Teargrants wrote: »I'm sure at some point in prehistory they cared. When you look at the details put into Cyrodiil's physical terrain, you can see how much effort was put into designing the map itself. Too bad that kind of quality and attention to detail didn't carry over to their QA and gameplay teams.
Teargrants wrote: »I'm sure at some point in prehistory they cared. When you look at the details put into Cyrodiil's physical terrain, you can see how much effort was put into designing the map itself. Too bad that kind of quality and attention to detail didn't carry over to their QA and gameplay teams.
I don't think I'm alone when I characterize ESO in the following way: Cyrodil is what sold me. I remember standing in stros m'kai in beta thinking to myself, "what the hell is this ***?" Then I got to Cyrodil and was utterly and completely sold. Cyrodil was (and still is) an amazing zone. Absolutely huge, beautifully crafted, with neat things to find.
But now we've played in Cyrodil for months. Most of the zone is utterly empty, which is an absolute shame.
Stream of consciousness suggestions:
1. Add extra objectives to fight over. For example, crops ford, Bruma, etc. allow the towns to contribute to alliance war points and change the quest rewards so that people actually want to do them.
2. Then add territory to "capture." Bonus features: will spread the player base, reduce lag, introduce novel fights in new territory.
3. Add new pvp only gear sets. With rank requirements. And unique appearances. Like every other game, ever.
4. Get rid of trash traits on pvp gear. I'm looking right at the light of Cyrodil set.
5. Let me buy anything with AP via guild stores.
6. Start adding a new objective with ever patch in a new place. Within a few patches Cyrodil will have new life.
7. Keeps should be unique. Capturing ash should be different than capturing roe than capturing brk.
8. Let the guild that "controls" a keep purchase upgrades with ap or gold. These upgrades should enable better defense, allow respawning, whatever. Guilds should care about the keep they control.
9. I literally could go on all night, so I'll stop here.
Thoughts?
OrangeTheCat wrote: »Hey! You forgot the fourteen-f***ing-VR-Levels. And now no grind! So those of us stuck between vr levels can sit back, pay our money and wait for CS to hopefully save us.
sometimes i think that they really dont.
many issues that are a plague on PvP continue to remain in PvP. Lag, constant crashing, huge imbalance, both population and class/skill effectivness wise. letse see what else... oh there are quite a few...
block and casting...... buff servers...... exploits(it was riTeargrants wrote: »I'm sure at some point in prehistory they cared. When you look at the details put into Cyrodiil's physical terrain, you can see how much effort was put into designing the map itself. Too bad that kind of quality and attention to detail didn't carry over to their QA and gameplay teams.
I don't think I'm alone when I characterize ESO in the following way: Cyrodil is what sold me. I remember standing in stros m'kai in beta thinking to myself, "what the hell is this ***?" Then I got to Cyrodil and was utterly and completely sold. Cyrodil was (and still is) an amazing zone. Absolutely huge, beautifully crafted, with neat things to find.
But now we've played in Cyrodil for months. Most of the zone is utterly empty, which is an absolute shame.
Stream of consciousness suggestions:
1. Add extra objectives to fight over. For example, crops ford, Bruma, etc. allow the towns to contribute to alliance war points and change the quest rewards so that people actually want to do them.
2. Then add territory to "capture." Bonus features: will spread the player base, reduce lag, introduce novel fights in new territory.
3. Add new pvp only gear sets. With rank requirements. And unique appearances. Like every other game, ever.
4. Get rid of trash traits on pvp gear. I'm looking right at the light of Cyrodil set.
5. Let me buy anything with AP via guild stores.
6. Start adding a new objective with ever patch in a new place. Within a few patches Cyrodil will have new life.
7. Keeps should be unique. Capturing ash should be different than capturing roe than capturing brk.
8. Let the guild that "controls" a keep purchase upgrades with ap or gold. These upgrades should enable better defense, allow respawning, whatever. Guilds should care about the keep they control.
9. I literally could go on all night, so I'll stop here.
Thoughts?
when i watched the "unraveling" of ESO, all i cared about was PVP. i am a HUGE Oblivion fan, so cyrodill insantly caught my attention.
nowadays PvP is an absolute mess. thornblade is full of cheating, crashing, and h=HORRENDUS lag; and Azuras star, chillrend, and hedarus are merly buff servers. Blackwater blade is the only fun campaign(at least for me) right now, and even thats limtied because Dc never logs on anymore.
PvP needs some love. i am tired of seeing new and unneeded PvE zones. Craglorn was never needed to begin with. all the time and effort they put into craglorn could have been put into improving PvP. we already had 16 PvE zone. we did not need more PvE zones. Neither is wrothgar needed. it sounds nice, but its not needed. right now PvP needs the most attention. It is a hot mess right now and needs fixing.
GorraShatan wrote: »Am I the only one having fun in PvP still? Yah there are some issues, but the lag's improved a bit the last couple weeks, and it's still a blast.
Teargrants wrote: »I'm sure at some point in prehistory they cared. When you look at the details put into Cyrodiil's physical terrain, you can see how much effort was put into designing the map itself. Too bad that kind of quality and attention to detail didn't carry over to their QA and gameplay teams.
