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V5 Spindleclutch with a V5 (or lower) team

AlnilamE
AlnilamE
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Has anyone been able to complete it with these conditions since the scaling started? How about before?

I haven't even been able to finish it at V1 with a V1-V8-V14-V12 team, so I am curious to see if it's working as intended.

I picked V5 because that was the boss level before the scaling started, so I figured that would be the comparable instance.

Thoughts?
The Moot Councillor
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Tried a couple of days ago with VR14 (me), another VR14, a VR8, and a VR3. Made sure VR3 was the leader. Suffice to say we killed the gargoyle and things looked good but we could not get passed the 3rd wave on the next boss. It was a pug group and we were not using TS or anything, though we had good plans and followed the dungeon guide and past experience. I now hate Spindleclutch lol!
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  • Black_Wolf88
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    never had a problem with this dungeon before or after.
    after scaling I have mainly done this one at vr1 with a vr 14 group, but also completed it scaled to vr12 which was more difficult.

    The difficulty of a dungeon is not only based on the level of the dungeon and the players. If the players suck, dont have enough dps, poor healer, bad tank, poor teamwork etc etc the list goes on, but all those things help making the dungeon harder to complete and sometimes impossible.

    Pug groups is the worst you can do as its completely random group of people with unknown skill level, knowledge of the dungeon/boss mechanics and experience.

    going with guildies or people you know are good players helps a lot and makes the dungeon easier.

    teamspeak or another program that can help the group to speak to each other is also an advantage to have to make the dungeons easier.
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  • Elder_III
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    I did it with a PUG, VR2, Vr7, Vr11 and VR14 - it wasn't too bad, our only deaths were on the middle boss where we wiped 5x. However once we got on the same page and figured out a plan of attack we did him first try and cruised to the end.
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  • ThatHappyCat
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    Vet Spindle is IMO mostly a DPS check. The most obvious one is the Gargoyle, but the second major boss is also a DPS check in that many of its waves/phases are timed and killing off the previous wave's minibosses and adds is crucial to avoid being overwhelmed.

    I find that in general, if your group cannot get through Vet Spindle, it's almost always because of a lack of DPS.
  • Merlin13KAGL
    Merlin13KAGL
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    How far in do you make it, and is a particular boss giving you trouble? What is the role you normally enter with?

    Also, bear in mind, Spindle was no joke prior to 1.5. Sometimes harder than some of the Tier 2's, depending on what your group composition was.
    Just because you don't like the way something is doesn't necessarily make it wrong...

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  • jzak374ub17_ESO
    I've had similar problems, the Vet. Dungeons are now much too hard. Got group-broken 5 groups in a row, by the same boss. Some fights seem almost impossible for certain group compositions, especially with mixed levels...
  • spryler
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    The problems people are having in Spindle are all about that middle boss. That's the hardest mob in the instance. If you're not keeping up with the adds it can be a bit of a DPS check. Remember that there are some healers that spawn in one of the add groups, so if you don't take care of them ASAP they can undo a lot of your dps.

    Once you kill the adds and are left with the boss and those two elite adds that have a ton of health - your job is not over yet. You still have to dodge the boss mechanics and finish off the adds, no small feat. At this point just stay alive and pick one add to kill so your dps is not split.

    Good luck.
  • Xjcon
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    Have completed it with several groups. And failed several times. The one time we failed that comes to mind the dps couldn't get the spider down before the third wave..... huge dps issue. Was with another group and they burned things down fast and in a good order. Don't attack the melee before you kill healers and ranged.

    There are lots of people playing that play odd builds that may work ok in solo content but not work well in group content. And there are people who won't change their builds to work with groups. So why change content just because some people won't adapt to the situation?
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  • s7732425ub17_ESO
    s7732425ub17_ESO
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    The 3rd boss is the hardest Vet Dungeon boss in the game now (thanks scaling!). Don't worry if you cannot beat it. I've tried four times with different groups and scalings and could not beat it.
  • yodased
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    The 3rd boss is the hardest Vet Dungeon boss in the game now (thanks scaling!). Don't worry if you cannot beat it. I've tried four times with different groups and scalings and could not beat it.

