AshySamurai wrote: »I don't think that ZOS will make level cap at 64. They already said that the max level will be 50. And IMO it's fine.
infraction2008b16_ESO wrote: »A level 64 cap would just make it the same as now, the other areas would be just a grind to level cap rather than part of endgame. With the cap at 50 at least they have the option to expand on the almanac areas with things like dailies, events ect to make them more a repeatable experience rather than just another two factions to grind.
Alphashado wrote: »AshySamurai wrote: »I don't think that ZOS will make level cap at 64. They already said that the max level will be 50. And IMO it's fine.
I don't believe anything has been set in stone yet. If you have proof that the cap will be set to 50, then please link it. I would be ok with a level 50 cap as long as they remove the mandatory silver/gold completion and make lvl 50 actually feel like a level cap instead of it only being 1/3 of progression towards end game.
Once you obtain level 50 you’ll be granted access to the Champion System where you’ll be able to obtain Champion Points (1200 total) which you can place into the constellations of your choice.
AshySamurai wrote: »Alphashado wrote: »AshySamurai wrote: »I don't think that ZOS will make level cap at 64. They already said that the max level will be 50. And IMO it's fine.
I don't believe anything has been set in stone yet. If you have proof that the cap will be set to 50, then please link it. I would be ok with a level 50 cap as long as they remove the mandatory silver/gold completion and make lvl 50 actually feel like a level cap instead of it only being 1/3 of progression towards end game.
Proof like concept of champion system? You get points after reaching level 50.Once you obtain level 50 you’ll be granted access to the Champion System where you’ll be able to obtain Champion Points (1200 total) which you can place into the constellations of your choice.
mmorpg.com
Alphashado wrote: »infraction2008b16_ESO wrote: »A level 64 cap would just make it the same as now, the other areas would be just a grind to level cap rather than part of endgame. With the cap at 50 at least they have the option to expand on the almanac areas with things like dailies, events ect to make them more a repeatable experience rather than just another two factions to grind.
I would love to see that. However I don't know if they are going to abandon the relevance of the silver/gold. I hope they do though. In that case, lvl 50 cap would be great. However if they retain silver/gold as mandatory progression, then lvl 64 would make sense for gear conversion. Or better yet, if they insist on retaining silver/gold, they should make the cap 60 and remove mandatory group questing in Craglorn as forced progression to level cap.