Fix this already.
Lag is out of control. Even with smaller skirmishes it now is becoming a problem. Also, it is clearly becoming a tactic for certain alliances. When your keep is about to be taken, ball up, spam away, no damage, attackers can't seige, flags won't turn, etc. This simply allows more time for reinforcements to show up and then the keep can't be taken. We gave up on taking several keeps last night because of the lag ball issue.
Zos, I remind you of what your website states.......which is sadly far from the truth. Please change hundreds to a couple dozen.
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