rashkosh127ub17_ESO wrote: »You suggest that you want bosses that take time to learn but are not physically impossible. How is that any different from Sanctum or Vet DSA? Sorry but this is just another plea to nerf content that provides a decent challenge.
Michaeljdaveyb16_ESO wrote: »rashkosh127ub17_ESO wrote: »You suggest that you want bosses that take time to learn but are not physically impossible. How is that any different from Sanctum or Vet DSA? Sorry but this is just another plea to nerf content that provides a decent challenge.
If you read all of what I said, yes the encounters are not physically impossible in sanctum, but without the most elite group you stand little chance. Don't get me wrong, I have sanctum raid for 4 hours this evening, but even one mistake will cause the group to wipe.
What I am asking for is not "easier" content, but "longer progressive" content. Content that is viable without needing to be in a raid group for 12 hours straight, just to get the first boss down!
Veteran Mode Dragonstar arena is made for hardcore players, for the rest there is Normal Mode (which to hardcore players is easy peasy but for many casuals is still extremely difficult).
As for everything, casual or no casual, all you need is training and asking/looking for the correct builds to use. I once tanked Arena with 3 pugs who where in need of a tank. I directly saw they where using stamina builds and had no teamspeak, still, I decided to give it a try since I truly believe Arena can be completed with stamina build DPS and I didn't mind taking some newbies for a run.
Not only did the normal mode fight took 4x longer, they also kept dying and really had no clue about how to fight in a group (at one point healer and 1 DPS died, the last guy was trying to DPS the boss with 90% hp instead of resurrecting the dead people). Moreover their "DPS" was virtually inexistent, I wondered at some point if I wasn't doing more damage with talons and unstable flame as a tank than they where as DPS (one of them just kept spaming some kind of AOE ability with lite knives flying from all around his character? and of course none of them even had a destro staff with elemental ring). After a couple of wipes on poison stage I just decided to end the suffering and quit.
You can only lower the difficulty that much... some people will just never be able to clear anything remotely hard if they don't try to improve how they play and don't wonder at some point why they are failing...
Veteran Mode Dragonstar arena is made for hardcore players, for the rest there is Normal Mode (which to hardcore players is easy peasy but for many casuals is still extremely difficult).
As for everything, casual or no casual, all you need is training and asking/looking for the correct builds to use. I once tanked Arena with 3 pugs who where in need of a tank. I directly saw they where using stamina builds and had no teamspeak, still, I decided to give it a try since I truly believe Arena can be completed with stamina build DPS and I didn't mind taking some newbies for a run.
Not only did the normal mode fight took 4x longer, they also kept dying and really had no clue about how to fight in a group (at one point healer and 1 DPS died, the last guy was trying to DPS the boss with 90% hp instead of resurrecting the dead people). Moreover their "DPS" was virtually inexistent, I wondered at some point if I wasn't doing more damage with talons and unstable flame as a tank than they where as DPS (one of them just kept spaming some kind of AOE ability with lite knives flying from all around his character? and of course none of them even had a destro staff with elemental ring). After a couple of wipes on poison stage I just decided to end the suffering and quit.
You can only lower the difficulty that much... some people will just never be able to clear anything remotely hard if they don't try to improve how they play and don't wonder at some point why they are failing...
That's not true in the slightest, your essentially saying everyone has the same IQ, the same comprehension of mechanics and the same ability to learn.I don't think you can put everyone into either "noob" or "hardcore".
MMOs are not mentally or physically challenging, its a loophole that many use to explain their failure but the truth is everyone can kill everything if he or she really wants to.
The real issue has always been the time and if you now make dungeons or raids requiring even more time than they already do, then you don't help anyone with that.
Veteran Mode Dragonstar arena is made for hardcore players, for the rest there is Normal Mode (which to hardcore players is easy peasy but for many casuals is still extremely difficult).
As for everything, casual or no casual, all you need is training and asking/looking for the correct builds to use. I once tanked Arena with 3 pugs who where in need of a tank. I directly saw they where using stamina builds and had no teamspeak, still, I decided to give it a try since I truly believe Arena can be completed with stamina build DPS and I didn't mind taking some newbies for a run.
