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Cross Faction Delemna

Goldie
Goldie
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Why is it that it is so easy for players in this game to communicate cross-faction? Does'nt this pretty much ruin choosing a specific faction at all?

1. Lock faction communication to FACTION ONLY, none of this cross faction BS.
2. Look into making Guilds -Faction Specific- as well...

This would in turn create more incentive to be loyal to one specific faction, and cut down on the "spying" aspect in PvP.
No more "Purple, Green, or Orange" alliances, so to speak...

Why are these aspects of the game not being addressed in the first place?

Your thoughts?
Edited by Goldie on November 18, 2014 3:27AM
"Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • FluffiestOne
    FluffiestOne
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    Won't work, PVE is taken first in consideration. I know a lot of people that switched AD for PVP then still PVE on their blue/reds. Zeni won't do anything that will negatively impact PVE in any way. Just saying..

    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • Goldie
    Goldie
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    Won't work, PVE is taken first in consideration. I know a lot of people that switched AD for PVP then still PVE on their blue/reds. Zeni won't do anything that will negatively impact PVE in any way. Just saying..

    How would this affect PvE in any way? Players would still be able to play other factions, they would just have to join a guild in 'that' faction, and would not be able to communicate to other players in other factions while on those characters.

    Players cannot group with others from differing factions, so what is the point of having a Guild that allows players of all factions to join?
    Edited by Goldie on November 18, 2014 3:49AM
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Kaghei
    Kaghei
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    Its a game not a prison, you should be allowed to talk to who ever you like
    Alacrity
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  • FluffiestOne
    FluffiestOne
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    Goldie wrote: »
    Won't work, PVE is taken first in consideration. I know a lot of people that switched AD for PVP then still PVE on their blue/reds. Zeni won't do anything that will negatively impact PVE in any way. Just saying..

    How would this affect PvE in any way? Players would still be able to play other factions, they would just have to join a guild in 'that' faction, and would not be able to communicate to other players in other factions while on those characters.

    Players cannot group with others from differing factions, so what is the point of having a Guild that allows players of all factions to join?

    Trade guilds.
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • jkirchner71ub17_ESO2
    TBH I have met some AMAZINGLY nice and cool players simply by sending and receiving whispers cross-faction, for some reason most seem to be in DC. We are all players in this game all playing the same game. Sure we are opposition in Cyrodiil but in the end we all put our pants on the same way, albeit different colors. Trust me all my communication with the opposition has been about a dual we just had, builds and gear, etc. And I think most, if not all, would NEVER share battlefield "intelligence" as it is in poor taste and quite frankly pathetic. I am STEADFASTLY loyal to AD btw.
    Edited by jkirchner71ub17_ESO2 on November 18, 2014 4:12AM
    MAIN
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  • Lithium Flower
    Lithium Flower
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    No thank you, what a horrible idea. I have great friends from different factions in my social guild and would in fact like more cross-faction interaction and grouping (in pve) like originally promised. Those who're dedicated to spying will simply use Teamspeak and Skype, etc to communicate. Besides 2v1 alliances are an organic consequence of AvAvA pvp, otherwise why not just have two factions?
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  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    As much as I don't condone it, interracial espionage is part of the game and adds another layer of complexity to pvp. Spies are gonna be a thing and you have to be vigilant. But sometimes the greatest threat comes from your own faction unfortunately.
  • DisgracefulMind
    DisgracefulMind
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    Kaghei wrote: »
    Its a game not a prison, you should be allowed to talk to who ever you like

    THIS. My guild is located in EP, my friends are in EP. I'm not giving that *** up because I PvP in another alliance.
    Unfortunate magicka warden main.
    PC/NA Server
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    Retired to baby bgs forever. Leave me alone.
  • Laggus
    Laggus
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    Teamspeak, Mumble, etc. Always ways spies can communicate. No point blocking cross faction chat.
  • WRX
    WRX
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    They are the enemy, they want to kill us and take our land. They want our scrolls and to harm our children. Why would anyone want to talk to such nasty people like EP or DC.

    B)
    Edited by WRX on November 18, 2014 7:58AM
    Decibel GM

    GLUB GLUB
  • Rologue
    Rologue
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    I hate spies. I hate that we have to be careful about spies. I don't use them, nor accept info from them directly nor indirectly, but I do have contact with some rivals in cyro, and never was I asked for such info.
    Spies are a huge problem, but I rather deal with them than to lose the ability of congratulating an enemy raid leader for outsmarting me, or gloating when we take out twice our numbers. Some might think this post is a less than qualified reason, but it is mine.
    Guildmaster of Decimation Elite
    "Take all that you can, and give nothing back!"
  • Rylana
    Rylana
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    I can play where I want, when I want, with whatever character in whatever alliance I want. I already cant home two same faction chars on one campaign, so I cant go up the leaderboards when I play off faction, how in the blue hell is that anyones problem eh?

