Hmhm. Two things to take into consideration: The AP you have does not further your AvA rank. The AP you earn does. So if you are not AP starved, repairing will net you rank advance. And secondly, you can also buy them for gold. So especially for people who have a lot of gold surplus (e.g. do mostly PvE or trade alot), it is a valid way to generate AP.At 300 a repair kit it's hardly worth it
Hmhm. Two things to take into consideration: The AP you have does not further your AvA rank. The AP you earn does. So if you are not AP starved, repairing will net you rank advance. And secondly, you can also buy them for gold. So especially for people who have a lot of gold surplus (e.g. do mostly PvE or trade alot), it is a valid way to generate AP.At 300 a repair kit it's hardly worth it
On Topic:
I remember that the basic number of AP gained for a kill is somewhere around 800. This then gets modified by rank difference (killer > killed = less AP and vice versa), kill frequency (if victim has been killed recently, you get less), kill count (if you have killed that player recently you get much less) and I think that vengeance/revenge kills also add AP.
The AP then gets distributed between all groups involved, and then between all members of each group in range. This distribution is depending on the amount of damage and/or healing performed by individual players, groups, etc..
It's a completely hopeless endeavor to try and estimate the AP for any kind of non-1v1-kill.
As to the AP for repairing, the unmodified number for wall repair is 25 and for door is 50. This then gets modified by the keep bonuses (e.g. the "1 enemy keep" bonus nets you an additional 2% (or 5%, not sure right now) AP, this modifier gets added on top of repair awards too) and EDIT: Just checked, keep bonus is only for kills as per tooltip. Seeing that I get more bonus AP sometimes, there is either a bug (gets applied nonetheless), a typo in the tooltip or some other bonus that I can't put my finger on. all "healing modifiers". Healing modifiers means that if you have for example, the alliance war support passive "combat medic" your repairs also get increased (e.g. with 1 point spent in combat medic, instead of 2500 you do 2750 with one repair and without any other healing modifiers). That means that the AP reward gets increased in the same relation. You repair 10% more, you get 10% more AP.
Defense ticks are also very difficult to estimate (read: impossible). The size of the defense tick is basically depending on the kill AP that is generated by all defenders during the defense and then distributed equally on all players that are in range during the award tick. I'm pretty sure that there is a base reward for defending (one guy shoots down a wall but runs away as soon as defenders show up -> no kill AP generated but theres still a defense tick), but I have no clue as to it's size.
So, while it would be a very interesting read, I think you will have huge problems in having any kind of accuracy with your list.