one death... I would be so pissed if I missed out because i died lv 26 from a glitch
  • crowfl56
    crowfl56
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    bet I have died the most of anyone in pvp to many exploits and lag issue's.
  • Mettaricana
    Mettaricana
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    Nestor wrote: »
    Even the best players of the game die in PvP, so that would not work for them.

    Playing DiD is a noble goal, but not realistic in a game like this where you can be one shotted and aggro too many mobs by mistake. True, you can meta game and figure out what is going to happen to you before it happens, but that kind of takes the fun out of it.

    That being said, if you have a high level crafting alt, then a low level character may never die if they stay on level with the mobs that they face and avoid world bosses and public dungeons unless there is a group around. But, is that really a DiD play through? That would be a discussion for another thread and probably could not be tracked by the game unless they made all crafted items Bind on Creation and that would go up like a lead balloon.

    on lvl 37 now from start to present on my templar and have not died also solo'ed all the world bosses from stonet o shadowfen
  • ThatHappyCat
    ThatHappyCat
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    IMO achievements that can be failed only work for games where players aren't expected to invest a lot in one character, e.g. rogue-likes. MMOs are pretty much the opposite of that.
  • Denaia
    Denaia
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    IMO achievements that can be failed only work for games where players aren't expected to invest a lot in one character, e.g. rogue-likes. MMOs are pretty much the opposite of that.

    Other mmo's have this however ^^. Like I mentioned GW 1 and Lotro do.
  • ArcanusMagus
    ArcanusMagus
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    Denaia wrote: »
    IMO achievements that can be failed only work for games where players aren't expected to invest a lot in one character, e.g. rogue-likes. MMOs are pretty much the opposite of that.

    Other mmo's have this however ^^. Like I mentioned GW 1 and Lotro do.

    Lotro caps it at level 20, last I checked. That's around the time people start doing the first dungeon or whatever they're called over there (I'm thinking Great Barrow).
    Arcanus Magus
    Chrysamere Pact
  • hammer_fella
    hammer_fella
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    Nestor wrote: »
    Even the best players of the game die in PvP, so that would not work for them.

    Playing DiD is a noble goal, but not realistic in a game like this where you can be one shotted and aggro too many mobs by mistake. True, you can meta game and figure out what is going to happen to you before it happens, but that kind of takes the fun out of it.

    That being said, if you have a high level crafting alt, then a low level character may never die if they stay on level with the mobs that they face and avoid world bosses and public dungeons unless there is a group around. But, is that really a DiD play through? That would be a discussion for another thread and probably could not be tracked by the game unless they made all crafted items Bind on Creation and that would go up like a lead balloon.
    I know what you're saying, but wtf is DiD? Didn't Die?

    My inability to figure out that acronym is bothering me.
    Aldmeri Dominion (NA)
    Ferawen - VR14 Bosmer Nightblade
    Quvalwe - VR2 Altmer Sorcerer
    Daggerfall Covenant
    Belwurz gro-Yungash - Lvl 35 Orc Dragonknight
    Ebonheart Pact
    Dutseiwitsei - Lvl 27 Argonian Templar
  • Medakon
    Medakon
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    Denaia wrote: »
    Hello guys,

    Today I was talking in my guild about characters and dying. And suddenly I got to thinking; why doesn't eso have an ironman achievement yet? Ironman is a mode in many games were you cannot 'save scum' so you cannot go back once you have lost/died and must start a new. Many other mmo's do it aswell like guild wars 1 & lotro.

    I would like to see something like this aswell for Eso, 5 achievements to level a character to 50 without dying a single time and every 10 levels you would get part of a reward (so those who cannot make it to 50 still get a fair share of rewards). The rewards would be in the same style of the 'undying', basicly people who do not die. Every rank more rewards would unlock and they will get progessively more awesome while not giving you more power, it's mostly for show-off purposes.

    Rewards
    Level 10 :
    <The unblooded>

    Level 20 :
    Cosmetic armor set, cool name would be 'of the undying'

    Level 30 :
    One silver dye
    One gold dye
    Thematic pet fitting the 'undying' theme

    Level 40 :
    'Banner of the undying' + <of the undying> title

    Level 50 :
    <grandmaster of the undying> title
    Grandmasters regalia cosmetic set
    Grandmasters servant pet.

    These rewards would unlock depending on the level you get without dying once you die you cannot get the achievements anymore but you can continue to play with your character.

    Rules
    Last but not least some rules should be put in place to make sure that the achievements are truly 'won' and not grinded with friends.

