driosketch wrote: »Do you have logs of those 2000 chest openings? Then saying you found purple items in a simple chest is as much anecdotal rumor as mine.No, you misunderstand...I know the complexity of the lock is based on relative level to the area level. I challenge your and another's assertion that the loot is based somehow on this complexity. There is no evidence of this unless you can provide some, and unless you can confirm more than 2000 chest openings, as I can, then no, I will not accept your personal anecdotal evidence. As I have said, I have found blues and purples in simple chests. I have found trash in master chests. So don't spread rumors unless you have evidence to back them up.
I'm not making an assertion that can't be tested. And personally I don't see what difference it makes. I almost never skip a chest, simple in a low level zone or not.
I feel like I haven't broke a lock pick since week 1 of the game. Also feel like I don't find anything other than simple lock picks. Literally have only found 1 master, and that was 2 weeks into the game launch.
From what I've read/seen, the difficulty of the locks is based on your level vs. the area's level. If you're level 9 and wander in a lvl 30 zone, you'll find much more difficult ones. (probably impossible ones, really)
Really just a way to keep low level farmers getting stuff they shouldn't (yet)
It makes sense, except the fact when I'm a VR12 and even when I'm in a VR12 zone I still only find simple. Kind of a broken system.
Especially since the more difficult ones tend to have better loot in them, or at least a higher chance for rarer drops.
Where are you getting this from? This certainly is not something I've ever heard.
mar1ano1987nrb18_ESO wrote: »I dont find them more hard ...but it is true that lockpicks break more easy now.
Now ..since we are talking about lockpicking , anyone else notice a huge drop on the master difficult chests? I think I havent seen a master difficul chest in ....3 months at least :P
I feel like I haven't broke a lock pick since week 1 of the game. Also feel like I don't find anything other than simple lock picks. Literally have only found 1 master, and that was 2 weeks into the game launch.
From what I've read/seen, the difficulty of the locks is based on your level vs. the area's level. If you're level 9 and wander in a lvl 30 zone, you'll find much more difficult ones. (probably impossible ones, really)
Really just a way to keep low level farmers getting stuff they shouldn't (yet)
It makes sense, except the fact when I'm a VR12 and even when I'm in a VR12 zone I still only find simple. Kind of a broken system.
Especially since the more difficult ones tend to have better loot in them, or at least a higher chance for rarer drops.
Where are you getting this from? This certainly is not something I've ever heard.
It's something I experience regularly. Simple chests will always give me green items (if any) while advanced chests almost always contain blue items, plus more glyphs and soul gems.
Well said. On the last part, opening chests give you XP, which is how you level skills as well.Ourorboros wrote: »Wow, a lot of comments about lockpicking! Most, if not all, these issues have been addressed in other posts. My comments are purely anecdotal, take it or leave it, matters not to me.
I'm a VR12 and I have opened chests in every zone in the game. One thing that I'm 98% certain can be verified is that the more chests you open, the fewer master and advanced chests you will see. There seems to be an unseen skill level that does increase as you open more higher level chests. I have not seen a master chest on my main toon since the chest patch (1.2?), but ran into a master with a new toon immediately. I rarely see advanced chests, and occasionally see intermediate chests.
The loot in chests is zone specific, except soul gems, which are character specific. If I open a zone 37 chest, I get zone 37 greens, but any soul stone will be grand. Glyphs are also zone specific. VR1 zone chests give me Major glyphs, VR10 zone chests give me Monumental glyphs. I have seen that the few intermediate and advanced chests I see have a better chance of giving blues, but no guarantee. I have never seen a purple from a chest, but don't discount the possibility....RNG is a wicked motherF. The right click works fine for me, BUT maybe because I use Xpadder and a game controller. Finally, there is an unseen benefit to opening chests-it will help to level your skills. Purely anecdotal, but how else do you explain a rise in skill level when all I did was open a chest.
timidobserver wrote: »I don't find the locks that hard to open, but it makes sense that some people don't have the coordination to do it. To help those people, they should have a "bash open" option that simply decreases the chance of getting high quality items by 10-15%.
timidobserver wrote: »I don't find the locks that hard to open, but it makes sense that some people don't have the coordination to do it. To help those people, they should have a "bash open" option that simply decreases the chance of getting high quality items by 10-15%.
I feel like I haven't broke a lock pick since week 1 of the game. Also feel like I don't find anything other than simple lock picks. Literally have only found 1 master, and that was 2 weeks into the game launch.
From what I've read/seen, the difficulty of the locks is based on your level vs. the area's level. If you're level 9 and wander in a lvl 30 zone, you'll find much more difficult ones. (probably impossible ones, really)
Really just a way to keep low level farmers getting stuff they shouldn't (yet)
It makes sense, except the fact when I'm a VR12 and even when I'm in a VR12 zone I still only find simple. Kind of a broken system.
Especially since the more difficult ones tend to have better loot in them, or at least a higher chance for rarer drops.
Where are you getting this from? This certainly is not something I've ever heard.
It's something I experience regularly. Simple chests will always give me green items (if any) while advanced chests almost always contain blue items, plus more glyphs and soul gems.
