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This is getting ridiculous

  • Virck
    Virck
    Looks like management and corporate are to blame for all the issues we face with in ESO. Like any company that has stockholders.
  • Robocles
    Robocles
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    Virck wrote: »
    Looks like management and corporate are to blame for all the issues we face with in ESO. Like any company that has stockholders.

    Technically any corporation has stockholders. In the case of ZOS, they are privately held.

    I'm not sure what the meaning is of your post, though. Is it a general dismissal of capitalism?
  • Garetth
    Garetth
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    rophez_ESO wrote: »
    Or, it's a very complicated piece of code and a little mistake cause some parts of the patch from applying. They've acknowledged it and are working on a fix. Meanwhile, many thousands of us are still enjoying the game and the vast majority of it's properly working parts.

    The xp is a major deal. I have always defended the game too but this is too big to ignore because leveling and advancing or increasing your character is what its all about.

    99.9% of the game works completely fine still, and most people have been VR14 at least on their mains for ages now, and VR12/VR10 before that as each step was released. It is a big issue to a very small number of people if I were to have to guess. Leveling's always been pretty simple in this game even in VR's pre-Craglorn back when the mobs could hit you for more than 5% of your health at a time and one missed power attack could stun you while you broke-free and died from the other caster-mob's flamebolt that was with him (at least it was a lot more fun!). This small XP issue will be fixed soon enough, I'm sure...


    Nose brown much?
  • khele23eb17_ESO
    khele23eb17_ESO
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    Just a few more days and its DA:I time.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Garetth
    Garetth
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    Amen to that! Shadow of Mordor till then.
  • Robocles
    Robocles
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    Garetth wrote: »
    rophez_ESO wrote: »
    Or, it's a very complicated piece of code and a little mistake cause some parts of the patch from applying. They've acknowledged it and are working on a fix. Meanwhile, many thousands of us are still enjoying the game and the vast majority of it's properly working parts.

    The xp is a major deal. I have always defended the game too but this is too big to ignore because leveling and advancing or increasing your character is what its all about.

    99.9% of the game works completely fine still, and most people have been VR14 at least on their mains for ages now, and VR12/VR10 before that as each step was released. It is a big issue to a very small number of people if I were to have to guess. Leveling's always been pretty simple in this game even in VR's pre-Craglorn back when the mobs could hit you for more than 5% of your health at a time and one missed power attack could stun you while you broke-free and died from the other caster-mob's flamebolt that was with him (at least it was a lot more fun!). This small XP issue will be fixed soon enough, I'm sure...


    Nose brown much?

    I thought about responding to a couple of his posts.... but, yeah, life's too short.
  • diabeticDemon18
    diabeticDemon18
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    Rodario wrote: »
    Rodario wrote: »
    To whom it may concern

    It is one thing for a major content patch to introduce some bugs of varying severity. That happens in every MMO. It is quite another for an incremental patch - whose sole purpose was to get rid of some of the recently introduced bugs - to not fix a single issue except a malfunctioning emote.

    It seems like adding insult to injury to change the status of these issues to FIXED in the official "Update 5 known issues" thread.

    Some of you might remember this, others are free to check my older comments to verify the following: I have been defending the state of ESO and ZOS for a long time. Mainly by reminding people that even the most successful MMO to date was in bad shape at the beginning.

    But this has been a tough week.

    XP gain in VR areas was nerfed to a point where it doesn't make sense to level VR characters until it has been fixed. This has been officially acknowledged to some extent and was supposed to have been fixed to a lesser extent in 1.5.3, but even that didn't happen. (I can't bring myself to level an alt through areas I've already completed with another character in such a story-centric game, so I've been playing something else after doing the writ dailies and collecting hireling mails.)

    1.5.3 was accidentally released to EU clients while the server was still running 1.5.2, causing an invalid version error for all EU players that tried to log in after downloading the patch on Sunday. It took an entire day to revert clients to 1.5.2.

    Now a bug-fix-patch that doesn't fix a single bug was released to NA and I will bet anyone dollars to donuts that the same do-nothing patch will be released to EU tomorrow.

    If my subscription hadn't been renewed just a few days ago, I would probably cancel it right now and wait for at least the XP bug to get fixed.

    I will leave you with the following words, originally commented in Sunday's invalid version error thread:
    ZOS, I find your lack of competence disturbing.

