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The New Forward Camp?

Goldie
Goldie
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How about selling Forward camps, about the size of a Trebuchet, that can only be used once or twice by the player that placed it?

Imagine... An army rolls up, and turns a field into a siege camp, with small tents spread out across the landscape.

Its a Valley Forge outside of Kingscrest?
Edited by Goldie on November 18, 2014 9:59AM
"Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • audrieltheelf
    audrieltheelf
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    I think that's a simply amazing idea!!
    PC/NA/AD
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  • Sanct16
    Sanct16
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    I see this might work for the attacking faction. But not for the defending one.
    - EU - Raid Leader of Banana Zerg Squad
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  • Soulac
    Soulac
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    I would like a personal camp, that would be amazing!
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    This.
    @Solar_Breeze
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  • aco5712
    aco5712
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    nice idea but we dont need more things to load. The lag/delay is already bad enough
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  • Turelus
    Turelus
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    Sanct16 wrote: »
    I see this might work for the attacking faction. But not for the defending one.
    I would agree with this.
    The idea seems interesting and one which could be build on but it would vastly favour the attacking force over the defending one, which right now I feel are the ones most screwed by removal of camps.
    @Turelus - EU PC Megaserver
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  • rsciw
    rsciw
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    And for the real Glastonbury feeling you need to be able to put those camps into them little swamps & lakes ^^
  • Gilvoth
    Gilvoth
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    Goldie wrote: »
    How about selling Forward camps, about the size of a Trebuchet, that can only be used once or twice by the player that placed it?

    Imagine... An army rolls up, and turns a field into a siege camp, with small tents spread out across the landscape.

    Its a Valley Forge outside of Kingscrest?

    thats a perfectly awesome idea
    i love it :)



  • Goldie
    Goldie
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    Sanct16 wrote: »
    I see this might work for the attacking faction. But not for the defending one.

    The defending faction has the ability to repair the walls, and then in turn re-spawn at said keep. The camps are only single use and cost the same as the original 20 player re-spawn camps. Would be an expensive endeavor to say the least. Just an idea.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Evergnar
    Evergnar
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    Two man pup tent? lol. I like the idea but honestly there is no way the server could handle this imo. Not with what I've seen lately. Interesting concept though.
  • Fruitdog
    Fruitdog
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    It could be a bedroll like in Rust.
  • FluffiestOne
    FluffiestOne
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    If ZoS make lag like it was in beta (almost none) heck yeah. All for it!
    Fluffy
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  • Goldie
    Goldie
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    Evergnar wrote: »
    Two man pup tent? lol. I like the idea but honestly there is no way the server could handle this imo. Not with what I've seen lately. Interesting concept though.[/q]

    Just set the limit to 20/20 like they do siege around a keep. or 24/24 as in the number of members in a group. It is workable imo, it's not an AOE ability, maybe the lag would not be an issue.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • DaggerfallTradeMasters
    Awesome idea but like said above server couldn't handle i think.

    Also >>>>ZOS<<< has to fix LOW population bonus first AD was getting +932 points..................
  • Goldie
    Goldie
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    Awesome idea but like said above server couldn't handle i think.

    Also >>>>ZOS<<< has to fix LOW population bonus first AD was getting +932 points..................

    I have never seen the LOW population bonus in any NA Campaigns, I have seen some instances where a faction could use a bonus or two though!
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
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