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GetUnitVeteranPointsMax()
this is returning the wrong value. I'm calling this in a very simple function...only returning that value and GetUnitVeteranPoints() to initialize some xp settings(labels and such)...
anyway, I am getting 4 million form the max value...whether the player is vr3 or vr8(any vr).
is this a known issue?
is there another function possibly(I have no issues tracking normal xp)?