Yes, that sounds like a great idea. But it should be blue, not green. Red circles and green circles are the same to people with certain forms of colour-blindness.Hypertionb14_ESO wrote: »Friendly Seige aoe circles being colored Green instead of read like Enemy Seige..
im not the only one who has had a friendly ballista shot in my general direction without me seeing it was from a friendly source and running out of the expanding red circle.
Agreed and as Enodoc said blue would be a better colour.
Also can we have a way to tell negates apart? Other than when you run in nothing works and you die. :disagree:
Agreed and as Enodoc said blue would be a better colour.
Also can we have a way to tell negates apart? Other than when you run in nothing works and you die. :disagree:
There is a red ring around the base of enemy negates I believe. It doesn't always populate. Then again that might only be for enemy npc negates. I'll have to confirm but I'm pretty sure that's how it works
Hypertionb14_ESO wrote: »Friendly Seige aoe circles being colored Green instead of read like Enemy Seige..
im not the only one who has had a friendly ballista shot in my general direction without me seeing it was from a friendly source and running out of the expanding red circle.
Yellow is actually a good idea, as it would match well with the passive enemy glow. I didn't realise green was already taken by healing circles.Rune_Relic wrote: »Hypertionb14_ESO wrote: »Friendly Seige aoe circles being colored Green instead of read like Enemy Seige..
im not the only one who has had a friendly ballista shot in my general direction without me seeing it was from a friendly source and running out of the expanding red circle.
Yellow/orange.
Sometimes I want to stand in the green healing circle.
Would be bad if I never got healed
Friendly fire? Troll camps come to mind!Izanagi.Xiiib16_ESO wrote: »Don't change this please.
Its better not to know imo.
I'd actually prefer siege to do a small portion of friendly damage /apply negative effects and bring back oils on the floor. Also different siege shapes would be good, e.g. thin line for treb, smaller circle for ballista, large circle for catapults.