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Need more classes

  • TheLaw
    TheLaw
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    This is a terrible idea. If you want more diversity, we need spell crafting/champ system, NOT more classes.
    Edited by TheLaw on November 17, 2014 8:26PM
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  • TheLaw
    TheLaw
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    Delete.
    Edited by TheLaw on November 16, 2014 10:24PM
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  • SteveCampsOut
    SteveCampsOut
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    Wizzo91 wrote: »
    Most players will use the same build for tanking, DPS and healing. If you do not have the "best" build, you will have a slim chance to join any raids and serious PVP groups.

    Besides "achievement-posting" the raid leaders will expect you to have "the build" or you won't be able to join.

    After every patch min-maxers will find a new imba build and after a couple of weeks half the players will have the exact same build.

    When will you people open your eyes and realize that Min/Maxers are not "Most Players"! Not by a long shot. there will always be more casual players than build-a-bots! And casuals will group with other casuals if necessary and they will enjoy group content without the min/max elite nonsense. Of course if group content is too broken by min/maxers whining they need be harder, casuals will find other things to do or other games to play.
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  • cesmode
    cesmode
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    Wizzo91 wrote: »
    cesmode wrote: »
    Dekkameron wrote: »
    I think personally ESO needs zero classes but maybe more skill lines.

    I agree. No classes from the start, but you can put points in the various skill lines from all classes.

    I wonder if this is possible...Remove all 'classes' from the game, automatic refund of all skill/morph and attribute points, and open up all class skill lines from the start.

    Imagine the creativity and diversity there.


    You realise that no classes would remove diversity and creativity completely and turn in to a "Imba-Nerf"-Fest?

    Most players will use the same build for tanking, DPS and healing. If you do not have the "best" build, you will have a slim chance to join any raids and serious PVP groups.

    Besides "achievement-posting" the raid leaders will expect you to have "the build" or you won't be able to join.

    After every patch min-maxers will find a new imba build and after a couple of weeks half the players will have the exact same build.

    > Endless cycle of nerfs and buffs.

    Classes prevent this problem to some degree.

    What youre saying...isn't that par for the course as it is now? I mean...A raid leader will look at his group and boot the sorc tank in favor of the DK tank. Boot the DK support guy in favor of a templar healer...doesn't this stuff happen now?

  • cesmode
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    cesmode wrote: »
    While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.

    Im thinking a necromancer, monk, barbarian...

    Well not Barbarian, that's not quite right for the Elder Scrolls.
    Necromancer has the Elder Scrolls feel, but I doubt they'll ever do that one.

    Monk on the other hand would be Fine, we coulod have Unarmed Combat line, Healing line, and maybe a Holy skill line (some damage some warding).

    Wyrds or Druids would work well too (tehre are small druidic sects in Oblivion), with a Healing line, a Nature line (root attack maybe, bark skin, and the Like) and maybe a Beast Summoning line (wolves, maybe a Hawk)

    Others want a Bard class, not sure what would go into that though.

    I like all three...monk/unarmed combat, druid, bard...definitely could get into those. Bard and druid could really open up the possibility for support roles, but there needs to be content that supports and encourages bringing a support to the group instead of pure tank or pure heals.


  • cesmode
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    While we are talking about imbalance and what not...do people not feel compelled to contract vampirism or warewolf for endgame stuff? Some of the stronger builds seem to center around one of these, or at least have a few abilities from the relevant trees. I don't want to feel compelled to get either if I dont want to...
  • Natjur
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    I am waiting for spellcrafting, then we will be classless and my templar will be able to cast Bolt escape, Dragon Fire Scale and Negate Magic
    Edited by Natjur on November 17, 2014 2:40AM
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    More skill trees would be nice. Don't think we need more classes. Though, Perhaps having each current class have a certain extra skill line they can choose. Say once you have mastered all 3 skill lines for your class, you have the option to pick one of two advanced skill lines.
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  • AssaultLemming
    AssaultLemming
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    I wouldn't be opposed to more classes so long as they introduced more skill lines at the same time.

