The fact is that scales make ranged attacks useless, except for resto staff, bombard, and some other ranged cone maybe.
Force shock should not be reflected cause it's a beam/ray and not a projectile.
A projectile is something at solid state, what is not a beam/ray.
Brasseurfb16_ESO wrote: »The fact is that scales make ranged attacks useless, except for resto staff, bombard, and some other ranged cone maybe.
Force shock should not be reflected cause it's a beam/ray and not a projectile.
A projectile is something at solid state, what is not a beam/ray.
I disagree with your oppinion, it should be reflected. While it definitly doesn't look like a projectile, Force Shock is probably one of the most dangerous tool for a destro staff user. Getting one of the most damaging ranged single target abilities, with triple tap, three elemental effects and an interupt while instant is not something to take lightly and leave unchecked.
You can't interupt that power, blocking it devours trough your stamina and dodging it won't save you either if you want to win the fight. Not to mention, that power has a very low cost, so you can pretty much spam it.
Reflects are one of the few viable counters against that power and it should stay this way. On the other hand, the DK reflect could use more counters, because going melee against a DK isn't always a solution and the game could use more offensive dispelling abilities to offset some self buffs and shielding effects.
AsweetRoll wrote: »Great, another reflect thread. To clear things up
•Anything that flies through the air is a projectile. If it does not fly through the air, it is not a projectile.
•Also I believe only one of the tri attacks from crushing shock is reflected but I could be wrong, I know it used to be this way.
This is the DKs defense spell, every class has it and every class needs it.
DK= Reflect and Cinder
Templar= blazing shield, blinding flashes
NB= shadow image, sap essence
Sorc= Streak, negate
It's all about using the right spec and playing well. The people I see most whine about reflect are sorcs which only have one projectile ability and if they play smart they shouldn't have a problem with DK. Templar has 2 projectiles back can use theor single target reflect which will reflect it back at DK and NB has cripple and funnel health which they also have to use wisely. People whining about the skill on the thread need to l2P.
again, another person NOT getting it....crushing shock is NOT a freaking projectile.......yet it STILL reflects all three... how do I know?! Because it says reflectedx3 when it gets reflected. Yes sorcs have streak, but that got f-ed over because people were complaining.
People complaining about a skill that shuts down spells and skills it SHOULDNT automatically get ridiculed lol I hope HOPE they do to GDB and RS exactly like they did to BE. You spam it you pay more magicka. Would be awesome to see thatthe tears would be amazing. Maybe then not everyone would be playing a DK S&B in pvp lol
Wreuntzylla wrote: »I think the nerf calls will eventually win out because those who are casual about PvP list it pretty high on the no-fun scale. It is going to cause all sorts of other issues, though. Our sorcs don't deal near the burst they could if they did not have to worry about scales being cast after their burst is in the air but not at the target yet.
TequilaFire wrote: »"A projectile is any object that once projected or dropped continues in motion by its own inertia and is influenced only by the downward force of gravity. By definition, a projectile has a single force that acts upon it - the force of gravity."
Quote source is www.physicsclassroom.com.
Now the only debate is magical energy an "object" and is it affected by gravity?
Rune_Relic wrote: »
Brasseurfb16_ESO wrote: »The fact is that scales make ranged attacks useless, except for resto staff, bombard, and some other ranged cone maybe.
Force shock should not be reflected cause it's a beam/ray and not a projectile.
A projectile is something at solid state, what is not a beam/ray.
I disagree with your oppinion, it should be reflected. While it definitly doesn't look like a projectile, Force Shock is probably one of the most dangerous tool for a destro staff user. Getting one of the most damaging ranged single target abilities, with triple tap, three elemental effects and an interupt while instant is not something to take lightly and leave unchecked.
You can't interupt that power, blocking it devours trough your stamina and dodging it won't save you either if you want to win the fight. Not to mention, that power has a very low cost, so you can pretty much spam it.
Reflects are one of the few viable counters against that power and it should stay this way. On the other hand, the DK reflect could use more counters, because going melee against a DK isn't always a solution and the game could use more offensive dispelling abilities to offset some self buffs and shielding effects.
So what you are saying is that since 90% of ALL players in pvp are Flappy bird DK's, you feel crushing shock should not be able to bypass RS even though CS is NOT a projectile? So a sorc who literally has that one move to be able to do anything with when it comes to fighting a DK, should not be able to spam it on them EVEN THOUGH the DK is going to spammy mc flappy bird over and over and over and over and over and over and over and over and if you DO somehow manage to get him down to low health, he will press 1 button and use GDB then go back to damn near full health only to start mc flappy bird mode again? Somehow THAT is ok? I seriously fail to see the logic in people defending crushing shock being reflected.
I do not want a nerf to RS, but CS SHOULD NOT be reflected based on the fact that it is a BEAM not a projectile. Just be thankful GDB and RS have not had done to them what BE had done to it when all the DK cried because Sorcs could get away. DK's have god mode activate with GDB and RS spammy mc spam spams yet NO ONE is asking for nerfs on those :P
you negate RS with 1h+S or 2h. You refuse to do this, so you personally don't negate RS.
My suggestion is wait until 1.6 where they are revamping all the skills and doing a major over haul of them. See where it goes. Maybe that is why they are ever so quiet. Maybe they have something up their sleeves. Who knows
Brasseurfb16_ESO wrote: »The fact is that scales make ranged attacks useless, except for resto staff, bombard, and some other ranged cone maybe.
Force shock should not be reflected cause it's a beam/ray and not a projectile.
A projectile is something at solid state, what is not a beam/ray.
I disagree with your oppinion, it should be reflected. While it definitly doesn't look like a projectile, Force Shock is probably one of the most dangerous tool for a destro staff user. Getting one of the most damaging ranged single target abilities, with triple tap, three elemental effects and an interupt while instant is not something to take lightly and leave unchecked.
You can't interupt that power, blocking it devours trough your stamina and dodging it won't save you either if you want to win the fight. Not to mention, that power has a very low cost, so you can pretty much spam it.
Reflects are one of the few viable counters against that power and it should stay this way. On the other hand, the DK reflect could use more counters, because going melee against a DK isn't always a solution and the game could use more offensive dispelling abilities to offset some self buffs and shielding effects.