I don't think that's physically possible.timidobserver wrote: »I will have 25,200 by January.
Instead of looking at it as "I need to grind X amount of hours to max out" I suggest looking at it like "As I play I will continually get stronger". There was a time where people didn't need to be maxed in everything to be competitive, players could be a few levels different and still the one who could time their skills and movement stood the better chance. This system seems to be leading back to that playing style. They want to reward you for playing the game, people don't want to grind, and if they can get rewarded equally then it might lead to a more over all enjoyable experience.
Making an endless ( or very time consuming) progression system is good, it leaves people with something to continually look forward too. If they can find a way to balance it correctly between most play styles (play styles that don't obtain much exp will always be slower) then they can also promote the concept of playing the game just to have fun and not being forced to level.
Skullemainia wrote: »Instead of looking at it as "I need to grind X amount of hours to max out" I suggest looking at it like "As I play I will continually get stronger". There was a time where people didn't need to be maxed in everything to be competitive, players could be a few levels different and still the one who could time their skills and movement stood the better chance. This system seems to be leading back to that playing style. They want to reward you for playing the game, people don't want to grind, and if they can get rewarded equally then it might lead to a more over all enjoyable experience.
Making an endless ( or very time consuming) progression system is good, it leaves people with something to continually look forward too. If they can find a way to balance it correctly between most play styles (play styles that don't obtain much exp will always be slower) then they can also promote the concept of playing the game just to have fun and not being forced to level.
I understand, but there are a lot of people who want to be the best, so they think; "if I have all the passives and the best armor and best weapons and best gear,.... then I will be a good player" I personally have never grind in TESO so far and I'm not going to, but a lot of players will.
I don't think that's physically possible.timidobserver wrote: »I will have 25,200 by January.
May ask where those this info come from? whats the sorche? any link?
https://www.youtube.com/watch?v=lcIaOzyOUL0 in there some where don't have time to find it at the moment. It's called lateral advancement and it's the way all MMO's SHOULD be for character advancement, after an arbitrary level cap. BTW, Eve Online has been going for over 11 years and there is not one person who is capped, having every single "talent", although it's called something different there. That type of system works perfectly because there is nobody that's "the best" since it allows players to tweak builds differently in so many combinations (until they have all points available). You can have a player that has a relatively new character and they might beat a player that has a character from 5-day early access due to how they chose to talent their CP.Skullemainia wrote: »am I the only one who thinks this is a ridiculous amount?? even if you can grind them at one every 20 min, you still need 8400hrs. that's almoust a year!!!
I don't think that's physically possible.timidobserver wrote: »I will have 25,200 by January.
What I've heard/read is that when it launches there will be a grand total of 700 CP, period. ZoS will likely add to this with future content updates. Even at 700 points it will take seriously dedicated players plenty of time to get there and that player won't be all that much better than a player with 100 CP. My guesstimate is that any player with (1) VR14 plus various levels of alts will start with 20-50 CP when it launches. It comes down less to how many Vets you have but more how much time you have played ALL characters earning XP from the time they started counting it towards the Champion system.the 25,200 number comes from the fact they said you can spend up to 700 points in one perk in a constalation (700 * 4 * 9).
Skullemainia wrote: »Instead of looking at it as "I need to grind X amount of hours to max out" I suggest looking at it like "As I play I will continually get stronger". There was a time where people didn't need to be maxed in everything to be competitive, players could be a few levels different and still the one who could time their skills and movement stood the better chance. This system seems to be leading back to that playing style. They want to reward you for playing the game, people don't want to grind, and if they can get rewarded equally then it might lead to a more over all enjoyable experience.
Making an endless ( or very time consuming) progression system is good, it leaves people with something to continually look forward too. If they can find a way to balance it correctly between most play styles (play styles that don't obtain much exp will always be slower) then they can also promote the concept of playing the game just to have fun and not being forced to level.
I understand, but there are a lot of people who want to be the best, so they think; "if I have all the passives and the best armor and best weapons and best gear,.... then I will be a good player" I personally have never grind in TESO so far and I'm not going to, but a lot of players will.
What I've heard/read is that when it launches there will be a grand total of 700 CP, period. ZoS will likely add to this with future content updates. Even at 700 points it will take seriously dedicated players plenty of time to get there and that player won't be all that much better than a player with 100 CP. My guesstimate is that any player with (1) VR14 plus various levels of alts will start with 20-50 CP when it launches. It comes down less to how many Vets you have but more how much time you have played ALL characters earning XP from the time they started counting it towards the Champion system.the 25,200 number comes from the fact they said you can spend up to 700 points in one perk in a constalation (700 * 4 * 9).
Take as an example just my main (VR12 now). He has about 28 days played. If half of that time he was earning XP then from JUST that character alone and based on roughly 1 hour per CP, I should start with over 300 CP. That ofc is just plain silly since I can guarantee you there are players with double the amount of played time as my main and wouldn't be surprised if there are people with enough time in game earning XP to cap CP the moment it's launched so obviously ZoS will have to come up with some arbitrary value to start players' accounts at.
What I've heard/read is that when it launches there will be a grand total of 700 CP, period. ZoS will likely add to this with future content updates. Even at 700 points it will take seriously dedicated players plenty of time to get there and that player won't be all that much better than a player with 100 CP. My guesstimate is that any player with (1) VR14 plus various levels of alts will start with 20-50 CP when it launches. It comes down less to how many Vets you have but more how much time you have played ALL characters earning XP from the time they started counting it towards the Champion system.the 25,200 number comes from the fact they said you can spend up to 700 points in one perk in a constalation (700 * 4 * 9).
Take as an example just my main (VR12 now). He has about 28 days played. If half of that time he was earning XP then from JUST that character alone and based on roughly 1 hour per CP, I should start with over 300 CP. That ofc is just plain silly since I can guarantee you there are players with double the amount of played time as my main and wouldn't be surprised if there are people with enough time in game earning XP to cap CP the moment it's launched so obviously ZoS will have to come up with some arbitrary value to start players' accounts at.