I seriously want to know why they thought this was a good idea.
I love ES games I really do, but how do I stay loyal when the concept of loyalty is thrown out the window.
They wanted you to be able to experience all the content with one character if you wanted to - that was the intention, and for people who only play one character, it's working entirely as intended. (That's the concept that I was referring to above, when I said "I like the concept, but not the current implementation".)I seriously want to know why they thought this was a good idea.
I love ES games I really do, but how do I stay loyal when the concept of loyalty is thrown out the window.
They wanted you to be able to experience all the content with one character if you wanted to - that was the intention, and for people who only play one character, it's working entirely as intended. (That's the concept that I was referring to above, when I said "I like the concept, but not the current implementation".)I seriously want to know why they thought this was a good idea.
I love ES games I really do, but how do I stay loyal when the concept of loyalty is thrown out the window.
You can still be loyal to your faction. Cadwell is showing you a 'what if' scenario in an alternate timeline, detailing how the other factions reached the culmination point in Messages Across Tamriel and Weight of Three Crowns. The easiest way to learn more about your enemy is to experience events from their point of view.
lordrichter wrote: »I seriously want to know why they thought this was a good idea.
I love ES games I really do, but how do I stay loyal when the concept of loyalty is thrown out the window.
It is like there are two factions inside ZOS development. One is the PVE/Molag Bal faction where exploring the world is the paramount task. They want things that mix the alliances like cross alliance membership in guilds and Cadwell was their idea.
The other faction is the PVP/Alliance War faction and they want separation between the Alliances because that is the basis for the whole PVP setup.
They both have power and influence in the game that builds and fades, leading to an overall concept that appears somewhat like a multiple personality disorder.
Indeed. And that's the "current implementation" which I don't like.MornaBaine wrote: »They wanted you to be able to experience all the content with one character if you wanted to - that was the intention, and for people who only play one character, it's working entirely as intended. (That's the concept that I was referring to above, when I said "I like the concept, but not the current implementation".)I seriously want to know why they thought this was a good idea.
I love ES games I really do, but how do I stay loyal when the concept of loyalty is thrown out the window.
You can still be loyal to your faction. Cadwell is showing you a 'what if' scenario in an alternate timeline, detailing how the other factions reached the culmination point in Messages Across Tamriel and Weight of Three Crowns. The easiest way to learn more about your enemy is to experience events from their point of view.
I get that. The problem is when, like many players, you like to play MORE than one character. Then this becomes an agony of "OH DEAR GOD NOT AGAIN!"
Indeed. And that's the "current implementation" which I don't like.MornaBaine wrote: »They wanted you to be able to experience all the content with one character if you wanted to - that was the intention, and for people who only play one character, it's working entirely as intended. (That's the concept that I was referring to above, when I said "I like the concept, but not the current implementation".)I seriously want to know why they thought this was a good idea.
I love ES games I really do, but how do I stay loyal when the concept of loyalty is thrown out the window.
You can still be loyal to your faction. Cadwell is showing you a 'what if' scenario in an alternate timeline, detailing how the other factions reached the culmination point in Messages Across Tamriel and Weight of Three Crowns. The easiest way to learn more about your enemy is to experience events from their point of view.
I get that. The problem is when, like many players, you like to play MORE than one character. Then this becomes an agony of "OH DEAR GOD NOT AGAIN!"
If Cadwell's Gold became available at VR 1, with the prerequisite that you had at least started Silver and visited the second alliance territory (and therefore Cadwell's line "Well, you've experienced two of the three alliances" is technically accurate at it's basest level), that would open up a lot more choice for Veteran levelling.
Then make levelling in Cyrodiil more consistent, and add in some new solo-zone (ie, Wrothgar) content at Vet 1+ [not Vet 11+ like Craglorn], and you have a reasonable end-game with viable levelling options across the board, all available straight away:
- Cadwell's Silver and Gold, for those who want to experience the other stories
- Wrothgar, for those who want the 1-50 experience with different content
- Craglorn, for those who want group content
- Cyrodiil, for those who want PvP content
MornaBaine wrote: »Mettaricana wrote: »its just boring redoing the factions over an over... that or craglorn grinding.. but the cadwell's stuff is mind numbing i might be less irritated if we can choose which zone we wanted to end up in as our starting vet zone like EP not always in daggerfall ( i cannot express how boring DC is same terrain no change for 3 -4 zones) i'd like vet content to be a lil more freedom like add some more neutral alliance zones or possibly other than craglorn deserts and ravines are a snore fest. i'd like to see maybe visits into daedric realms shivering isles dead lands etc. alternate paths to vet 10-12 other than crag grind and repetitive alternate reality rehash...
