grimsfield wrote: »Considering that there is no aoe taunt, taunt is broken, and people are frequently swarmed by mobs, changing the block area would be a very very foolish idea.
It makes no difference if I hit someone from the back or front. Explain to me why it should matter if blocking is unidirectional since there is no collision for players in this game? To make it meaningful they would have to have some way to prevent people from stacking behind someone. Otherwise you're just crippling the blocker for no reason. I suspect that's the reason they made blocking 360° in the first place.deepseamk20b14_ESO wrote: »The point would be that the game is centered around aiming, not tab targeting facing whatever direction you want and spamming a skill. The positional advantage is pretty clear actually. Think about the dude who just walks into a group of people holding block and spamming AoE? Should that guy really be able to block 10 people when 9 of them are behind him? That's not skill, it's broken game mechanics. I don't do it as good as a DK, but even as an NB I can just walk in sap essence, and hold block. That's kind of dumb. It would be much cooler to have to actually move around more and face different directions when seeing what enemy skills are incoming. or back into a wall, sure you'd block the people in front of you but you would be stuck. It creates more strategy and more complex/skilled game play.
I'd love for directions mechanics to be in game:
Players take -10% damage from frontal attacks because of combat awareness, but take an additional 20% damage if they're flanked.
Attacks made at the shield hand have a chance to be auto blocked.
Blocking is directional in a cone.
Dagger attacks deal bonus damage to the back of their target.
Head shots deal more damage, as well as melee attacks that hit the heads hitbox.
I even wish ZOS was capable of making pvp have full collision detection without having lag.
But since none of that extra stuff will happen, making a change that only penalizes a player for blocking is a bad direction - imo.
AshySamurai wrote: »It's impossible to those players, who play in 1st person view. Just try to look in another direction in 1st person view and then toggle to 3rd person view. You'll see that charater stands as before.
grimsfield wrote: »Considering that there is no aoe taunt, taunt is broken, and people are frequently swarmed by mobs, changing the block area would be a very very foolish idea.
AlexDougherty wrote: »Considering the game doesn't know exactly where you are, which we know because we get damage even when we move out of red circles/cone/paths, I can't support any reduction in the range they defend.
Get the game to track us first, before you start asking for directional blocking. Otherwise the game will just start killing us no matter how we block.
Edit~ I will keep making this comment, no matter how many new polls come up. If they make blocking directional before they start tracking us properly, the game WILL become unplayable.
Too much lag for direction mechanics.