After playing through the new werewolf, I personally think the changes added are great and make playing it a lot of fun and are giving it a lot more depth. That said, I think vampires also need an overhaul, to add more depth to play (I do not think bat swarm spam could be considered "depth" ), make it more fun and to bring it onto par with the werewolf which now has 6 skillpoints extra (3 skills and 3 morphs). Making some lore-friendly changes and adding in popular player requests as well as adding some depth to play would be welcome at this point with this neglected and often-nerfed skill line.
Some suggestions of skills that could be added which I though about, but which gladly can be expanded upon, are the following:
-Vampiric Charm
When slotted, it changes your appearance to your pre-vampire form. When used, it hides you from evil hunter for 3 seconds
Morph 1 - grants you 25% resistance to fighter's guild damage also for 3 seconds
Morph 2 - allows you to make a hostile, non-elite humanoid npc fight for you for 30 seconds (like a pet)
-Vampire Ancient (Passive)
1st point invested - increases the duration of stage 1 -3 by 50%
2nd point invested - increases the duration of stage 1 -3 by an additional 50%
-Vampiric Slam (Stamina-based ability example)
Knocks enemy back several meters and does
X amount of damage
Morph 1: also stuns opponent for
y seconds
Morph 2: Also restore
z amount of mana
The first two abilities I think will be popular with players, and the third one is just an example of a stamina-based ability (similar to the mana-based ability of the werewolf)
Please feel free to comment on these suggestions and add your own ideas. If it was not for popular player demand I think we would still be sitting with the old, buggy werewolf