Not only did the normal mode fight took 4x longer, they also kept dying and really had no clue about how to fight in a group (at one point healer and 1 DPS died, the last guy was trying to DPS the boss with 90% hp instead of resurrecting the dead people). Moreover their "DPS" was virtually inexistent, I wondered at some point if I wasn't doing more damage with talons and unstable flame as a tank than they where as DPS (one of them just kept spaming some kind of AOE ability with lite knives flying from all around his character? and of course none of them even had a destro staff with elemental ring). After a couple of wipes on poison stage I just decided to end the suffering and quit.
You can only lower the difficulty that much... some people will just never be able to clear anything remotely hard if they don't try to improve how they play and don't wonder at some point why they are failing...
I would tend to agree with all of this. Since in ESO anyone can craft end game gear, that makes gear not the reason to run content. You should do the content that you are confortable with.
All content needs normal and hard modes (hard for players wanting an extreme challenge). No one should complain about the difficulty of hard modes, provided they have been cleared by others, you accept that difficulty when you enter.
That said, they need to add normal mode to more things, from VR1-14 there are only hard mode dungeons, they need to create normal mode VR dungeons. Perhaps the level scaling and champ system will effectively do this (since in theory a VR 6 entering a normal dungeon should get it scaled to level 50).
Every piece of new pve content needs to come in normal and hard, with hard saying on entry that it is intended fir those that seek additional challenge over normal mode.
That's not true in the slightest, your essentially saying everyone has the same IQ, the same comprehension of mechanics and the same ability to learn.I don't think you can put everyone into either "noob" or "hardcore".
MMOs are not mentally or physically challenging, its a loophole that many use to explain their failure but the truth is everyone can kill everything if he or she really wants to.
The real issue has always been the time and if you now make dungeons or raids requiring even more time than they already do, then you don't help anyone with that.
MMO's are about understanding in game mechanics, if you can do that, it's easy, if you can't its hard.
Not everyone understands everything that same. People have differing IQ's, that's why there is a scale.
Veteran Mode Dragonstar arena is made for hardcore players, for the rest there is Normal Mode (which to hardcore players is easy peasy but for many casuals is still extremely difficult).
As for everything, casual or no casual, all you need is training and asking/looking for the correct builds to use. I once tanked Arena with 3 pugs who where in need of a tank. I directly saw they where using stamina builds and had no teamspeak, still, I decided to give it a try since I truly believe Arena can be completed with stamina build DPS and I didn't mind taking some newbies for a run.
Not only did the normal mode fight took 4x longer, they also kept dying and really had no clue about how to fight in a group (at one point healer and 1 DPS died, the last guy was trying to DPS the boss with 90% hp instead of resurrecting the dead people). Moreover their "DPS" was virtually inexistent, I wondered at some point if I wasn't doing more damage with talons and unstable flame as a tank than they where as DPS (one of them just kept spaming some kind of AOE ability with lite knives flying from all around his character? and of course none of them even had a destro staff with elemental ring). After a couple of wipes on poison stage I just decided to end the suffering and quit.
You can only lower the difficulty that much... some people will just never be able to clear anything remotely hard if they don't try to improve how they play and don't wonder at some point why they are failing...
I would tend to agree with all of this. Since in ESO anyone can craft end game gear, that makes gear not the reason to run content. You should do the content that you are confortable with.
All content needs normal and hard modes (hard for players wanting an extreme challenge). No one should complain about the difficulty of hard modes, provided they have been cleared by others, you accept that difficulty when you enter.
That said, they need to add normal mode to more things, from VR1-14 there are only hard mode dungeons, they need to create normal mode VR dungeons. Perhaps the level scaling and champ system will effectively do this (since in theory a VR 6 entering a normal dungeon should get it scaled to level 50).
Every piece of new pve content needs to come in normal and hard, with hard saying on entry that it is intended fir those that seek additional challenge over normal mode.
Honestly, besides crypt of hearts, none of the VR dungeons are hard (except maybe grotto? Think that's the one where you get chained and a sword starts falling on you until one of the guys chaining you is dead?) and even COH is a walk in the park for some players...