YepLava_Croft wrote: »The best addition to PvP is the constant spam of PvE notifcations from people completing the Trials and what not. At least ZOS doesn't *** around when it comes to showing you what they think is the most important.
Yolokin_Swagonborn wrote: »I know ZOS reads these forums but I think they either just take advice for PvP from the "general forums" where mainly PvE'rs post or they think us PvPers are all divided on what needs to be changed.
We are NOT divided. Yeah we disagree a bit on the details of skill or class ballance but for the most part, there are some major overarching issues that we all agree on.
If we were to have a List of Grievances for everyone that plays PvP, I think it would look something like this.TOP 10 PROBLEMS IN PVP
- Lag: (skill lag, weapon switch lag, door lag, zerg lag, pfx lag, lag lag)
- Poor performance in PvP (crashes, lag, memory leaks) after EVERY patch that go unchecked for weeks/months.
- Bugs in certain skills that either break the skill completely or make it exploitable that go unchecked for weeks/months
- Incorrect tooltips, hidden cooldowns (i.e. templar charge), and ninja nerfs to abilities that are never acknowledged or fixed.
- Lack of in game support for duels/battlegrounds/instant action/ way to fight your friends/guildmates i.e. no new purely PvP content since launch.
- AoE caps (and other mechanics) that favor zergballs
- Range vs. Melee imbalance (an oft-neglected subset of the magicka/stamina debate.
- Lack of a true overarching balance paradigm between the classes. Inconsistent nerfs and buffs to certain classes or abilities in response to reactionary flameposts on the forums.
- Long periods of neglect, followed by severe reactionary changes to PvP game mechanics.
- Lack of a consistent or enforceable polity on "spirit of the game" issues such as trolling or "exploiting."
TL:DR PvP does not get remotely the same about of TLC that PvE does and it both kills morale and drives PvP'ers from the game.
If there is anything else you feel should be added to this list, please let me know.
Yolokin_Swagonborn wrote: »I know ZOS reads these forums but I think they either just take advice for PvP from the "general forums" where mainly PvE'rs post or they think us PvPers are all divided on what needs to be changed.
We are NOT divided. Yeah we disagree a bit on the details of skill or class ballance but for the most part, there are some major overarching issues that we all agree on.
If we were to have a List of Grievances for everyone that plays PvP, I think it would look something like this.TOP 10 PROBLEMS IN PVP
- Lag: (skill lag, weapon switch lag, door lag, zerg lag, pfx lag, lag lag)
- Poor performance in PvP (crashes, lag, memory leaks) after EVERY patch that go unchecked for weeks/months.
- Bugs in certain skills that either break the skill completely or make it exploitable that go unchecked for weeks/months
- Incorrect tooltips, hidden cooldowns (i.e. templar charge), and ninja nerfs to abilities that are never acknowledged or fixed.
- Lack of in game support for duels/battlegrounds/instant action/ way to fight your friends/guildmates i.e. no new purely PvP content since launch.
- AoE caps (and other mechanics) that favor zergballs
- Range vs. Melee imbalance (an oft-neglected subset of the magicka/stamina debate.
- Lack of a true overarching balance paradigm between the classes. Inconsistent nerfs and buffs to certain classes or abilities in response to reactionary flameposts on the forums.
- Long periods of neglect, followed by severe reactionary changes to PvP game mechanics.
- Lack of a consistent or enforceable polity on "spirit of the game" issues such as trolling or "exploiting."
TL:DR PvP does not get remotely the same about of TLC that PvE does and it both kills morale and drives PvP'ers from the game.
If there is anything else you feel should be added to this list, please let me know.
I believe they were not able to produce the PvP stability they hoped for and have switched their main focus to PvE and keeping subscriptions. This game was majorly advertised as the AvA being the "endgame" of ESO. People were asking if there was even going to have PvE it was so hyped. So yes there's no way AvA is receiving much attention with how slow changes and improvements are coming.
Lava_Croft wrote: »The best addition to PvP is the constant spam of PvE notifcations from people completing the Trials and what not. At least ZOS doesn't *** around when it comes to showing you what they think is the most important.
I do look at the patch notes, tell me a time when there is more PvP updates than PvE updates in a patch and what actual PvP CONTENT they have put in since launch. I see your point but I don't ageee.They are trying to work on the PvP issues. Just look at the patch notes each update. But the lag and crashes are a big issue, and apparently have more than one cause, so they are still working on it.
I do like some of the suggestions above (though now rewards for the worthy do award gold).
As they have found out, balancing PvP is a tricky issue and each change has repercussions, so they have been trying to move carefully. On top of that, getting the Imperial City ready is a huge undertaking. Not to mention that with the Justice System coming, there is going to be a manner of PvP outside of Cyrodiil.
So I don't think they've given up on PvP, but I think it's a more complicated problem than they anticipated, particularly the issue of class balance, because any changes also affect PvE players.Lava_Croft wrote: »The best addition to PvP is the constant spam of PvE notifcations from people completing the Trials and what not. At least ZOS doesn't *** around when it comes to showing you what they think is the most important.
Consider it payback for being notified every time someone drops a scroll or whenever the gate of Mnem is opened and closed. :-P