Yep, this is the problem for me. It gives me no incentive to roll an alt in another faction since I'm going to get to play though all those factions anyway.
sztartureb17_ESO wrote: »The WORST decision made in any game I know and played.
jzak374ub17_ESO wrote: »It should be optional. With incentive to complete it over time that ISN'T leveling. Who's great idea was this? What a cop-out way to recycle content.
I have no actual expectation that it will come to pass anytime soon. It never should have been this way to begin with. I'm very disappointed that's the direction they took it.AlexDougherty wrote: »eventide03b14a_ESO wrote: »Get rid of the themepark. Sandbox FTW.MornaBaine wrote: »
Requires a total rewrite of the game, plus development time, aka not going to happen.
You might get sandbox elements, but you won't get it turning into a sandbox game.
It's not just the leveling, you will be missing out on many skill points not just as quest rewards but also because you won't have access to the skyshards.lordrichter wrote: »I have a character in each Alliance already that is well on the way to meeting Molag Bal.
As a player, I am getting exposure to each of the Alliances. My characters do not need to experience all three like this.
I am holding out for some alternative to Cadwell that is intended to perform the same leveling function.
Even if they removed the main story line from the silver and gold and just made the side quests the focus instead it would make more sense. At least then you are mostly just helping the townsfolk and not committing treason.Looking at how evenly divided that poll is, and how varied opinions are in this thread, it looks like the path ZoS choose in this matter, was the one that proved most detractive to the game experience, of several different types of player groups.
Of those that wanted to play the same character in the zones of the other factions, many were unhappy that it gave the same quests and story content as actually beeing a member of that opposite faction. They would have preferred content tailored to the fact that you did indeed come from another faction, and thus beeing a continuation of your characters story, and not a restart under a different skin.
Of those players who enjoy playing alts, they lost the option to have three different levelling experiences on their alts, and ended up withe the same on all characters.
Many group content and pve end game oriented players, enjoyed levelling their first faction, but also felt that the first faction campaign on a character was more then long enough at the launch of the game. A continued protracted and slow levelling experience by beeing pushed into the other factions did not sit well with them.
Group oriented players actually recived the worst possible outcome in regards to this issue, since playing the other factions, was scaled into the vet rank progression of the total pve content.
Had the other factions current content not been 'enforced' upon characters of opposite factions, you would actually have landed in the middle ground between multiple sets of player prefrences.
I think the use of the word 'enforced' is somewhat merrited here, because originally the first tier of vet Dungeons for your average player, was vet rank 5 content. Furthermore the trials and group dungeons in lower Craglorn had vet 10-12 content. If you were not inclined to powergrind for xp, but preferred to advance through story content or group quests/dungeons, then that xp difference from Level 50 to vet 5 or vet 10-12 had to come from somewhere. Thus effectivly pushing you into opposite factions content, even though you really did not want to be there. Your only other pve option versus opposite faction questing, was kill mob Y an X number of times, prefrably in Crag.
Had playing the opposite factions content on the same character not been an option, and not been gapfillers in the vet Level scaling within the different tiers of end game pve content, then ZoS would actually landed on a better middle ground for a wider variety of player prefrences.
Players who wanted to see all zones and content, would still fully have the option to do so, simply by rolling an alt in that faction. They would have lost the ability to do it all on the same character, but they would still be able to play all the content that was available.
Players who like to have multiple alts would have had the option of three different levelling experiences, making playing alts much more enjoyable.
Group oriented players would have been able to step straight into Crag group quests/dungeons, vet dungeons and trials. Not, for what many players it felt like, beeing 'locked into' one of the most severe cases of lengthy solo gapfiller pre-endgame levelling prosesses ever launched for an mmo.
I would even argue that not much has changed drastically with the scaling of dungeons. I find it much easier getting dungeon groups on vet 12+ characters, then I do on vet 1 or vet 5 characters. The action is simply most availabe at vet 12+, not below. For levelling up my below vet 10 characters, I still find it more efficient to trudge into the opposite factions zones, when groups for other content are hard to come by. If we were all Level 50, and not spread among 14 different vet ranks, those groups would be somewhat easier to get.
Hopefully, with the future full implementation of the champion system and removal of the vet ranks, doing the other factions zones becomes fully optional sidebar content, instead of 'semi-required' stepping stone content in a pve progression curve.
