Grinding is an alternative if you really don't want to do quests. What's the problem?
If the Spell Scar mobs somehow get altered so you can't gain XP way faster there than is intended, you can still grind. It just won't be as fast (nor should it be).
Instead, if you like to PvP, why not ask them to increase the XP gains in Cyrodiil? You know, so you can level at an equal rate to grinding or questing while doing something you actually consider fun. Just a thought.
Grinding is an alternative if you really don't want to do quests. What's the problem?
If the Spell Scar mobs somehow get altered so you can't gain XP way faster there than is intended, you can still grind. It just won't be as fast (nor should it be).
Instead, if you like to PvP, why not ask them to increase the XP gains in Cyrodiil? You know, so you can level at an equal rate to grinding or questing while doing something you actually consider fun. Just a thought.
The problem is that grinding allows people to get more points in the future Champion System than those who actually play the game, therefore it must be limited to be equally to questing, exploring or pvp.
Is this so hard to understand?
You guys need to realize that this isn't Skyrim where cheating, exploiting etc. was fine. This is an MMO and everything that you do has an effect on others and it cant be that a Grinder gains an unfair advantage over the rest.
How is PVP supposed to look in future? Grinders with Champion level 100 vs. non Grinders with 10? Do you think that's fun?
Grinding is an alternative if you really don't want to do quests. What's the problem?
If the Spell Scar mobs somehow get altered so you can't gain XP way faster there than is intended, you can still grind. It just won't be as fast (nor should it be).
Instead, if you like to PvP, why not ask them to increase the XP gains in Cyrodiil? You know, so you can level at an equal rate to grinding or questing while doing something you actually consider fun. Just a thought.
yeah this one I don't get either. Allow players who love to PvP the ability to quickly level from 10 to VR14 through PvP only.
Let us play how we want
Level by grind, PvP, questing solo or group, etc.
I hav eover 20 RL friends that stopped playing this game, everyone month they ask me if its worth coming back, I tell them yes, and the first thing they ask me is:
"Do i still have to do those Caldwell Quests to get achievements, XP, etc" when i tell them its still in the game, they respond with "nah not interested"
@lordrichter the $50 was just an example...if they would just leave the 1 or 2 grinding spots alone we wouldn't even have to think about this.
This shows me Zenimax just don't get it, they are so far out of touch with this community its laughable.
Caldwells and trying to force it is a mistake, Check the ego at the door, remove the restrictive barriers to viable alternative forms of leveling, and move on....its not the end of the world, people don't like it, I don't like ketchup on my eggs, does that mean the cook is going to get his feelings hurt? or get mad? come on now.
lordrichter wrote: »
I hardly call this "out of touch" with your community. I think they are very much "in touch" and simply don't agree with you. That is a huge difference.
lordrichter wrote: »The one point that we seem to agree on, and I do want to point this out so that it does not get lost, is that Cadwell needs to take his pot and get lost. We differ on the details regarding why, which is fine.
I hav eover 20 RL friends that stopped playing this game, everyone month they ask me if its worth coming back, I tell them yes, and the first thing they ask me is:
"Do i still have to do those Caldwell Quests to get achievements, XP, etc" when i tell them its still in the game, they respond with "nah not interested"
Sorry, but your friends are a bit silly. That is the equivalent of someone asking "Does the game have PvP?" and then deciding not to play the game because it does, even though it has way more PvE content than PvP.
Nobody is forcing you to get the the Silver and Gold zones.
I will do it for all my toons because I enjoy running around killing VR mobs/bosses, but I could just as well spend my time doing other stuff if that wasn't my cup of tea.
Edit: Fixed quote tags
I hav eover 20 RL friends that stopped playing this game, everyone month they ask me if its worth coming back, I tell them yes, and the first thing they ask me is:
"Do i still have to do those Caldwell Quests to get achievements, XP, etc" when i tell them its still in the game, they respond with "nah not interested"
Sorry, but your friends are a bit silly. That is the equivalent of someone asking "Does the game have PvP?" and then deciding not to play the game because it does, even though it has way more PvE content than PvP.
Nobody is forcing you to get the the Silver and Gold zones.
I will do it for all my toons because I enjoy running around killing VR mobs/bosses, but I could just as well spend my time doing other stuff if that wasn't my cup of tea.
Edit: Fixed quote tags
Why is it silly? There are achievements, dyes, skill points, and sky shards that are locked away from them because they don't want to quest grind. They already did all the 1-50 quests in 6 zones, they don't want to do anymore, they have had enough quests, but a whole bunch of skill points, achievements, and dyes are locked behind those zones....they have a legitimate gripe about it.
So they are already burned out on quests, but if they want all those skyshards, skillpoints, and dyes, they gotta....go through Caldwells Silver and Gold...
How would you feel if they locked out an entire skill line from you unless you done something you didn't like? I bet you wouldn't be happy about that, well thats how they feel. They have a legit gripe.
try to see it from their point of view too, its unfair to lock away game content and skillpoints behind something someone doesn't want to do.