    For instance with the monk class also add a quarterstaff weapon line, (stamina staff, crowd control + dps abilities) with the necromancer add a Lich world line (summoning and survivability), with Bard a Singing line (Aoe + support) druid could have some sort of tree hugger guild with nature abilities.
  • AssaultLemming
    AssaultLemming
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    I would love to see a shape changer class who is able to fill all roles, transform into a bear to tank, a wolf to dps, a tree to heal etc.
  • nerevarine1138
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    I would love to see a shape changer class who is able to fill all roles, transform into a bear to tank, a wolf to dps, a tree to heal etc.

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  • lecarcajou_ESO
    lecarcajou_ESO
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    If this game needs anything, it's more less crashing.
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  • Lord_Kreegan
    Lord_Kreegan
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    lordspyder wrote: »
    Selique wrote: »
    Dekkameron wrote: »
    I think personally ESO needs zero classes but maybe more skill lines.

    Give us more skill lines, NOT more classes. What TES game ever had forced classes anyway? Lol.

    Actually I think Skyrim was the only TES game where I didn't have to pick a class. It was always possible to use and level up skills outside of your class, but you got bonuses to skills with in it

    No... In Morrowind and Oblivion you could choose to be an "adventurer", which was effectively a non-class. You decided which skill lines were emphasized in your "non-class" and those were the ones that received the bonuses to leveling. So, you could call it a class, but it was really a "roll your own" scheme.
  • Wizzo91
    Wizzo91
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    Wizzo91 wrote: »
    Most players will use the same build for tanking, DPS and healing. If you do not have the "best" build, you will have a slim chance to join any raids and serious PVP groups.

    Besides "achievement-posting" the raid leaders will expect you to have "the build" or you won't be able to join.

    After every patch min-maxers will find a new imba build and after a couple of weeks half the players will have the exact same build.

    When will you people open your eyes and realize that Min/Maxers are not "Most Players"! Not by a long shot. there will always be more casual players than build-a-bots! And casuals will group with other casuals if necessary and they will enjoy group content without the min/max elite nonsense. Of course if group content is too broken by min/maxers whining they need be harder, casuals will find other things to do or other games to play.

    I did not say most players are. But many will follow because some people will always have an advantage in this system. At least min maxers are locked into classes and only have access to certain skills.
    cesmode wrote: »
    Wizzo91 wrote: »
    cesmode wrote: »
    Dekkameron wrote: »
    I think personally ESO needs zero classes but maybe more skill lines.

    I agree. No classes from the start, but you can put points in the various skill lines from all classes.

    I wonder if this is possible...Remove all 'classes' from the game, automatic refund of all skill/morph and attribute points, and open up all class skill lines from the start.

    Imagine the creativity and diversity there.


    You realise that no classes would remove diversity and creativity completely and turn in to a "Imba-Nerf"-Fest?

    Most players will use the same build for tanking, DPS and healing. If you do not have the "best" build, you will have a slim chance to join any raids and serious PVP groups.

    Besides "achievement-posting" the raid leaders will expect you to have "the build" or you won't be able to join.

    After every patch min-maxers will find a new imba build and after a couple of weeks half the players will have the exact same build.

    > Endless cycle of nerfs and buffs.

    Classes prevent this problem to some degree.

    What youre saying...isn't that par for the course as it is now? I mean...A raid leader will look at his group and boot the sorc tank in favor of the DK tank. Boot the DK support guy in favor of a templar healer...doesn't this stuff happen now?

    Yes it does. But imagine there where no classes? Many players will have the exact same build for an encounter. Also there would be an armour set or piece considered "the best" for the build and diversity would disappear.

    Like I said classes will remove this to some degree. More classes will improve diversity; less classes will not.
    Edited by Wizzo91 on November 17, 2014 10:25AM
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  • Dekkameron
    Dekkameron
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    cesmode wrote: »
    While we are talking about imbalance and what not...do people not feel compelled to contract vampirism or warewolf for endgame stuff? Some of the stronger builds seem to center around one of these, or at least have a few abilities from the relevant trees. I don't want to feel compelled to get either if I dont want to...

    On my first char i "accidently" contracted vampirism. The character was an Orc stamina build templar and believe me, it was anything but optimal for me hehe.
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  • MornaBaine
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    Ragefist wrote: »
    Spellcrafting dude. Make your own class...

