you need more dk´s XD
A properly geared and skilled nightblade with a stick can be almost on equal footing with sorcerers dps wise.
But unfortunately that's the problem, too... nightblades need to go stick+mana or stay home because stamina builds in trials are mostly dead weight.
And (without top of the line gear) you probably can not reach the required dps with a stamina build. End of story.
Yeah, yeah, we all agree it should not be that way. But as of today it is.
A good group can carry one or two "average" stamina builds but not five which are to be the backbone of your dps output...
The skills on my casting NB usually are like this:
Bar1, d-staff, aoe: sap essence, funnel health (crushing shock if mobs need to be interrupted at range), fire ring, incapacitate, inner light, soul harvest (for ultimate generation) or flawless dawnbreaker (against chief).
Bar2: r-staff, execute: crippling grasp, harness magic, impale, spell symmetry, inner light, veil of blades.
Softcap for mana, spell damage and mana regen is a must, as is having at least 2.3-2.4kHP (with food) which stamina builds often lack.
Use spell symmetry and your veil of blades as often as possible and weave heavy attacks; btw, evil hunter works on Valariel, too, for just a little extra.
If you manage to get everyone up to about 700 dps you should be sitting pretty and she wont be a problem much longer...
A properly geared and skilled nightblade with a stick can be almost on equal footing with sorcerers dps wise.
But unfortunately that's the problem, too... nightblades need to go stick+mana or stay home because stamina builds in trials are mostly dead weight.
And (without top of the line gear) you probably can not reach the required dps with a stamina build. End of story.
Yeah, yeah, we all agree it should not be that way. But as of today it is.
A good group can carry one or two "average" stamina builds but not five which are to be the backbone of your dps output...
The skills on my casting NB usually are like this:
Bar1, d-staff, aoe: sap essence, funnel health (crushing shock if mobs need to be interrupted at range), fire ring, incapacitate, inner light, soul harvest (for ultimate generation) or flawless dawnbreaker (against chief).
Bar2: r-staff, execute: crippling grasp, harness magic, impale, spell symmetry, inner light, veil of blades.
Softcap for mana, spell damage and mana regen is a must, as is having at least 2.3-2.4kHP (with food) which stamina builds often lack.
Use spell symmetry and your veil of blades as often as possible and weave heavy attacks; btw, evil hunter works on Valariel, too, for just a little extra.
If you manage to get everyone up to about 700 dps you should be sitting pretty and she wont be a problem much longer...
You only need 2 templars, 2 sorcs with offheal on their second bar to get negate back up (a good sorc can negate everything alone).
Replace those two new spots with DPS staf wearers DKs.
You can also switch one NB for a DK since DK does more DPS and 2NB is enough for execute phase. Make templars use combat prayer and Nova. You can also have someone using war horn. Have someone putoing Elemental Drain on Boss....
Ban stamina builds.
^ This. As I mentioned, you probably only need 500 dps average to get through this boss. This is not a high number. Even a v1 can do 500 dps if he knows what he is doing (by contrast, I have seen some fresh craglorn-grind v12 dks not even reach 500 dps).As somebody who already played Hel Ra and Aetherian Archive with 12 templars (where at least 8 normally play as healers, so 7 had to swap for damage against Valariel), I can say that your lack of DPS is an illusion.
A properly geared and skilled nightblade with a stick can be almost on equal footing with sorcerers dps wise.
But unfortunately that's the problem, too... nightblades need to go stick+mana or stay home because stamina builds in trials are mostly dead weight.
And (without top of the line gear) you probably can not reach the required dps with a stamina build. End of story.
Yeah, yeah, we all agree it should not be that way. But as of today it is.
A good group can carry one or two "average" stamina builds but not five which are to be the backbone of your dps output...
The skills on my casting NB usually are like this:
Bar1, d-staff, aoe: sap essence, funnel health (crushing shock if mobs need to be interrupted at range), fire ring, incapacitate, inner light, soul harvest (for ultimate generation) or flawless dawnbreaker (against chief).
Bar2: r-staff, execute: crippling grasp, harness magic, impale, spell symmetry, inner light, veil of blades.
Softcap for mana, spell damage and mana regen is a must, as is having at least 2.3-2.4kHP (with food) which stamina builds often lack.
Use spell symmetry and your veil of blades as often as possible and weave heavy attacks; btw, evil hunter works on Valariel, too, for just a little extra.
If you manage to get everyone up to about 700 dps you should be sitting pretty and she wont be a problem much longer...
You only need 2 templars, 2 sorcs with offheal on their second bar to get negate back up (a good sorc can negate everything alone).
Replace those two new spots with DPS staf wearers DKs.
You can also switch one NB for a DK since DK does more DPS and 2NB is enough for execute phase. Make templars use combat prayer and Nova. You can also have someone using war horn. Have someone putoing Elemental Drain on Boss....
Ban stamina builds.
If it's a group of friends I don't think he wants to switch somebody. And he doesn't need to, anyway.
As I already said, it even works with a group full of templars.