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Need more classes

cesmode
cesmode
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While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.

Im thinking a necromancer, monk, barbarian...
  • PSLAnimal
    PSLAnimal
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    I'm holding out for the Librarian class.
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  • k9mouse
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    Naw, Let ZOS re-balance the ESO 1st when the Champion System comes out before adding more confusion to the fire.
  • The_Sadist
    The_Sadist
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    There are several threads about this sort of topic, I recommend you use the search feature and have a read.. there are some good suggestions scattered about.
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  • cesmode
    cesmode
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    k9mouse wrote: »
    Naw, Let ZOS re-balance the ESO 1st when the Champion System comes out before adding more confusion to the fire.

    Normally Id agree. And maybe thats what is needed because from what im hearing and seeing...DK= tank, templar = heals..rest = dps. Very boring and stale in a game and IP that should promote diversity and creativity...especially with all of the skills available.

    IMO, they shouldn't have created a tanky skill line for the DK and a healy skill line for templar...scatter a few of those abilities in the other lines and create a different third line for each.
  • Ragefist
    Ragefist
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    Spellcrafting dude. Make your own class...
  • TheBull
    TheBull
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    We certainly do. In a interview Matt had said they have plans to add a a lot more skills and skill lines. Most of the population isn't at that point, but some of us can assure you they will reach it too.
    Edited by TheBull on November 16, 2014 12:51AM
  • cesmode
    cesmode
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    Ragefist wrote: »
    Spellcrafting dude. Make your own class...

    Thats sort of what many were sold on before release...yet people are pigeonholed into specific roles in relation to which class they initially chose. Would you take a sorc healer over a templar healer?

    Maybe spellcrafting will fix this. If there are enough spells to craft to fill out an action bar for a role.
  • Dekkameron
    Dekkameron
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    I think personally ESO needs zero classes but maybe more skill lines.
    - Veteran Combat Librarian -
  • cesmode
    cesmode
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    Dekkameron wrote: »
    I think personally ESO needs zero classes but maybe more skill lines.

    I agree. No classes from the start, but you can put points in the various skill lines from all classes.

    I wonder if this is possible...Remove all 'classes' from the game, automatic refund of all skill/morph and attribute points, and open up all class skill lines from the start.

    Imagine the creativity and diversity there.


    Edited by cesmode on November 16, 2014 1:34AM
  • Louis
    Louis
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    Dekkameron wrote: »
    I think personally ESO needs zero classes but maybe more skill lines.

    this can we have this stickied?
    alot of people look at this signature, i guess youre one of them.
  • Anvos
    Anvos
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    More skill lines you can unlock: Yes
    New Classes: No
  • Blackangell
    Blackangell
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    As much as I would love a Necromancy class (or probably just a skill line), in reality what I would most like is that they fix the lag, random framerate drops and multitude of broken class skills currently in the game (e.g. Shadowcloak *sigh*) before adding even more new (and probably broken) stuff.
  • Zorrashi
    Zorrashi
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    No more classes.
    But more skill lines? Yes. More morphs? Yes.

    But first and foremost should be balance, steady flow of content and fixes.
  • Spottswoode
    Spottswoode
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    Pending the Champion system and spellcrafting, I think there should be at least two more classes added: an ice based class and a stamina based class. There are no frost damage abilities aside from destro staff and a stamina based class would fit the template for all non magicka users.

    However, as stated above, we really should see those two things before we even begin to think of more classes. Plus things need to be a lot more polished before adding more classes. Perhaps when we start talking expansions a year or two from now we can think of adding more classes. I don't really see any harm in the discussion though, guys.
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  • SharranAes
    SharranAes
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    Why this game even has classes is beyond me...
    All for the no class concept (Which, initially when I heard about ESO, is what I hoped for - And still have a sliver of hope for)
  • Shunravi
    Shunravi
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    Why this game even has classes is beyond me...
    All for the no class concept (Which, initially when I heard about ESO, is what I hoped for - And still have a sliver of hope for)

    Agreed.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Wolfshead
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    cesmode wrote: »
    Ragefist wrote: »
    Spellcrafting dude. Make your own class...