    I SO hope this is exactly what happens. Necromancers who can summon GHOSTS as well as skeletons and various undead, battle mages that wield swords AND cast spells, field medics that can pull off some amazing heals regardless of their class, Druid types that can command nature, beastmasters that can summon packs of wolves or a massive Senche tiger, Dwemer enthusiasts who can craft armor, creatures with various uses, mounts, oh the mind boggles at the possibilities! Rather than MORE classes I want to see classes pretty much done away with as people craft unique characters that are actually viable.
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  • AlexDougherty
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    More skill trees would be nice. Don't think we need more classes. Though, Perhaps having each current class have a certain extra skill line they can choose. Say once you have mastered all 3 skill lines for your class, you have the option to pick one of two advanced skill lines.

    That could work too, but I still feel some new classes would help. But it's a divisive topic, so plenty of people disagree with me.
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  • Kryborn
    Kryborn
    Wizzo91 wrote: »
    Yes it does. But imagine there where no classes? Many players will have the exact same build for an encounter. Also there would be an armour set or piece considered "the best" for the build and diversity would disappear.

    Like I said classes will remove this to some degree. More classes will improve diversity; less classes will not.

    I saw the opposite in The Secret World. They have a classless system, and probably because of the sheer number of skills they have, there was plenty of diversity. People were/are always playing around with new ideas, and coming up with the counter build to last month's "Flavor of the Month."

    I really enjoyed that system, but it takes a lot of upfront work to do it right. The devs would need to be careful and put in some kind of "anti" spell to any group of spells. This way X skill tree has a counter of Y. Of course, Y would have a counter of Z. That's what makes it fun, especially in PVP.

  • Blade_07
    Blade_07
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    cesmode wrote: »
    While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.

    Im thinking a necromancer, monk, barbarian...

    I agree, we need to have another class. But wasn't they suppose to introduce a bard class?

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  • DarkAedin
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    the thing that worries me about new classes is the 8 character cap.

    so any of us who have enough playtime to get most or all of those slots up to above VR lvls are going to have a hard choice to delete one or two for new classes.
    having more skill lines and abolishing classes wouldnt nerf players with a lot of time on their hands and devotion to alts.
  • gimpdrb14_ESO
    gimpdrb14_ESO
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    MAKE YOUR OWN CLASS
    I had a post up here awhile ago were i suggested that ZOS takes out the "class names" and let us really make our own class we get to type in the name we choose also when you make a character you get to choose any 3 class skills for your own made up class, also of course when you logged in on your main you would be able to redo your class skills, but once you choose thats it no going back, you would have make a new character and level that to try out new combos.
    i also think this would be great for a follow up to spellcrafting once that comes out.
  • Wizzo91
    Wizzo91
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    Kryborn wrote: »
    Wizzo91 wrote: »
    Yes it does. But imagine there where no classes? Many players will have the exact same build for an encounter. Also there would be an armour set or piece considered "the best" for the build and diversity would disappear.

    Like I said classes will remove this to some degree. More classes will improve diversity; less classes will not.

    I saw the opposite in The Secret World. They have a classless system, and probably because of the sheer number of skills they have, there was plenty of diversity. People were/are always playing around with new ideas, and coming up with the counter build to last month's "Flavor of the Month."

    I really enjoyed that system, but it takes a lot of upfront work to do it right. The devs would need to be careful and put in some kind of "anti" spell to any group of spells. This way X skill tree has a counter of Y. Of course, Y would have a counter of Z. That's what makes it fun, especially in PVP.

    This system may work for other games. I am talking about eso at its current state.

    MAKE YOUR OWN CLASS
    I had a post up here awhile ago were i suggested that ZOS takes out the "class names" and let us really make our own class we get to type in the name we choose also when you make a character you get to choose any 3 class skills for your own made up class, also of course when you logged in on your main you would be able to redo your class skills, but once you choose thats it no going back, you would have make a new character and level that to try out new combos.
    i also think this would be great for a follow up to spellcrafting once that comes out.

    This will never be implemented anyways - way too late. It does not make a lot of sense to discuss, actually.
    Edited by Wizzo91 on November 17, 2014 2:19PM
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  • jzak374ub17_ESO
    MornaBaine wrote: »
    Ragefist wrote: »
    Spellcrafting dude. Make your own class...

    I SO hope this is exactly what happens. Necromancers who can summon GHOSTS as well as skeletons and various undead, battle mages that wield swords AND cast spells, field medics that can pull off some amazing heals regardless of their class, Druid types that can command nature, beastmasters that can summon packs of wolves or a massive Senche tiger, Dwemer enthusiasts who can craft armor, creatures with various uses, mounts, oh the mind boggles at the possibilities! Rather than MORE classes I want to see classes pretty much done away with as people craft unique characters that are actually viable.

