Most players will use the same build for tanking, DPS and healing. If you do not have the "best" build, you will have a slim chance to join any raids and serious PVP groups.
Besides "achievement-posting" the raid leaders will expect you to have "the build" or you won't be able to join.
After every patch min-maxers will find a new imba build and after a couple of weeks half the players will have the exact same build.
Dekkameron wrote: »I think personally ESO needs zero classes but maybe more skill lines.
I agree. No classes from the start, but you can put points in the various skill lines from all classes.
I wonder if this is possible...Remove all 'classes' from the game, automatic refund of all skill/morph and attribute points, and open up all class skill lines from the start.
Imagine the creativity and diversity there.
You realise that no classes would remove diversity and creativity completely and turn in to a "Imba-Nerf"-Fest?
Most players will use the same build for tanking, DPS and healing. If you do not have the "best" build, you will have a slim chance to join any raids and serious PVP groups.
Besides "achievement-posting" the raid leaders will expect you to have "the build" or you won't be able to join.
After every patch min-maxers will find a new imba build and after a couple of weeks half the players will have the exact same build.
> Endless cycle of nerfs and buffs.
Classes prevent this problem to some degree.
AlexDougherty wrote: »While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.
Im thinking a necromancer, monk, barbarian...
Well not Barbarian, that's not quite right for the Elder Scrolls.
Necromancer has the Elder Scrolls feel, but I doubt they'll ever do that one.
Monk on the other hand would be Fine, we coulod have Unarmed Combat line, Healing line, and maybe a Holy skill line (some damage some warding).
Wyrds or Druids would work well too (tehre are small druidic sects in Oblivion), with a Healing line, a Nature line (root attack maybe, bark skin, and the Like) and maybe a Beast Summoning line (wolves, maybe a Hawk)
Others want a Bard class, not sure what would go into that though.
AssaultLemming wrote: »I would love to see a shape changer class who is able to fill all roles, transform into a bear to tank, a wolf to dps, a tree to heal etc.
lordspyder wrote: »Dekkameron wrote: »I think personally ESO needs zero classes but maybe more skill lines.
Give us more skill lines, NOT more classes. What TES game ever had forced classes anyway? Lol.
Actually I think Skyrim was the only TES game where I didn't have to pick a class. It was always possible to use and level up skills outside of your class, but you got bonuses to skills with in it
SteveCampsOut wrote: »Most players will use the same build for tanking, DPS and healing. If you do not have the "best" build, you will have a slim chance to join any raids and serious PVP groups.
Besides "achievement-posting" the raid leaders will expect you to have "the build" or you won't be able to join.
After every patch min-maxers will find a new imba build and after a couple of weeks half the players will have the exact same build.
When will you people open your eyes and realize that Min/Maxers are not "Most Players"! Not by a long shot. there will always be more casual players than build-a-bots! And casuals will group with other casuals if necessary and they will enjoy group content without the min/max elite nonsense. Of course if group content is too broken by min/maxers whining they need be harder, casuals will find other things to do or other games to play.
Dekkameron wrote: »I think personally ESO needs zero classes but maybe more skill lines.
I agree. No classes from the start, but you can put points in the various skill lines from all classes.
I wonder if this is possible...Remove all 'classes' from the game, automatic refund of all skill/morph and attribute points, and open up all class skill lines from the start.
Imagine the creativity and diversity there.
You realise that no classes would remove diversity and creativity completely and turn in to a "Imba-Nerf"-Fest?
Most players will use the same build for tanking, DPS and healing. If you do not have the "best" build, you will have a slim chance to join any raids and serious PVP groups.
Besides "achievement-posting" the raid leaders will expect you to have "the build" or you won't be able to join.
After every patch min-maxers will find a new imba build and after a couple of weeks half the players will have the exact same build.
> Endless cycle of nerfs and buffs.
Classes prevent this problem to some degree.
What youre saying...isn't that par for the course as it is now? I mean...A raid leader will look at his group and boot the sorc tank in favor of the DK tank. Boot the DK support guy in favor of a templar healer...doesn't this stuff happen now?
While we are talking about imbalance and what not...do people not feel compelled to contract vampirism or warewolf for endgame stuff? Some of the stronger builds seem to center around one of these, or at least have a few abilities from the relevant trees. I don't want to feel compelled to get either if I dont want to...
