To start I play in a group of 4 players. We all have 3-4 v14 characters. So we normally run the undaunted vet dungeon of the day for the key 4 times. We all play a mix of classes, builds, and roles. We have our main characters that we have played since launch, and our 4th stringers that are not nearly as polished. These are some complaints I have after running all the dungeons at least 8 times each between the past two weeks. Having performed all 3 roles at least once a week on each dungeon.
1. Banished Cells
I feel that the keeper Imril and the last boss need their timers looked at. On Imril I feel that even on characters with enough dps to kill them before she pops out we spend more time on the adds then her. I have a similar feeling on the last boss that one person has to stop what they are doing to kill the harvester bubbles.
2. Fungal grotto
My biggest complaint is taunts. The boss who has 3 spider adds that cause her to enrage is my 1st complaint. Her spiders do not respond to taunt and deal way to much damage. On my round tanking it last week I remember my group running around like mad men, and no matter how much I taunted them the spiders would not cooperate. Mephala is also notorious for ignoring taunt. When she does the aoe effect centered on her self she breaks taunt, and sometimes she will need to be taunted multiple times to listen.
3. Spindleclutch
Praxin Douare needs to have his timers looked at. Even with higher dps characters we always still had 2 melee mini bosses when the main boss enters the fray. I feel the timers should be such that it is reasonably possible to kill every thing before the boss starts attacking.
4. Wayrest Sewers
No complaints if anything I feel this is easiest of the bunch by far.
5. Darkshade Caverns
I don't feel this is particularly a hard dungeon, but I would like for the last bosses to have his phases last longer, and change less frequently.
6. Elden Hollow
No complaints.
Edited by manny254 on November 17, 2014 3:46PM - Mojican