    This is not how spell crafting works.

    It would be cool to have all said things, but its impossible. Do you expect these things to magically appear when spell crafting hits? Spell crafting means stealing skills from other classes' skill line trees to form your own class with its own set of skills. So as far as making a new class, basically everything you said is out the window.
  • Varicite
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    MornaBaine wrote: »
    Ragefist wrote: »
    Spellcrafting dude. Make your own class...

    I SO hope this is exactly what happens. Necromancers who can summon GHOSTS as well as skeletons and various undead, battle mages that wield swords AND cast spells, field medics that can pull off some amazing heals regardless of their class, Druid types that can command nature, beastmasters that can summon packs of wolves or a massive Senche tiger, Dwemer enthusiasts who can craft armor, creatures with various uses, mounts, oh the mind boggles at the possibilities! Rather than MORE classes I want to see classes pretty much done away with as people craft unique characters that are actually viable.

    This is not how spell crafting works.

    It would be cool to have all said things, but its impossible. Do you expect these things to magically appear when spell crafting hits? Spell crafting means stealing skills from other classes' skill line trees to form your own class with its own set of skills. So as far as making a new class, basically everything you said is out the window.

    Except that they specifically used the example of being able to summon things like a Fire Atronach or a wolf.

    Spellcrafting obviously isn't going to give everyone everything they can imagine, but it does actually sound quite diverse and robust enough that people will be able to make a lot of cool new "classes".

    I'm especially interested in making an actual fireball for my DK to cast, giving myself a magicka -> stamina restore, or making a build centered around using ice-type spells.

    All of those are examples given directly by the devs.
  • Sneak_Thief
    Sneak_Thief
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    cesmode wrote: »
    While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.

    Im thinking a necromancer, monk, barbarian...

    Lets work on fixing the classes we have.. it was also said in an interview very recently they wont be doing any new classes, or have zero intent as of now. But rather more skills first. This was said by the big man himself.
  • AlexDougherty
    AlexDougherty
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    cesmode wrote: »
    While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.

    Im thinking a necromancer, monk, barbarian...

    Lets work on fixing the classes we have.. it was also said in an interview very recently they wont be doing any new classes, or have zero intent as of now. But rather more skills first. This was said by the big man himself.

    Yeah, fixing the current casses should always be the main focus, but we can dream about playing a monk or a wyrd.
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  • Lord_Kreegan
    Lord_Kreegan
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    Kryborn wrote: »
    Wizzo91 wrote: »
    Yes it does. But imagine there where no classes? Many players will have the exact same build for an encounter. Also there would be an armour set or piece considered "the best" for the build and diversity would disappear.

    Like I said classes will remove this to some degree. More classes will improve diversity; less classes will not.

    I saw the opposite in The Secret World. They have a classless system, and probably because of the sheer number of skills they have, there was plenty of diversity. People were/are always playing around with new ideas, and coming up with the counter build to last month's "Flavor of the Month."

    I really enjoyed that system, but it takes a lot of upfront work to do it right. The devs would need to be careful and put in some kind of "anti" spell to any group of spells. This way X skill tree has a counter of Y. Of course, Y would have a counter of Z. That's what makes it fun, especially in PVP.

    Not really a classless system; characters' skills in The Secret World are tied to weapon selection... it's almost like the startup area after character creation for ESO. The problem after getting your initial weapon is that any subsequent changes to character skills are dependent on the drops you get from mobs... You want to wield a sword, but that wasn't your original weapon? Well, one has to drop for you... and, naturally, it won't...

    Personally, I found the skills sets for the various weapons to be quite inadequate, especially if you were trying to build a healer character.
  • diabeticDemon18
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    cesmode wrote: »
    While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.

    Im thinking a necromancer, monk, barbarian...

    What if... there are still classes... but instead of defining what skills you can use... it gives you a "cookie-cutter" set of equipment at the beginning for that class... you can still use other weapons after you leave the tutorial, but you have to wait until then... also, you can use skills from all skill lines, but the skills from your own skill line are stronger and more fluent... does this sound good? Or am I being dumb?
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