    For level 10 you will need to have completed the corresponding fighter's guild/mages guild and main quest lines

    For level 20, same rules

    For level 30, same rules

    For level 40, same rules

    For level 50, same rules

    This will make sure that anyone who is doing the achievements has shown that he cannot die in 'private' situations aswell.

    Conclusion


    Overall I think that these five simple achievements + rewards could add many hours of enjoyment to eso by adding something that is 1.hard to achieve 2.soloable and 3. it will give an extra edge to leveling new characters

    I hope you guys like my idea!

    Sounds like a fun challenge! Just make this acivment account bound so my main can get it and I be happy to have it implanted :smile:
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • drschplatt
    drschplatt
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    I'm ok with there being a title or something but nothing all that major. The game is laggy and buggy enough that the unstuck commands would be enough to stop you from getting special dye or outfits. Also, the guild quests and things at certain levels would be silly, no one levels at the same speed or completes quests in the same order.
    Foräois - Imperial Sorcerer of Ineptitude.
    Widoch - Nord Dragon Knight of Ignorance.
    Billy Bob - Dunmer Templar of Chicken and Noodles.
    Blades of Vengeance
  • Denaia
    Denaia
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    drschplatt wrote: »
    I'm ok with there being a title or something but nothing all that major. The game is laggy and buggy enough that the unstuck commands would be enough to stop you from getting special dye or outfits. Also, the guild quests and things at certain levels would be silly, no one levels at the same speed or completes quests in the same order.

    That is to prevent that players are being boosted by v14's or that they use exploits to get themselves to 50.

    @medakon and yes it should definitely be account bound
  • GreyBrow
    GreyBrow
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    IMO achievements that can be failed only work for games where players aren't expected to invest a lot in one character, e.g. rogue-likes. MMOs are pretty much the opposite of that.

    oh great, another one of the "everyone-gets-a-trophy, no-one-can-be-bad" types.

    Go back to tee ball
  • pmn100b16_ESO
    pmn100b16_ESO
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    Nestor wrote: »
    Even the best players of the game die in PvP, so that would not work for them.

    Playing DiD is a noble goal, but not realistic in a game like this where you can be one shotted and aggro too many mobs by mistake. True, you can meta game and figure out what is going to happen to you before it happens, but that kind of takes the fun out of it.

    That being said, if you have a high level crafting alt, then a low level character may never die if they stay on level with the mobs that they face and avoid world bosses and public dungeons unless there is a group around. But, is that really a DiD play through? That would be a discussion for another thread and probably could not be tracked by the game unless they made all crafted items Bind on Creation and that would go up like a lead balloon.
    I know what you're saying, but wtf is DiD? Didn't Die?

    My inability to figure out that acronym is bothering me.

    Dudes in Dresses
  • Rosveen
    Rosveen
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    Nestor wrote: »
    Even the best players of the game die in PvP, so that would not work for them.

    Playing DiD is a noble goal, but not realistic in a game like this where you can be one shotted and aggro too many mobs by mistake. True, you can meta game and figure out what is going to happen to you before it happens, but that kind of takes the fun out of it.

    That being said, if you have a high level crafting alt, then a low level character may never die if they stay on level with the mobs that they face and avoid world bosses and public dungeons unless there is a group around. But, is that really a DiD play through? That would be a discussion for another thread and probably could not be tracked by the game unless they made all crafted items Bind on Creation and that would go up like a lead balloon.
    I know what you're saying, but wtf is DiD? Didn't Die?

    My inability to figure out that acronym is bothering me.
    Dead is dead.

    I don't have anything against this idea, but I personally wouldn't do it. I only do DiD when it's a core game mechanic (roguelike, survival games). I don't voluntarily impose it on myself in RPGs, where I see death as a necessary learning experience and I invest much, much more time into my character, so I don't want to throw it away after one mistake. I can understand the appeal for people experienced with the game and looking for a new challenge, but I don't forsee it being very popular.
    Denaia wrote: »
    These rewards would unlock depending on the level you get without dying once you die you cannot get the achievements anymore but you can continue to play with your character.
    The point of permadeath is to make your decisions final, so you don't make them lightly - and you are more emotionally invested because you know you can lose your character forever. It's thrilling and a little scary, and so very sad when you finally let your character go. If you can keep your character when you fail, then this is not Dead is Dead, but just another achievement hunt.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    I like the idea as I often tried the same thing in singleplayer rpgs. Even without an archievement I plan to create a character that I will delete every time he dies, I just need to convince 3 of my friends to do the same so we can do the group dungeons too.
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