    Thats sort of what many were sold on before release...yet people are pigeonholed into specific roles in relation to which class they initially chose. Would you take a sorc healer over a templar healer?

    Maybe spellcrafting will fix this. If there are enough spells to craft to fill out an action bar for a role.

    speak for yourself me and my gf are not follow that rule you are talk we both have dps class but we are play more like tank and healer with them and we have fun so that you say : "yet people are pigeonholed into specific roles in relation to which class they initially chose" is not true i have even Sorcerer dress in plate armor with shield and 1 hand and even use 2 hand sword so i don't know where get idea that everyone is follow initially chose.
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  • cesmode
    cesmode
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    Wolfshead wrote: »
    cesmode wrote: »
    Ragefist wrote: »
    Spellcrafting dude. Make your own class...

    Thats sort of what many were sold on before release...yet people are pigeonholed into specific roles in relation to which class they initially chose. Would you take a sorc healer over a templar healer?

    Maybe spellcrafting will fix this. If there are enough spells to craft to fill out an action bar for a role.

    speak for yourself me and my gf are not follow that rule you are talk we both have dps class but we are play more like tank and healer with them and we have fun so that you say : "yet people are pigeonholed into specific roles in relation to which class they initially chose" is not true i have even Sorcerer dress in plate armor with shield and 1 hand and even use 2 hand sword so i don't know where get idea that everyone is follow initially chose.

    And you clear veteran dungeons this way?
  • nerevarine1138
    nerevarine1138
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    cesmode wrote: »
    Wolfshead wrote: »
    cesmode wrote: »
    Ragefist wrote: »
    Spellcrafting dude. Make your own class...

    Thats sort of what many were sold on before release...yet people are pigeonholed into specific roles in relation to which class they initially chose. Would you take a sorc healer over a templar healer?

    Maybe spellcrafting will fix this. If there are enough spells to craft to fill out an action bar for a role.

    speak for yourself me and my gf are not follow that rule you are talk we both have dps class but we are play more like tank and healer with them and we have fun so that you say : "yet people are pigeonholed into specific roles in relation to which class they initially chose" is not true i have even Sorcerer dress in plate armor with shield and 1 hand and even use 2 hand sword so i don't know where get idea that everyone is follow initially chose.

    And you clear veteran dungeons this way?

    I regularly clear veteran dungeons with a friend who's a sorcerer tank. Sometimes I even provide heals on my Nightblade.
    No one dies.
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  • cesmode
    cesmode
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    cesmode wrote: »
    Wolfshead wrote: »
    cesmode wrote: »
    Ragefist wrote: »
    Spellcrafting dude. Make your own class...

    Thats sort of what many were sold on before release...yet people are pigeonholed into specific roles in relation to which class they initially chose. Would you take a sorc healer over a templar healer?

    Maybe spellcrafting will fix this. If there are enough spells to craft to fill out an action bar for a role.

    speak for yourself me and my gf are not follow that rule you are talk we both have dps class but we are play more like tank and healer with them and we have fun so that you say : "yet people are pigeonholed into specific roles in relation to which class they initially chose" is not true i have even Sorcerer dress in plate armor with shield and 1 hand and even use 2 hand sword so i don't know where get idea that everyone is follow initially chose.

    And you clear veteran dungeons this way?

    I regularly clear veteran dungeons with a friend who's a sorcerer tank. Sometimes I even provide heals on my Nightblade.
    No one dies.

    and trials?
  • hutchinsonhatch
    hutchinsonhatch
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    Oh my god, not that a non cookie-cuuter group proves a point here...

  • Gidorick
    Gidorick
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    cesmode wrote: »
    I agree. No classes from the start, but you can put points in the various skill lines from all classes.