    Yeah thats not even close to being true to be honest. 2nd boss in CoA is so much harder than this guy.

    This is a mechanic fight only, if you control the first wave of mobs with AOE and heal through it then triage the mini-bosses correctly you will win.

    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    yodased wrote: »
    The 3rd boss is the hardest Vet Dungeon boss in the game now (thanks scaling!). Don't worry if you cannot beat it. I've tried four times with different groups and scalings and could not beat it.

    Yeah thats not even close to being true to be honest. 2nd boss in CoA is so much harder than this guy.

    This is a mechanic fight only, if you control the first wave of mobs with AOE and heal through it then triage the mini-bosses correctly you will win.

    Are you serious? CoA boss 2 is more difficult than VR12 scaled Spindle 3rd boss? That's laughable.
  • yodased
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    yeah 100%. The mechanics of the fight, the AOE and the constant mobs will wipe a group way faster than the spiders.

    Mitigate the spider damage and triage the mobs and that fight is super simple.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • xaraan
    xaraan
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    We've been able to do all the dungeons so far scaled to v12 without any real issues. I say that not to be like "we did it, so you should," but to say "Even though we've done it, I agree something is screwed up with scaling."

    The pink ring boss mechanics are a bit insane. The waves spawn too fast, and some mobs have way more health than they should for their purpose. The amount of damage you have to do before the gargoyle enrages is a bit high to be considered balanced. Sure, we've done it multiple times, even with alts that are not our main characters that we are used to, but I can completely see why players have issues. (Edit: also have to add, doing time achievement for some of these dungeons is near impossible now that boss health is so high - the fights just take much much longer).

    The obvious thing: If your v5 scaled up to v12 dungeons are more difficult than your new v14 dungeon on hard mode, then something isn't balanced well. When some of the boss fights in those dungeons are harder than most vet arena levels, then it's not balanced well. I can see why some players love that, but fact is, it's not in balance with the rest of the game, even if some of us can complete it without issue.
    Edited by xaraan on November 18, 2014 4:58PM
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  • s7732425ub17_ESO
    s7732425ub17_ESO
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    yodased wrote: »
    yeah 100%. The mechanics of the fight, the AOE and the constant mobs will wipe a group way faster than the spiders.

    Mitigate the spider damage and triage the mobs and that fight is super simple.

    The spiders are not the hard part. Every group gets past the spiders on their 2nd or 3rd tries. But even after 15 tries, they do not get past the 3 minibosses with 100k each, the massive amount of healer adds, and the boss attacking you at the same time in a tiny room.
  • leandro.800ub17_ESO
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    Same problem here. Boss that spawns waves of mobs is very very hard
  • AlnilamE
    AlnilamE
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    Thanks for all the responses!

    Yeah, the middle boss was the one giving us trouble. Most of the time, we were able to handle the wave of little spiders (though sometimes they seem to converge on one person for an insta-kill) and a couple of times we had the big spider down just in time before the mob wave hit, and while we were doing good taking down the healers and such, when the boss starts doing his mechanic of shooting three rays along the floor and putting a pink circle around a player, it was just too much. You have to move with the circle and when it moves into the path of the ray, you are dead and likely far from anyone who can rez you.

    Now, I'm not a dungeon bat by any means (I do prefer the public dungeons), and before 1.5 came out, I was getting my feet into the Vet dungeons, having done BC 3-4 times successfully, FG successfully once and Wayrest successfully and one time we got a bug where the door after the Harvester boss wouldn't open (which was a huge let-down as that's the toughest boss in the dungeon).

    Since 1.5 came out, I've also run vet Elden Hollow, which was pretty straightforward.

    I'm almost V10 now and will get myself a new set of armor when I do and give it another try. But I had heard that SC was the hardest of the Tier 1 vet dungeons, and I can see why.
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