j.murro2ub17_ESO wrote: »Jewelry glyphs are not worthless lol
I heard they had jewelry crafting in Alpha but it never worked and they removed it. Would be nice to see it make a comeback.
LonePirate wrote: »I heard they had jewelry crafting in Alpha but it never worked and they removed it. Would be nice to see it make a comeback.
Seriously, how difficult could it be to implement jewelry crafting? Make a copy of the Blacksmithing crafting code. Replace the armor and weapon type creation options with two options - one for necklaces and one for rings. Replace the options on the research screen to be Arcane, Healthy, Robust and maybe one for Ornate. Update the improvement screen with new tempers.
Add silver ore nodes to the non-vet zones and gold ore nodes to the vet zones. Allow users to create jewelry for every 5th non vet level (5, 10, 15, etc.) using silver ore. Allow gold jewelry to be created for every vet level. Add three Hireling perks for the delivery of trait stones, improvement tempers and ore. Add a jewelry crafting station to every location where a Blacksmithing forge exists. Update the item DB tables and art as needed.
Voila! Now you have a functional jewelry crafting system.
Mettaricana wrote: »honestly i wanna see jewelry crafting imagine the set bonus possibilities if we can get traits and set effects for them possibility for 2 full set effects on dual wielders and sword and shield users i like this
You are wrong. That extra 39 spell power sure serves me well.j.murro2ub17_ESO wrote: »Jewelry glyphs are not worthless lol
Well, other then deconstruction yeah they are worthless. The jewelry that you get in drops is not worth using even if you add a glyph to it.
Why don't we have this already @ZOS_GinaBruno ?LonePirate wrote: »I heard they had jewelry crafting in Alpha but it never worked and they removed it. Would be nice to see it make a comeback.
Seriously, how difficult could it be to implement jewelry crafting? Make a copy of the Blacksmithing crafting code. Replace the armor and weapon type creation options with two options - one for necklaces and one for rings. Replace the options on the research screen to be Arcane, Healthy, Robust and maybe one for Ornate. Update the improvement screen with new tempers.
Add silver ore nodes to the non-vet zones and gold ore nodes to the vet zones. Allow users to create jewelry for every 5th non vet level (5, 10, 15, etc.) using silver ore. Allow gold jewelry to be created for every vet level. Add three Hireling perks for the delivery of trait stones, improvement tempers and ore. Add a jewelry crafting station to every location where a Blacksmithing forge exists. Update the item DB tables and art as needed.
Voila! Now you have a functional jewelry crafting system.
j.murro2ub17_ESO wrote: »Jewelry glyphs are not worthless lol
Well, other then deconstruction yeah they are worthless. The jewelry that you get in drops is not worth using even if you add a glyph to it.
j.murro2ub17_ESO wrote: »Jewelry glyphs are not worthless lol
Well, other then deconstruction yeah they are worthless. The jewelry that you get in drops is not worth using even if you add a glyph to it.
j.murro2ub17_ESO wrote: »Jewelry glyphs are not worthless lol
Well, other then deconstruction yeah they are worthless. The jewelry that you get in drops is not worth using even if you add a glyph to it.
deepseamk20b14_ESO wrote: »j.murro2ub17_ESO wrote: »Jewelry glyphs are not worthless lol
Well, other then deconstruction yeah they are worthless. The jewelry that you get in drops is not worth using even if you add a glyph to it.
What are talking about dude? I have 3 different sets of soul shine jewelry. One set I made spell damage, one has magicka recovery, and one is weapon damage. Three sets for 3 builds. How in gods name are jewelry glyphs worthless? Is a player a vampire? Want fire resist? Make jewelry glyphs with fire resist. Want to be a tank but your jewelry set doesn't have more armor that you want or need? Make it.
Stones.
- Garnet
- Citrine
- Turquoise
- Opal
- Emerald
- Amethyst
- Ruby
- Sapphire
- Diamond
Metals.
