Hi,
After my 5 hour failed attempt last night to finish vet CoH because we kept wiping at Nerien'eth i went to work and after that i thought i would ask you guys for some advice.
I found a good video on google ( UK Mer N Fur deadly crypt survivor) and i immediately saw a diffence how they handled the adds, nuking them down on their platform with something that looked like meteor.
And the whole team ran to the platform at once. So that is something to try out next time.
But my question is how to keep DoT 's on bosses that are far away?
(Dk build using resto/destro)
For most bosses i go with engulfing flames (10m range) and unstable flames (5m) , elemental ring, than just crusing shock them, rotating that works well.
But for Nerien'eth it doesn't because he tp's around the room and if i would run to him i get hit by the massive Aoe he does.
So i just rotate light attacks with crushing shock, but i feel i am missing something...
Same for the Engine Guardian boss in vet Darkshade, when i range attack it with crushing shock it feels weak and running up is a bad idea.
I was wondering if the elemental drain morph of weakness to elements is any good or if you have some other tips how to increase dps on those hard to kill bosses specificly because it is hard to use the short range DoT skills in those fights.
I have looked at scalding rune as well but i have not tried it because i use the volcanic rune morph as it is OP for solo questing.
Thanks for the help, keep dodge rolling
Beesting, Bosmer Magica DK, AD EU, crafter
Slager, Dunmer Magica DK, DC EU, pvp
Farmer, Dunmer Magica DK, AD EU, trials build
Every major patch looks like the end of the world but somehow i just cannot stop playing.