    I do what I want.

    Period.
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  • Turelus
    Turelus
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    Blocking all communication within the game isn't going to do anything to stop any kinds of alliances or friendly communications between Factions, as such I feel time spent doing so is only going to cause negatives towards the social aspects of the game.

    The reason I say this won't stop communication is because players can speak outside of the game via forums, TeamSpeak, IM and social media.
    Creating blocks in game to stop communication whilst stopping quick access to people won't stop people determined to contact each other.

    I currently like the system in place as it stops most basic trolling as players don't have a cross faction zone chat, but it does allow people to remain social and contact each other if they wish via a whisper.
    If someone is smack talking or trolling you it's a simple ignore command to stop them but it means players are free to use it to thank their opponents for a good fight or arrange a duel or skirmish if they're interested.

    This system for communication has also build new friendships and even in some cases had members move from one faction to another because they found guilds and players they felt fitted their social style more.

    I also like the idea that factions can attempt to make alliances against a stronger force, I don't think it's as common as people posting on the forums would like to believe (and normally a product of just attacking the winning or weakened faction) however I think it adds an interesting dynamic to PVP.

    If you faction is steam-rolling the other two and smacking/mocking them for it, why should the other two factions be denied the chance to make an alliance of convenience to put the third in its place.
    None of these alliances will ever survive long term due to players drive to win as well as the inability for anyone to organise an entire faction.

    In regards to spying this is something which is going to happen even with lockouts, in fact I would dare say it would become more common and easier.
    Right now you can see which players have alts in which faction when they log in on them (unless they mask it with being offline) as guilds are account based. If the removal of shared guilds was implemented it would require that guilds move to a character based system, this would remove the chance to see other characters each member has.

    The counter to spies within guilds is to ask for a screenshot of the character selection screen, this will show up all characters on the listed account.
    While images can be manipulated it's a lot of work for most players to go through just to spy inside a rival guild.

    This of course can be overcome by owning a second account, and if EVE Online has taught me anything it's that if someone is very dertermed to get a spy in somewhere, they will find a way.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • HeroOfNone
    HeroOfNone
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    Even if you lock communication down in game you can't stop out of game communication like teamspeak and instant messenger. If you really want to put a dent in the cross faction BS then ZOS just needs to flag then investigate when 2 or more of the opposite faction are constantly around each other but never attacking. That should deal with some of the major damaging cross faction issues in pvp.
    Herfi Driderkitty of the Aldmeri Dominion
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  • Turelus
    Turelus
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    Even if you lock communication down in game you can't stop out of game communication like teamspeak and instant messenger. If you really want to put a dent in the cross faction BS then ZOS just needs to flag then investigate when 2 or more of the opposite faction are constantly around each other but never attacking. That should deal with some of the major damaging cross faction issues in pvp.

    Wouldn't this entirely abolish the chance for a 1v1 or organised group vs group?
    While I don't partake in these myself I understand and respect that some people want to try their team vs their enemies. With a system that flags you under such conditions it removes the only viable way (currently) to do team based balanced PVP.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • HeroOfNone
    HeroOfNone
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    1v1 fights would damage one another, folks that spend 10+ minutes in the same area never attacking one another, or where one never attacks anything is pretty suspicious. Flagging in is also not meant as a punishment either, just something to let ZOS know who to ghost due to their behavior.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    I love that we can communicate between factions. I love getting random hate messages when my victims get frustrated, and I love getting random questions from my victims who want to know how I killed them. It wouldn't make any sense to take our communication away. Why would I not be able to speak to a lizard 3 feet away from me?

    So far as spying goes, who *** cares? Their spies aren't going to spill the beans on where your armory is located. They can't assassinate your emperor from the inside. They can't do much more than someone on other team could. "Oh they said they're going to Roe." "Yeah, we saw them ride out."

    If it's such a concern for you, get a guild and practice some counter espionage. Keep your guild's activity secret, and spread misinformation for the spies. Problem solved.

    I do believe we should be able to tar and feather known spies, but I also believe they should be able to spy all they want.
  • HeroOfNone
    HeroOfNone
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    There are some valid concerns with spies, but most spies are not going to be using the in game communication system. Most of these folks you're not going to catch by putting up road blocks in game, only through investigation or some social engineering.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Roselle
    Roselle
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    I'm too bitter with so many things and can only offer this crucial input:

    dilemma*
    This one was rekt by Zenimax
  • Rosveen
    Rosveen
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    It would kill trade guilds. And it would kill the social aspect of the game for me. I'm friends with real people, not characters in the game - and I want to be able to talk to them whoever I'm logged in with.
  • MrGhosty
    MrGhosty
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    As annoying as spies can be, they are a gameplay element. I know we're not striving for "realism" here, but having spies creates more gameplay above and beyond what came in the box which is always nice to have. I run a guild that recruits across all three factions and we run events for people on each faction so having communications limited is a non starter.