"WE ALL LOSE UNDER THIS CURRENT XP NERF"
The way I see it, the only people who lose are the Craglorn grinders and NBs who skipped tons of mobs to complete quests quickly. Everyone else should be getting approximately the same xp, the losses are made up by xp from killing normal mobs.
ers101284b14_ESO wrote: »With the implementation of the Champion System since everyone is going back to level 50 at some point then it should make both Silver and Gold be at level 50 also meaning hopefully it should make it optional but not forced.
I must say that I don't understand why (most) people don't like Caldwell's Silver and Gold (I have seen a few good reasons). I was disappointed when I hit 50 and defeated Molag Bal, thinking the game was over. They essentially made the game 3 times longer.
FYI you don't have to do Caldwell's Gold and Silver to get the skyshards, just go get the skyshards and ignore the quests.
If you bought a game and they also sent you 2 expansions for no extra fee, would you say, "Dangit, they sent me 2 expansions free of charge now I have to play them!!" ?
I think it was a wonderful way to extend the content for most people. And for those that don't want to there are other ways to reach V14.
You're basically saying the level cap is too high. A very unusual thing for an MMO, where the main problem is keeping people occupied end game.
I think what there intention is, is more or less to equailze the different types of leveling in the game. With 1.5 they in essance gave normal mobs 4x the exp they use to ( all mobs seem to give 400 some exp if you are at their level, and as vr1 use to be close to 1 mill exp needed and 100 exp per mob that is 4 times higher, and vr 10 needed close to 4 mill exp and got 400 xp per normal mob that is 4 times less exp needed to level). They also made it so a player is worth about 1.2k (if killed solo in pvp) and a bounty quest is worth 11k ish ( simliar to a "very hard quest"). The areas that really got hit with a nerf was questing (might be due to the bug) and elite monsters in craglorn ( which were giving close to 100 x normal mob exp before). If they stuck with those values that could of lead to everyone feeling they HAD to grind in craglorn. But if they can fix some of the balances it might lead to more of a balance (but slower if you wanted to craglorn grind) leveling experience where you could play any way you want to and get similar exp (pvp will always be lower due to how hard it is to balance >.> players kill vs mobs kills).
This is all in prep for the champion system, the concern players had when first announce was that their would be grind spots, and it would turn into a "grind to max CP" instead of just having it be something you obtained as you played ( complaint from some pvp threads I saw a while back),
I think what there intention is, is more or less to equailze the different types of leveling in the game. With 1.5 they in essance gave normal mobs 4x the exp they use to ( all mobs seem to give 400 some exp if you are at their level, and as vr1 use to be close to 1 mill exp needed and 100 exp per mob that is 4 times higher, and vr 10 needed close to 4 mill exp and got 400 xp per normal mob that is 4 times less exp needed to level). They also made it so a player is worth about 1.2k (if killed solo in pvp) and a bounty quest is worth 11k ish ( simliar to a "very hard quest"). The areas that really got hit with a nerf was questing (might be due to the bug) and elite monsters in craglorn ( which were giving close to 100 x normal mob exp before). If they stuck with those values that could of lead to everyone feeling they HAD to grind in craglorn. But if they can fix some of the balances it might lead to more of a balance (but slower if you wanted to craglorn grind) leveling experience where you could play any way you want to and get similar exp (pvp will always be lower due to how hard it is to balance >.> players kill vs mobs kills).
This is all in prep for the champion system, the concern players had when first announce was that their would be grind spots, and it would turn into a "grind to max CP" instead of just having it be something you obtained as you played ( complaint from some pvp threads I saw a while back),
Again, the issue is that even upon fully completing Gold/Silver and the Cyrodiil quests, you are forced to group simply to hit max level.
There's nothing wrong with grouping for dungeons and delves, but Craglorn is not geared to be soloable in any way shape or form.
And the logistics to assemble a group to run the quests is infinitely harder than any quest. The PUGs don't work reliably and LFG tool has zero groups being formed in it for Craglorn quests.
The guilds are generally formed for the hardest logistical content, which is 12 mans and organized group PVP.
Until developers understand that group content has major logistical implications, requiring groups to clear an entire zone's storyline is going to fail miserably.
Quoted for the truth!WraithAzraiel wrote: »"WE ALL LOSE UNDER THIS CURRENT XP NERF"
The way I see it, the only people who lose are the Craglorn grinders and NBs who skipped tons of mobs to complete quests quickly. Everyone else should be getting approximately the same xp, the losses are made up by xp from killing normal mobs.
Incorrect.
Update 5 was advertised as to make Veteran Leveling faster. What was delivered was the complete opposite. Even if you complete every quest, dolmen, world boss, public dungeon, dungeon in a zone, you are still underlevel for the next zone. In order to make up that level discrepancy, you would be forced to grind mobs, grind dungeons(if that gives XP after the 1st completion) or subject yourself to the agonizingly slow level grind that is PvP.
So the way you see it is incorrect. Everyone loses if XP stays as it currently stands.
Only people who don't lose are those with 8 V14's and no plans to make a 2nd account for alts. They've won, they got in under the wire. The rest of us have to wait until this debacle is fixed before we can level with any kind of reasonable effort.
It's this simple:
The game needs a veteran 10-14 zone with solo content.