Joy_Division wrote: »Posters said L2P because you OP sounded like you didn't know how to play. You can block just like the DK and there are many spells in the game that bypass scales.
As for your build, you are a glass cannon with little sustaining power. It will lose to any experienced 1 vs 1 player using any class that incorporates some sustain unless you gank them (and if they survive they still might win).
2h Block doesnt really do anything. I still take damage as i dont have any mitigation. If I sit and block like a DK i would just die.
I think you kind of answered your own question in a way. Glass canon meets tank, tank wins especially when it is the strongest class in the game.
You also mentioned having no mitigation so if you really want to go with a more toe to toe approach play around some mitigation abilities and passive effects.
I think you kind of answered your own question in a way. Glass canon meets tank, tank wins especially when it is the strongest class in the game.
You also mentioned having no mitigation so if you really want to go with a more toe to toe approach play around some mitigation abilities and passive effects.
Thats what I thought. It doesnt hurt to pick brains though...maybe someone has found something we didnt think of.
Suntzu1414 wrote: »Nice finisher for DK's is Soul Tether.
DK Blocking got you down, give Cripple a go...
(though i still have figure how Siphon -- which pulls energy--is projectile)??
Kill Well
ST
Fossilize I
Cast Time Instant
Target Enemy
Range 15 meters
Duration 12 seconds
Cost 46 Magicka
Stuns enemies for 12 seconds. Affected targets can take X damage before the stun breaks. Enemy Stamina, Magicka and Health recovery is decreased by 44%. Rocks shatter for 11 Magic Damage to target when effect ends.
New Effect: Reduces enemy health, stamina, and magicka regeneration.
Prolonged Suffering I
Cast Time 1.5 seconds
Target Enemy
Range 28 meters
Duration 12 seconds
Cost 42 Magicka
Stuns target for 12 seconds, effect is broken by damage from any other source. Deals 30 Magic Damage over 7 seconds when effect ends.
New Effect: Damage over time lasts for longer.
mike.gaziotisb16_ESO wrote: »@MiyaTheUnbroken , I lol'ed so hard at the running part
The bottom line guys is this: if you're spec'ed for ganking you're not spec'ed for sustained 1v1 combat. It's a simple trade you chose to make. You either make a sustainable build or you make one with huge burst damage. If you choose the latter don't be surprised you can't outlast the former in open combat.
That said it is much harder to put a sustainable stamina build together, that is an issue with the current game's meta. On the other hand it's also hard to put a magicka burst build together too, unless you play a magicka NB ganker. So it kinda goes both ways.
At the moment you have to become a bit more prepared for these situations. Do some duels and find out what works and what not. Some great advice was given in this thread already.
But do bear in mind that, being a stealthed assassin and all, turning tail and running is a very valid strategy. Don't expect to outlast tanky builds when your attempt fails. When you get angry because you got killed by DK, think of all the times he got angry because he got insta-gibbed by two Lethal Arrows before he got a chance to do anything about it
SienneYviete wrote: »Fear conquers all..... no seriously of all the skills in the game I hate fear the most, drop that block casting = win
You can block when feared.zos...
Get rid of the bow. Burn it, it's worthless and an eyesore, always has been not just since the patch.
All you do is sit in stealth and be unproductive while you could be sieging or helping that player who's fighting 5 enemies while your 10 buddies hide in stealth doing nothing and selfinshly waiting for their own kill. Also, DKs reflect everything you do with that weapons anyways.
There are plenty of other viable options for stamina-users and even if you dont have any points into magicka you should still be able to cast 1 or 2 spells, namely mass hysteria (or aspect of terror) or dark shades.
Stop being a boy playing with a slingshot, be a man who fights for his alliance!
Fossilize I
Cast Time Instant
Target Enemy
Range 15 meters
Duration 12 seconds
Cost 46 Magicka
Stuns enemies for 12 seconds. Affected targets can take X damage before the stun breaks. Enemy Stamina, Magicka and Health recovery is decreased by 44%. Rocks shatter for 11 Magic Damage to target when effect ends.
New Effect: Reduces enemy health, stamina, and magicka regeneration.Prolonged Suffering I
Cast Time 1.5 seconds
Target Enemy
Range 28 meters
Duration 12 seconds
Cost 42 Magicka
Stuns target for 12 seconds, effect is broken by damage from any other source. Deals 30 Magic Damage over 7 seconds when effect ends.
New Effect: Damage over time lasts for longer.
Here's a comparison of similar skills of DKs and NBs.
Notice how the DK morph is just that much stronger and more useful than the NB morph?
The same goes almost across the board for DK skills in comparison with their similar counterpart skills in other classes.
For whatever reason, ZOS are completely a-ok with this fact.
I played a NB at launch and did manage to kill my share of DK's. But anyone who tells you they aren't tremendously overpowered is just being deliberately dishonest. You can talk all you want about tactics and how to micro manage abilities and your resource pools, if the DK knows what he's doing he'll kill you and your 5 friends and won't have to think about it overly hard.
mike.gaziotisb16_ESO wrote: »I played a NB at launch and did manage to kill my share of DK's. But anyone who tells you they aren't tremendously overpowered is just being deliberately dishonest. You can talk all you want about tactics and how to micro manage abilities and your resource pools, if the DK knows what he's doing he'll kill you and your 5 friends and won't have to think about it overly hard.
Your whole post sounds both bitter and completely out of touch with the reality of Cyrodiil.
There isn't a single DK that could win 1v2 against 2 other players that have duelling experience and know what they're doing.
Get rid of the bow. Burn it, it's worthless and an eyesore, always has been not just since the patch.
All you do is sit in stealth and be unproductive while you could be sieging or helping that player who's fighting 5 enemies while your 10 buddies hide in stealth doing nothing and selfinshly waiting for their own kill. Also, DKs reflect everything you do with that weapons anyways.
There are plenty of other viable options for stamina-users and even if you dont have any points into magicka you should still be able to cast 1 or 2 spells, namely mass hysteria (or aspect of terror) or dark shades.
Stop being a boy playing with a slingshot, be a man who fights for his alliance!
CapuchinSeven wrote: »Ambush 800-1k hit target stunned, Stealth Disguise, Soul Harvest 1.5k hit, Impale 1k hit.