    Dude... they haven't rolled out update 1.5.3 yet... it failed when they tried to roll it out and are rolling it out tomorrow night... read this

    Dude... They rolled it out, most of it just didn't take. Reread that thread you linked.

    I've read it very thoroughly... they said it "reverted back to a 'last known good format'" which would mean that the actual 1.5.3 update, never got rolled out, just a predecessor that was more of a 1.5.2.5 or something like that
  • Nestor
    Nestor
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    Sigh. http://www.workplacedynamics.com/blog/uncategorized/how-accurate-are-job-review-sites/
    Anonymous reviews tend to skewer any real information you might want.

    The other side of it is, any software development house tends to be run more like a sweatshop than normal business. You live and die by the code you create, and if you can't create it, some one else out there can. Most programmers are not breaking new coding ground, they are coding repetitive stuff that does not take that much training to do.

    In any event, I have never heard good things about being a software developer code monkey or a game coder either. More than likely it is the disillusionment of thinking your going in to be the lead coder on some cool aspect of the game But instead, your told to assign the flushing sound to all the game toilets (or whatever the equivalent tedious unrewarding coding task would be)

    And, customer service positions also tend to have to lowest morale, because all they deal with are people who have problems, and a large number of them are frustrated so not that pleasant to deal with.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Rodario
    Rodario
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    Rodario wrote: »
    Rodario wrote: »
    To whom it may concern

    It is one thing for a major content patch to introduce some bugs of varying severity. That happens in every MMO. It is quite another for an incremental patch - whose sole purpose was to get rid of some of the recently introduced bugs - to not fix a single issue except a malfunctioning emote.

    It seems like adding insult to injury to change the status of these issues to FIXED in the official "Update 5 known issues" thread.

    Some of you might remember this, others are free to check my older comments to verify the following: I have been defending the state of ESO and ZOS for a long time. Mainly by reminding people that even the most successful MMO to date was in bad shape at the beginning.

    But this has been a tough week.

    XP gain in VR areas was nerfed to a point where it doesn't make sense to level VR characters until it has been fixed. This has been officially acknowledged to some extent and was supposed to have been fixed to a lesser extent in 1.5.3, but even that didn't happen. (I can't bring myself to level an alt through areas I've already completed with another character in such a story-centric game, so I've been playing something else after doing the writ dailies and collecting hireling mails.)

    1.5.3 was accidentally released to EU clients while the server was still running 1.5.2, causing an invalid version error for all EU players that tried to log in after downloading the patch on Sunday. It took an entire day to revert clients to 1.5.2.

    Now a bug-fix-patch that doesn't fix a single bug was released to NA and I will bet anyone dollars to donuts that the same do-nothing patch will be released to EU tomorrow.

    If my subscription hadn't been renewed just a few days ago, I would probably cancel it right now and wait for at least the XP bug to get fixed.

    I will leave you with the following words, originally commented in Sunday's invalid version error thread:
    ZOS, I find your lack of competence disturbing.

    Dude... they haven't rolled out update 1.5.3 yet... it failed when they tried to roll it out and are rolling it out tomorrow night... read this

    Dude... They rolled it out, most of it just didn't take. Reread that thread you linked.

    I've read it very thoroughly... they said it "reverted back to a 'last known good format'" which would mean that the actual 1.5.3 update, never got rolled out, just a predecessor that was more of a 1.5.2.5 or something like that

    May I please direct your attention to the version number in the bottom left corner of your client's login screen?

    It's version 1.5.3.[...] The fact that most of the patch didn't take does not change that. Which is, by the way, one of the reasons "this is getting ridiculous".



    I don't know why we're debating whether the patch implementation failed partially or completely. I'm right though.
    Victoria Lux - Templar Tank
    {EU/DC}
  • diabeticDemon18
    diabeticDemon18
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    Rodario wrote: »
    Rodario wrote: »
    Rodario wrote: »
    To whom it may concern

    It is one thing for a major content patch to introduce some bugs of varying severity. That happens in every MMO. It is quite another for an incremental patch - whose sole purpose was to get rid of some of the recently introduced bugs - to not fix a single issue except a malfunctioning emote.

    It seems like adding insult to injury to change the status of these issues to FIXED in the official "Update 5 known issues" thread.