    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Goldie
    Goldie
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    I am happy that so many have weighed in on this, I knew there would be a lot to be said.

    For those of you who claim it would inhibit your ability to communicate with friends, obviously not, since the majority claim that there would still be spying etc..

    I enjoy being able to whisper an opponent that I have just obliterated in the happenstance 1v1 meeting running between keeps, and I also enjoy the hateful messages from players who have just lost their sh*t because they were killed and so on. (You know who you are AI).

    The emergence of spies and unspoken or spoken alliances makes for a degree of realism, that so far, only ESO can provide.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Goldie
    Goldie
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    Roselle wrote: »
    I'm too bitter with so many things and can only offer this crucial input:

    dilemma*

    @Roselle Actually the spelling of Dilemna/Dilemma has been a debated topic since the 1500's. While the origins of the word come to us from the Latin 'Dilemma' it has been widely taught in the Americas, as well as England, France and several other European countries as 'Dilemna'.

    Thanks for your 2 cents though!
    Lets not be bitter, lets be better...
    8^D
    Edited by Goldie on November 18, 2014 6:28PM
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Rosveen
    Rosveen
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    Goldie wrote: »
    Roselle wrote: »
    I'm too bitter with so many things and can only offer this crucial input:

    dilemma*

    @Roselle Actually the spelling of Dilemna/Dilemma has been a debated topic since the 1500's. While the origins of the word come to us from the Latin 'Dilemma' it has been widely taught in the Americas, as well as England, France and several other European countries as 'Dilemna'.

    Thanks for your 2 cents though!
    Lets not be bitter, lets be better...
    8^D
    How bizarre. Dilemna can't actually be found in any dictionary. It looks like a hypercorrection, but how did it ever spread so widely?
  • sirston
    sirston
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    But I enjoy talking to the people I have killed and give them pointers on how to be better at PVP also vice versa I enjoy hearing "goodfight" or try x,y,z to help.

    Oh and the typical ranting at each other about not to block all the time.
    Edited by sirston on November 18, 2014 10:22PM
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  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Everyone says spies are a huge problem. In reality, they are not a problem at all. I really don't understand why people keep going on and on about spies when there has never been a single piece of concrete evidence showing that a spy influenced a campaign in any meaningful way.

    Do you know what does influence campaigns? Getting your PUGs to leave the zerg and go defend keeps that are trying to be fast-capped by an organized group. If you can do that effectively, you pretty much win.
  • HeroOfNone
    HeroOfNone
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    I've caught a few spies, most will not have a major affect on a campaign all the time.

    In a few cases though I've seen them work to obviously spot enemies on the other faction by running around their "alliance" mates while they are stealthed. In other cases we have suspicions, noticing a large numbers of other alliances searching areas for us we haven't been fighting in and coming to intercept. kick a person or two that won't get in teamspeak and suddenly we're outflanking the enemy.

    the major issue is when they are either grouped up with ninja keep sieges and bomb groups, where they warn the location and give the enemy proper warning to counter. The griefers that would chain enemies up to keeps, put up fake siege or intentionally use up respawns on forward camps was also annoying, but ZOS did a good job addressing that with 1.3, 1.4, and1.5.

    Either way, we know there are some, and unless they are being blatantly obvious about it I wouldn't worry about the text communication. I doubt many are using it and even if they restricted it there are still ways around that. I'd much rather them spend their time investigating suspicious behavior.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Turelus
    Turelus
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    Goldie wrote: »
    For those of you who claim it would inhibit your ability to communicate with friends, obviously not, since the majority claim that there would still be spying etc..
    Well it wouldn't stop us, but it would make it more of a PITA. I don't want to have to find people on the forums or add them to Skype just to say "good fight".
    Goldie wrote: »
    The emergence of spies and unspoken or spoken alliances makes for a degree of realism, that so far, only ESO can provide.
    EVE Online. :disagree:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Panda244
    Panda244
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    I don't like this at all, most of my friends are EP while I mainly play on AD. Besides you can't talk to them all at once unless you're in an EP only guild, you have to whisper someone one by one. Information travels slowly like that unless you're actually trying to spy.... Which is just stupid :\
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  • Roechacca
    Roechacca
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    Yessss and we should also install cameras to everyone playing so that we may monitor their actions . A list should be formed of these traitors and passed in emails to all the loyalist leaders . Then , we should travel to their homes and place them in special holding camps we'll label as "Gamer Day Spas" with 24 hour faction propaganda films running until they crack an become loyal again .




    (No I'm not serious)
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