Spellcrafting dude. Make your own class...
deepseamk20b14_ESO wrote: »More skill trees would be nice. Don't think we need more classes. Though, Perhaps having each current class have a certain extra skill line they can choose. Say once you have mastered all 3 skill lines for your class, you have the option to pick one of two advanced skill lines.
Yes it does. But imagine there where no classes? Many players will have the exact same build for an encounter. Also there would be an armour set or piece considered "the best" for the build and diversity would disappear.
Like I said classes will remove this to some degree. More classes will improve diversity; less classes will not.
While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.
Im thinking a necromancer, monk, barbarian...
Yes it does. But imagine there where no classes? Many players will have the exact same build for an encounter. Also there would be an armour set or piece considered "the best" for the build and diversity would disappear.
Like I said classes will remove this to some degree. More classes will improve diversity; less classes will not.
I saw the opposite in The Secret World. They have a classless system, and probably because of the sheer number of skills they have, there was plenty of diversity. People were/are always playing around with new ideas, and coming up with the counter build to last month's "Flavor of the Month."
I really enjoyed that system, but it takes a lot of upfront work to do it right. The devs would need to be careful and put in some kind of "anti" spell to any group of spells. This way X skill tree has a counter of Y. Of course, Y would have a counter of Z. That's what makes it fun, especially in PVP.
gimpdrb14_ESO wrote: »MAKE YOUR OWN CLASS
I had a post up here awhile ago were i suggested that ZOS takes out the "class names" and let us really make our own class we get to type in the name we choose also when you make a character you get to choose any 3 class skills for your own made up class, also of course when you logged in on your main you would be able to redo your class skills, but once you choose thats it no going back, you would have make a new character and level that to try out new combos.
i also think this would be great for a follow up to spellcrafting once that comes out.
MornaBaine wrote: »Spellcrafting dude. Make your own class...
I SO hope this is exactly what happens. Necromancers who can summon GHOSTS as well as skeletons and various undead, battle mages that wield swords AND cast spells, field medics that can pull off some amazing heals regardless of their class, Druid types that can command nature, beastmasters that can summon packs of wolves or a massive Senche tiger, Dwemer enthusiasts who can craft armor, creatures with various uses, mounts, oh the mind boggles at the possibilities! Rather than MORE classes I want to see classes pretty much done away with as people craft unique characters that are actually viable.
jzak374ub17_ESO wrote: »MornaBaine wrote: »Spellcrafting dude. Make your own class...
I SO hope this is exactly what happens. Necromancers who can summon GHOSTS as well as skeletons and various undead, battle mages that wield swords AND cast spells, field medics that can pull off some amazing heals regardless of their class, Druid types that can command nature, beastmasters that can summon packs of wolves or a massive Senche tiger, Dwemer enthusiasts who can craft armor, creatures with various uses, mounts, oh the mind boggles at the possibilities! Rather than MORE classes I want to see classes pretty much done away with as people craft unique characters that are actually viable.
This is not how spell crafting works.
It would be cool to have all said things, but its impossible. Do you expect these things to magically appear when spell crafting hits? Spell crafting means stealing skills from other classes' skill line trees to form your own class with its own set of skills. So as far as making a new class, basically everything you said is out the window.
While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.
Im thinking a necromancer, monk, barbarian...
Sneak_Thief wrote: »While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.
Im thinking a necromancer, monk, barbarian...
Lets work on fixing the classes we have.. it was also said in an interview very recently they wont be doing any new classes, or have zero intent as of now. But rather more skills first. This was said by the big man himself.
Yes it does. But imagine there where no classes? Many players will have the exact same build for an encounter. Also there would be an armour set or piece considered "the best" for the build and diversity would disappear.
Like I said classes will remove this to some degree. More classes will improve diversity; less classes will not.
I saw the opposite in The Secret World. They have a classless system, and probably because of the sheer number of skills they have, there was plenty of diversity. People were/are always playing around with new ideas, and coming up with the counter build to last month's "Flavor of the Month."
I really enjoyed that system, but it takes a lot of upfront work to do it right. The devs would need to be careful and put in some kind of "anti" spell to any group of spells. This way X skill tree has a counter of Y. Of course, Y would have a counter of Z. That's what makes it fun, especially in PVP.
While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.
Im thinking a necromancer, monk, barbarian...