    Some of you might remember this, others are free to check my older comments to verify the following: I have been defending the state of ESO and ZOS for a long time. Mainly by reminding people that even the most successful MMO to date was in bad shape at the beginning.

    But this has been a tough week.

    XP gain in VR areas was nerfed to a point where it doesn't make sense to level VR characters until it has been fixed. This has been officially acknowledged to some extent and was supposed to have been fixed to a lesser extent in 1.5.3, but even that didn't happen. (I can't bring myself to level an alt through areas I've already completed with another character in such a story-centric game, so I've been playing something else after doing the writ dailies and collecting hireling mails.)

    1.5.3 was accidentally released to EU clients while the server was still running 1.5.2, causing an invalid version error for all EU players that tried to log in after downloading the patch on Sunday. It took an entire day to revert clients to 1.5.2.

    Now a bug-fix-patch that doesn't fix a single bug was released to NA and I will bet anyone dollars to donuts that the same do-nothing patch will be released to EU tomorrow.

    If my subscription hadn't been renewed just a few days ago, I would probably cancel it right now and wait for at least the XP bug to get fixed.

    I will leave you with the following words, originally commented in Sunday's invalid version error thread:
    ZOS, I find your lack of competence disturbing.

    Dude... they haven't rolled out update 1.5.3 yet... it failed when they tried to roll it out and are rolling it out tomorrow night... read this

    Dude... They rolled it out, most of it just didn't take. Reread that thread you linked.

    I've read it very thoroughly... they said it "reverted back to a 'last known good format'" which would mean that the actual 1.5.3 update, never got rolled out, just a predecessor that was more of a 1.5.2.5 or something like that

    May I please direct your attention to the version number in the bottom left corner of your client's login screen?

    It's version 1.5.3.[...] The fact that most of the patch didn't take does not change that. Which is, by the way, one of the reasons "this is getting ridiculous".



    I don't know why we're debating whether the patch implementation failed partially or completely. I'm right though.

    lol my bad, you're totally right. The fact that the patch did or didn't make it all the way through, doesn't change a thing. Either way, it's getting ridiculous that they haven't fixed things. Thanks for reminding me :)
  • Attorneyatlawl
    Attorneyatlawl
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    Garetth wrote: »
    rophez_ESO wrote: »
    Or, it's a very complicated piece of code and a little mistake cause some parts of the patch from applying. They've acknowledged it and are working on a fix. Meanwhile, many thousands of us are still enjoying the game and the vast majority of it's properly working parts.

    The xp is a major deal. I have always defended the game too but this is too big to ignore because leveling and advancing or increasing your character is what its all about.

    99.9% of the game works completely fine still, and most people have been VR14 at least on their mains for ages now, and VR12/VR10 before that as each step was released. It is a big issue to a very small number of people if I were to have to guess. Leveling's always been pretty simple in this game even in VR's pre-Craglorn back when the mobs could hit you for more than 5% of your health at a time and one missed power attack could stun you while you broke-free and died from the other caster-mob's flamebolt that was with him (at least it was a lot more fun!). This small XP issue will be fixed soon enough, I'm sure...


    Nose brown much?

    Yeah, I'm one of ZOS' biggest fanboys, I mean just look at my post history... /sarcasm. I've probably made more complaints about the game on major issues than 500 of you combined have, but at least I focus mine on ones that will matter for more than a week ;).

    "Joined July 2013" with 3000 posts, and I think this is the first time someone's ever claimed that about me. I guess there's always a token guy mixed in there :p !
    Edited by Attorneyatlawl on November 13, 2014 9:12AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Rodario
    Rodario
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    Garetth wrote: »
    rophez_ESO wrote: »
    Or, it's a very complicated piece of code and a little mistake cause some parts of the patch from applying. They've acknowledged it and are working on a fix. Meanwhile, many thousands of us are still enjoying the game and the vast majority of it's properly working parts.

    The xp is a major deal. I have always defended the game too but this is too big to ignore because leveling and advancing or increasing your character is what its all about.

    99.9% of the game works completely fine still, and most people have been VR14 at least on their mains for ages now, and VR12/VR10 before that as each step was released. It is a big issue to a very small number of people if I were to have to guess. Leveling's always been pretty simple in this game even in VR's pre-Craglorn back when the mobs could hit you for more than 5% of your health at a time and one missed power attack could stun you while you broke-free and died from the other caster-mob's flamebolt that was with him (at least it was a lot more fun!). This small XP issue will be fixed soon enough, I'm sure...