Except this doesn't work for me either. If I'm doing everything with the same character, then it feels as if it's really happening - but landing on a different beach doesn't change who my character is. She's a Bosmer, deeply devoted to her people. If she woke up on Bleakrock, she'd help the refugees like the good-hearted gal she is and then make her way to Valenwood as soon as possible. Maybe she'd help here and there, get caught up in something on the way, but she definitely wouldn't get involved with the defense against the Dominion in Shadowfen.You can still be loyal to your faction. Cadwell is showing you a 'what if' scenario in an alternate timeline, detailing how the other factions reached the culmination point in Messages Across Tamriel and Weight of Three Crowns. The easiest way to learn more about your enemy is to experience events from their point of view.I seriously want to know why they thought this was a good idea.
I love ES games I really do, but how do I stay loyal when the concept of loyalty is thrown out the window.
I happen to need those skyshards. But they are all I take - I haven't actually started Cadwell's Silver and unless the Champion system unlocks all areas, my main will never see the Covenant. Still, dolmens, world bosses and the like were a pretty good XP source.
Actually that is the option. It's not like you need all skyshards and lorebooks in the game. I didn't go there, as I don't feel the Mages' Guild ultimate is worth betraying the Covenant. It would be great if I could venture into enemy alliance areas on subversive missions, but I don't think we'll be given three new good storylines... until then, I stay away.
Does it bug you to have a quest you'll never complete in your journal? Just wonderingExcept this doesn't work for me either. If I'm doing everything with the same character, then it feels as if it's really happening - but landing on a different beach doesn't change who my character is. She's a Bosmer, deeply devoted to her people. If she woke up on Bleakrock, she'd help the refugees like the good-hearted gal she is and then make her way to Valenwood as soon as possible. Maybe she'd help here and there, get caught up in something on the way, but she definitely wouldn't get involved with the defense against the Dominion in Shadowfen.You can still be loyal to your faction. Cadwell is showing you a 'what if' scenario in an alternate timeline, detailing how the other factions reached the culmination point in Messages Across Tamriel and Weight of Three Crowns. The easiest way to learn more about your enemy is to experience events from their point of view.I seriously want to know why they thought this was a good idea.
I love ES games I really do, but how do I stay loyal when the concept of loyalty is thrown out the window.
Am I supposed to consider it all an elaborate dream? Or imagine my character is wearing a different face, seeing through the eyes of some nameless Pact soldier? I'm sorry, but I can't.I happen to need those skyshards. But they are all I take - I haven't actually started Cadwell's Silver and unless the Champion system unlocks all areas, my main will never see the Covenant. Still, dolmens, world bosses and the like were a pretty good XP source.
Actually that is the option. It's not like you need all skyshards and lorebooks in the game. I didn't go there, as I don't feel the Mages' Guild ultimate is worth betraying the Covenant. It would be great if I could venture into enemy alliance areas on subversive missions, but I don't think we'll be given three new good storylines... until then, I stay away.
Not at all.Does it bug you to have a quest you'll never complete in your journal? Just wonderingExcept this doesn't work for me either. If I'm doing everything with the same character, then it feels as if it's really happening - but landing on a different beach doesn't change who my character is. She's a Bosmer, deeply devoted to her people. If she woke up on Bleakrock, she'd help the refugees like the good-hearted gal she is and then make her way to Valenwood as soon as possible. Maybe she'd help here and there, get caught up in something on the way, but she definitely wouldn't get involved with the defense against the Dominion in Shadowfen.You can still be loyal to your faction. Cadwell is showing you a 'what if' scenario in an alternate timeline, detailing how the other factions reached the culmination point in Messages Across Tamriel and Weight of Three Crowns. The easiest way to learn more about your enemy is to experience events from their point of view.I seriously want to know why they thought this was a good idea.
I love ES games I really do, but how do I stay loyal when the concept of loyalty is thrown out the window.
Am I supposed to consider it all an elaborate dream? Or imagine my character is wearing a different face, seeing through the eyes of some nameless Pact soldier? I'm sorry, but I can't.I happen to need those skyshards. But they are all I take - I haven't actually started Cadwell's Silver and unless the Champion system unlocks all areas, my main will never see the Covenant. Still, dolmens, world bosses and the like were a pretty good XP source.
Actually that is the option. It's not like you need all skyshards and lorebooks in the game. I didn't go there, as I don't feel the Mages' Guild ultimate is worth betraying the Covenant. It would be great if I could venture into enemy alliance areas on subversive missions, but I don't think we'll be given three new good storylines... until then, I stay away.
AlexDougherty wrote: »I'm still enjoying Cadwell's silver, but I am finding it a grind on my DK, mind you i@m trying to break in new skills, so my utility skills are missing at the minute, which is what's making the difference.