- T1 - Iron
- T2 - Steel
- T3 - Orichalcum
- T4 - Dwarf Iron
- T5 - Ebony
- T6 - Calcinium
- T7 - Galatite
- T8 - Quicksilver
- T9 - Voidstone
Basically combine a tiered metal with the already existing weapon and armor trait stones to produce a ring. Tiered metal produces the ring level and trait stone handles the base ring stat and gives it a stone name like "Ebony Diamond Ring".
AlexDougherty wrote: »Stones.
- Garnet
- Citrine
- Turquoise
- Opal
- Emerald
- Amethyst
- Ruby
- Sapphire
- Diamond
Metals.
- T1 - Iron
- T2 - Steel
- T3 - Orichalcum
- T4 - Dwarf Iron
- T5 - Ebony
- T6 - Calcinium
- T7 - Galatite
- T8 - Quicksilver
- T9 - Voidstone
Basically combine a tiered metal with the already existing weapon and armor trait stones to produce a ring. Tiered metal produces the ring level and trait stone handles the base ring stat and gives it a stone name like "Ebony Diamond Ring".
Metals are all wrong, Nobody wears an Iron ring (I know historically some working classes did).
Lets have
- T1 - Copper
- T2 - Bronze
- T3 - Brass
- T4 - Petwer
- T5 - Electrum
- T6 - Silver
- T7 - Gold
- T8 - Platinum
- T9 - Aetherium
AlexDougherty wrote: »Stones.
- Garnet
- Citrine
- Turquoise
- Opal
- Emerald
- Amethyst
- Ruby
- Sapphire
- Diamond
Metals.
- T1 - Iron
- T2 - Steel
- T3 - Orichalcum
- T4 - Dwarf Iron
- T5 - Ebony
- T6 - Calcinium
- T7 - Galatite
- T8 - Quicksilver
- T9 - Voidstone
Basically combine a tiered metal with the already existing weapon and armor trait stones to produce a ring. Tiered metal produces the ring level and trait stone handles the base ring stat and gives it a stone name like "Ebony Diamond Ring".
Metals are all wrong, Nobody wears an Iron ring (I know historically some working classes did).
Lets have
- T1 - Copper
- T2 - Bronze
- T3 - Brass
- T4 - Petwer
- T5 - Electrum
- T6 - Silver
- T7 - Gold
- T8 - Platinum
- T9 - Aetherium
I had considered stuff like copper and platnium initially but they are not level gated. Thats why I went with the metals. I could have sworn I have played games with iron or steel rings. Anyone remember anything like that or is my memory way off? Maybe what it will take is a mixture from some metals like Iron and Obsidian to make "Pig Iron".
AlexDougherty wrote: »Stones.
- Garnet
- Citrine
- Turquoise
- Opal
- Emerald
- Amethyst
- Ruby
- Sapphire
- Diamond
Metals.
- T1 - Iron
- T2 - Steel
- T3 - Orichalcum
- T4 - Dwarf Iron
- T5 - Ebony
- T6 - Calcinium
- T7 - Galatite
- T8 - Quicksilver
- T9 - Voidstone
Basically combine a tiered metal with the already existing weapon and armor trait stones to produce a ring. Tiered metal produces the ring level and trait stone handles the base ring stat and gives it a stone name like "Ebony Diamond Ring".
Metals are all wrong, Nobody wears an Iron ring (I know historically some working classes did).
Lets have
- T1 - Copper
- T2 - Bronze
- T3 - Brass
- T4 - Petwer
- T5 - Electrum
- T6 - Silver
- T7 - Gold
- T8 - Platinum
- T9 - Aetherium
I had considered stuff like copper and platnium initially but they are not level gated. Thats why I went with the metals. I could have sworn I have played games with iron or steel rings. Anyone remember anything like that or is my memory way off? Maybe what it will take is a mixture from some metals like Iron and Obsidian to make "Pig Iron".