    I wonder if this is possible...Remove all 'classes' from the game, automatic refund of all skill/morph and attribute points, and open up all class skill lines from the start.

    Imagine the creativity and diversity there.

    Uhm... YES. This. This. 1000 times THIS
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  • Selique
    Selique
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    Dekkameron wrote: »
    I think personally ESO needs zero classes but maybe more skill lines.

    Give us more skill lines, NOT more classes. What TES game ever had forced classes anyway? Lol.
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  • lordspyder
    lordspyder
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    Selique wrote: »
    Dekkameron wrote: »
    I think personally ESO needs zero classes but maybe more skill lines.

    Give us more skill lines, NOT more classes. What TES game ever had forced classes anyway? Lol.

    Actually I think Skyrim was the only TES game where I didn't have to pick a class. It was always possible to use and level up skills outside of your class, but you got bonuses to skills with in it
  • tzeraphb16_ESO
    Either more classes or more solo content. Will not pay for a game that is just for group / PvP players.
  • cesmode
    cesmode
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    Either more classes or more solo content. Will not pay for a game that is just for group / PvP players.

    I definitely hear you...I am more of a solo player myself and lately with recent MMOs, Ive been playing more for story than rushing to max level. But I also would like solo DIFFICULT content in which I can progress through. Hell, a solo "raid" type of deal would be great...5-10 bosses with varying mechanics that actually require skill and creativity to complete. The entire instance might take a few hours, with various check points to save at. Still waiting for this in a game...

    In any case, no MMO is without group content, so I still enjoy that for sure.
  • Wizzo91
    Wizzo91
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    cesmode wrote: »
    Dekkameron wrote: »
    I think personally ESO needs zero classes but maybe more skill lines.

    I agree. No classes from the start, but you can put points in the various skill lines from all classes.

    I wonder if this is possible...Remove all 'classes' from the game, automatic refund of all skill/morph and attribute points, and open up all class skill lines from the start.

    Imagine the creativity and diversity there.


    You realise that no classes would remove diversity and creativity completely and turn in to a "Imba-Nerf"-Fest?

    Most players will use the same build for tanking, DPS and healing. If you do not have the "best" build, you will have a slim chance to join any raids and serious PVP groups.

    Besides "achievement-posting" the raid leaders will expect you to have "the build" or you won't be able to join.

    After every patch min-maxers will find a new imba build and after a couple of weeks half the players will have the exact same build.

    > Endless cycle of nerfs and buffs.

    Classes prevent this problem to some degree.
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    Wizzo - Stamina DK - 50 - DC
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    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

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  • AlexDougherty
    AlexDougherty
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    cesmode wrote: »
    While gameplay can be diverse in the game, hopefully sooner rather than later we have some more classes and maybe a new weapon type.

    Im thinking a necromancer, monk, barbarian...

    Well not Barbarian, that's not quite right for the Elder Scrolls.
    Necromancer has the Elder Scrolls feel, but I doubt they'll ever do that one.

    Monk on the other hand would be Fine, we coulod have Unarmed Combat line, Healing line, and maybe a Holy skill line (some damage some warding).

    Wyrds or Druids would work well too (tehre are small druidic sects in Oblivion), with a Healing line, a Nature line (root attack maybe, bark skin, and the Like) and maybe a Beast Summoning line (wolves, maybe a Hawk)

    Others want a Bard class, not sure what would go into that though.
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  • Varicite
    Varicite
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    Gonna need more character slots if we add more classes.

    W/ that said, add them as skill lines please, not actual classes. Let us mix and match the abilities ourselves.
  • AlexDougherty
    AlexDougherty
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    Varicite wrote: »
    Gonna need more character slots if we add more classes.

    W/ that said, add them as skill lines please, not actual classes. Let us mix and match the abilities ourselves.

    Classes have a feel of their own, each one feels and plays differently.

    Which is why I'm for new classes.

    That said I'm not against new skill lines open to all classes either.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
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