Bullcrap. Pay better attention. A guildie and I tested this last night. Here's the facts. He and I were different levels. I accompanied him to an advanced area (for him) in Shadowfen. His treasure chests were almost exclusively master, while for me all were simple. We took turns opening chests for over an hour (I have an add-on which keeps track of the locations of chests I have found before). We opened over 50 chests. Here's the facts. I got 1 purple, 15 blues and 37 greens. He got 1 purple, 14 blues and 38 greens. Statistically identical, 1 extra blue does not show a significant difference. The only difference was the soul gems....mine were always grand, his were always minor. We would open each other's chests to see if it was triggered by opening or by unlocking. Since we always saw the same treasure, it must be when it is unlocked. So no, it is obvious that difficulty of lock just indicates level of chest, not quality of treasure. You have seen what you expected to see, and it was wrong. I hope you and others with cease spreading misinformation about the game.
timidobserver wrote: »I don't find the locks that hard to open, but it makes sense that some people don't have the coordination to do it. To help those people, they should have a "bash open" option that simply decreases the chance of getting high quality items by 10-15%.
You know they do have a force lock option, right? A simple lock has about a 10-15% chance of forcing, and you can see the option at the bottom of your screen when opening a lock.
AlexDougherty wrote: »timidobserver wrote: »I don't find the locks that hard to open, but it makes sense that some people don't have the coordination to do it. To help those people, they should have a "bash open" option that simply decreases the chance of getting high quality items by 10-15%.
Chests are optional, if you can't do them (they are easier than combat imo) then skip them, they are not obligatory.
They are very easy, and don't need fixing. OP however is asking about a bug affecting his attempts at them.
And which technique do you use? Hold down left mouse button then release left mouse button, or hold down left mouse button then click right mouse button?Hi again.
Well something has changed for me, I could always open the lock easily.
Even the master ones were not terrible.
Now I find opening the locks to be almost impossible.
I have a 100 Mbs connection, right now I'm downloading updates at 30 Mbs.
My connection pings fine.
Oh well, I guess it's not a big deal, I've never found anything really great in a chest anyway, but looking for them was part of the game.
Now I don't even bother to look for them anymore.
When I find one I give it a try but it almost never works.
Mike
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Do it based on the sound, not based on when you see movement. Since the update that made the right click technique stop working that's the way I've been doing it, and it works for me. I used to do it using the right click technique based on when I saw it move, but after that update I found that the animation was out of sync with the sound, and that I needed to go based on the sound rather than the animation. To be honest, I haven't even noticed lately if they're still out of sync, but try going based on sound and see if that works for you.Hi
I had always used the hold down the left button and then click with the right.
Since I started having problems I've tried to do it the other way but it never seems to work.
I've tried letting go as soon as I see movement, waiting a fraction of a second what ever but it seems totally random.
Before I almost never had lock picks break, now it will happen 3 times on one chest.
Something has changed but I don't know what is causing it.
Mike
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Are you using the technique where you hold down the left mouse button until the tumbler is ready, and then clicking the right mouse button to release the pick? That technique doesn't work anymore (it's what I always used to do, and it was way more accurate) - you have to release the pick by releasing the left mouse button now.
Also, shortly after the release where this was changed, I was finding that the animation didn't sync up with the sound, and you had to go by the sound rather than the animation. I haven't been encountering that particular issue in the last couple of weeks though.
You clearly didn't understand what I was describing. Currently the left mouse button and the right mouse button do the same thing when lock picking - you can use one or the other (holding that button down and then releasing that button at the appropriate time), but you can't do the previous technique where you would hold down the left mouse button and click the right mouse button at the appropriate time. That two-button technique is what I described, and what I said doesn't work anymore.Woolenthreads wrote: »Are you using the technique where you hold down the left mouse button until the tumbler is ready, and then clicking the right mouse button to release the pick? That technique doesn't work anymore (it's what I always used to do, and it was way more accurate) - you have to release the pick by releasing the left mouse button now.
Also, shortly after the release where this was changed, I was finding that the animation didn't sync up with the sound, and you had to go by the sound rather than the animation. I haven't been encountering that particular issue in the last couple of weeks though.
Um.... no? You can use the right mouse button to press down and when you release it the tumbler locks if you've timed it correctly. That's all you need. It used to be that you could use the left button to depress and the right to lock, alternatively to depressing and locking the tumbler with the right, but that doesn't work now. The right button depress and lock still works fine and is actually easier.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Do it based on the sound, not based on when you see movement. Since the update that made the right click technique stop working that's the way I've been doing it, and it works for me. I used to do it using the right click technique based on when I saw it move, but after that update I found that the animation was out of sync with the sound, and that I needed to go based on the sound rather than the animation. To be honest, I haven't even noticed lately if they're still out of sync, but try going based on sound and see if that works for you.Hi
I had always used the hold down the left button and then click with the right.
Since I started having problems I've tried to do it the other way but it never seems to work.
I've tried letting go as soon as I see movement, waiting a fraction of a second what ever but it seems totally random.
Before I almost never had lock picks break, now it will happen 3 times on one chest.
Something has changed but I don't know what is causing it.
Mike
Rune_Relic wrote: »I was noticing the chest were lagging last night. Timing was much more difficult. This was much more noticeable on the harder chests.