I very much enjoy tri-realm pvp in this game, but I believe certain game mechanics and human nature contribute towards an unfortunate tenancy for factions to abandon servers when they are behind.
My experience is mostly confined to Blackwater Blade, but I believe the existence of buff servers is evidence of this as well.
I'd like to outline why I believe this occurs, see if others believe it is a problem, and perhaps discuss some possible game mechanics to help combat it.
Once a realm has lost their scrolls and keeps, morale (the motivation players of a realm have to continue playing on that faction/server) will be low. Chances are, the faction that finds itself in that situation has either a lower population, a less coordinated (inferior tactics/strategy) population, or both.
Defending guarded objectives are one of the only ways for an outnumbered and "out gunned" realm to compete.
Once those objectives are gone, pvp tends to stagnate.
In BWB the primary mechanic by which this corrects itself is boredom, the winning faction eventually gets bored of having no meaningful objectives, and eventually actively encourages the other factions to regain their home keeps for morale.
On other servers, the dominating faction has incentive to keep all scrolls and emp in order to maximize their PvE buff, so boredom doesn't quite kick in.
I believe that this is not ideal, having been on both ends of this. It's not fun having "no one to fight", nor is it fun to convince people to join a server with almost no one on it, with limited transit, and with better coordinated, buffed, and more numerous foes on the other side.
Does anyone else see this as a drawback to the status quo? Is there some mechanic I'm overlooking? Does this seem "fun" to others?
There were a few suggestions I'd seen in other threads/brainstorming a few things that might help make things more fun for realms with nothing left to lose.
Your home, non-emp keeps, when occupied by an enemy, could spawn fewer/no defending guards.
Add offensive npcs as an event/quest when retaking home keeps. (Effectively neutralizing the defensive guards)
Enhance player stats for realms with no scroll/emp. Call it the "nothing left to lose" buff.
Anyway, just my two cents.
Edited by jrkhan on November 18, 2014 8:08PM