    Nose brown much?

    Yeah, I'm one of ZOS' biggest fanboys, I mean just look at my post history... /sarcasm. I've probably made more complaints about the game on major issues than 500 of you combined have, but at least I focus mine on ones that will matter for more than a week ;).

    "Joined July 2013" with 3000 posts, and I think this is the first time someone's ever claimed that about me. I guess there's always a token guy mixed in there :p !

    I didn't comment before, but now feel like pointing out that the "most people have been VR14 for ages" part might have rubbed some people the wrong way.

    Apart from the fact that not the whole population has been there from the start, there's a lot of reasons one might not be VR14 yet.

    In my case it's a mixture of taking everything in 1-50 (took me about two months), hating AD areas (silver for me) and still doing everything in those zones in one hour sessions (completionist) and last, but not least, actually dreading getting to max level because there is no endgame in my opinion (I'd craft myself legendary equip and then kinda... be done).

    I'm not always this way. Yes, I'm always the "stop and smell the flowers" type of player, but in WoW I could not wait to get to lvl 60, do some dungeons to get decent rare equip and then move on to MC to become a fully T1-clad showoff. (Which I did. I was actually in the best raidgroup of the server during vanilla times.)

    In ESO, however, there is little to no incentive to do any kind of group PvE content. Some dropped sets are marginally better than what I can craft myself, using mats I picked up along the way? Who cares, there's no T2 content for which I should be T1 equipped to succeed. Leaderboards? I wanna show off equip, not killtimes. Jewelry you say? We'll be able to craft that eventually. PvP you say? Craft a PvP set and then have nothing to look forward to, other than being high-ranked.

    The point is, when feeling like leveling and questing is all there is, I'm gonna take my time and enjoy it. (Except for the aforementioned AD areas. I guess it's just too Bosmer-y for my taste and I don't like the landscapes.)

    Concern about the endgame and feeling a strong aversion towards my silver zone has slowed down my already slow leveling pace to a crawl. I'm in Reaper's March now at VR6. But when I do summon the energy to continue leveling, I at least want it to be efficient and that means waiting for them to fix XP gain.

    PS: I realize that train of thought was a bit all over the place, but I think you catch my drift.
    Edited by Rodario on November 13, 2014 10:36AM
    Victoria Lux - Templar Tank
    {EU/DC}
  • Attorneyatlawl
    Attorneyatlawl
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    @Rodario, that's great and I would debate that it is indeed worth leveling and there is stuff to work on at endgame, but those complaining here aren't saying there is a lack of things like you are and that they want to just play. They are specifically whining about xp being hard because they want to level.... I was only pointing out that most everyone wanting to (which you say doesn't apply to you or your opinion anyway :)) should and generally did finish ages ago. Even mow it's hardly any real issue and it is ridiculously easy difficulty wise comparatively anyway.... I'd love to see some of the group grinds and better Pvp xp return though. Having done the quests many many times over I am finding it rather tedious to bring another character through, but laughably easy compared to the original veteran area mob power levels.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Rodario
    Rodario
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    @Rodario, that's great and I would debate that it is indeed worth leveling and there is stuff to work on at endgame, but those complaining here aren't saying there is a lack of things like you are and that they want to just play. They are specifically whining about xp being hard because they want to level.... I was only pointing out that most everyone wanting to (which you say doesn't apply to you or your opinion anyway :)) should and generally did finish ages ago. Even mow it's hardly any real issue and it is ridiculously easy difficulty wise comparatively anyway.... I'd love to see some of the group grinds and better Pvp xp return though. Having done the quests many many times over I am finding it rather tedious to bring another character through, but laughably easy compared to the original veteran area mob power levels.

    I understand your point completely @Attorneyatlawl‌ and agree with most of it (There's still alt leveling and people who started playing recently to consider though).

    I just meant to say that though I am not one of them, some people might have been offended by the sentiment that they should have been VR14 for a long time by now (anticipating and explaining some adversarial reactions). From there my train of thought derailed a bit.
    Edited by Rodario on November 14, 2014 8:45AM
    Victoria Lux - Templar Tank
    {EU/DC}
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