AsweetRoll wrote: »Great, another reflect thread. To clear things up
•Anything that flies through the air is a projectile. If it does not fly through the air, it is not a projectile.
•Also I believe only one of the tri attacks from crushing shock is reflected but I could be wrong, I know it used to be this way.
This is the DKs defense spell, every class has it and every class needs it.
DK= Reflect and Cinder
Templar= blazing shield, blinding flashes
NB= shadow image, sap essence
Sorc= Streak, negate
It's all about using the right spec and playing well. The people I see most whine about reflect are sorcs which only have one projectile ability and if they play smart they shouldn't have a problem with DK. Templar has 2 projectiles back can use theor single target reflect which will reflect it back at DK and NB has cripple and funnel health which they also have to use wisely. People whining about the skill on the thread need to l2P.
I never once claimed crystal frags should not be reflected, but rather everything else was under powered for sorcs and the ONE skill they had using a destro was being reflected though it is ONLY light and not a projectile. Some DK's need to learn it is ok for skills to be fixed :P
Wreuntzylla wrote: »One of these things is not like the others,
One of these things just doesn't belong, ...
I never once claimed crystal frags should not be reflected, but rather everything else was under powered for sorcs and the ONE skill they had using a destro was being reflected though it is ONLY light and not a projectile. Some DK's need to learn it is ok for skills to be fixed :P
I mentioned Crystal Frags because it is a Sorcerers only somewhat spammable (altough noone in their right mind would do so, because of the cast time) and meaningful single target dps spell. Mages Fury obviously is an executioner and does little damage to targets above 20% HP - this is why Sorcs are bound to either play the who lasts longer game with streak, S/S and curse, or fall back to non class-specific skills such as Force Shock.Wreuntzylla wrote: »One of these things is not like the others,
One of these things just doesn't belong, ...
I agree with this.
I was actually searching for the </sarcasm> when i saw the comparison between reflective scales + cinderstorm and a movement/stun skill with increasing cost spamming restriction + a high cost ultimate.
TL:DR You want a projectile based build to easily kill a projectile reflect based build and that doesn't make sense.
There is something to think about though:
While the definition of a projectile and what can and can't be reflected based on a skill's tooltip can be objectively discussed, the saying an 'entire class' is 'gimped' against DK because of RS is faulty logic.
The particular crushing shock build that you choose to use the sorc for may be ineffective against RS using DK's, but that doesn't mean that there is absolutely NO way for you to win against them.
The problem is you want to be unique and have a build that you want, which I get, but you want a staff/light armor sorc build that can easily beat a class that is specifically built to counter the build you want.
The developers obviously feel that crushing shock is a projectile, as the skill is reflected by RS. Just because a player feels that their definition of a projectile is 'wrong' doesn't make the skill 'broken'
You can easily swap to 1h&S and kill them, you can get into 2h and kill them, you can go DW and get laughed at by them, but there are VIABLE options for you, they just are not in the exact specification that you want.
If I could go back in time and smack the person who decided "Play as you want" was a good slogan I really would like to.
TL:DR You want a projectile based build to easily kill a projectile reflect based build and that doesn't make sense.
Seriously, how does it still reflect non projectile spells? @ZOS_AJ @ZOS_PaulSage Will it ever work properly, or will it always shut down a good good chunk of spells/skills?
TequilaFire wrote: »"A projectile is any object that once projected or dropped continues in motion by its own inertia and is influenced only by the downward force of gravity. By definition, a projectile has a single force that acts upon it - the force of gravity."
Quote source is www.physicsclassroom.com.
Now the only debate is magical energy an "object" and is it affected by gravity?
L2P, games do not follow the rules of physics! *end sarcasm*
AsweetRoll wrote: »Great, another reflect thread. To clear things up
•Anything that flies through the air is a projectile. If it does not fly through the air, it is not a projectile.
This is not how projectiles are defined. One would have to define "fly" as something where the main force acting is, in our case, gravity, which in some cases applies, in most however, not. Im not even going to mention the fact that you said fly through the "air".
Take a bird for example, as long as its not flapping its wings, its acting as a projectile because its following a projectile motion. As soon as it does flap its wings, its no longer a projectile by definition. In both cases the bird is flying.
Now, you could argue that rockets are considered projectiles even though they are self propelled, and I would have to say that is only the case if they follow a projectile motion, and then we could probably argue about many other things.
Anyway I'm drifting off: beams of light, just like magic beams or rays as one would assume, do not follow a projectile motion(* ).
As there is no definition in the description of a skill wether and how its affected by gravity or not, or if it follows a projectile motion, so the only way we can assume wether a skill is a projectile or not is through its animation.
In our cases:
Crystal Fragment: magically formed crystals, which (most likely) are going to have a specific mass, thus affected by gravity -> projectile. Can be reflected? Yes, working as intended. Now you could argue that one morph follows a projectile motion while the other doesn't, but we'll let the DKs have that one, shall we?
Force Shock (and its morphs): magical beam of light or energy (the effects are fire, lightning and frost damage, which itself makes little sense in real world physics). The animation can show it bending in all directions, meaning it is not affected by gravity nor does it follow a projectile motion -> not a projectile. Should not be reflected.
(* ) Now mind you, in fact gravity, or better, gravitational mass, DOES affect light in a certain way, according to Einsteins special relativity. You can read up on detail about that, overly simplified though: gravity bending space, light still moves straight -> looks bent.
Now, I doubt this fact changes the definition of projectiles in our case though, because if we go that much into detail we could see that the definition of a projectile itself is flawed and not perfectly viable to define skills (especially if a undefined component such as magic comes into play).
TLDR: Force shock should not be reflected, because of science.
The laws of physics do not have to apply to magic - this is why the correct definition of wether something is a projectile or not, in the end, is up to the game designers - like everything else.
TLDR_TLDR: They gon' do whatevs they feel like works for them anways. Meanwhile, here's a picture of a goat. A goat is not a projectile.
Well, most of the time that is.
you are my new favorite person on these forumssomeone who finally gets I am not calling for a nerf, but a relook at their design philosophy for what is declared projectile.....
I never once claimed crystal frags should not be reflected, but rather everything else was under powered for sorcs and the ONE skill they had using a destro was being reflected though it is ONLY light and not a projectile. Some DK's need to learn it is ok for skills to be fixed :P
AsweetRoll wrote: »Great, another reflect thread. To clear things up
•Anything that flies through the air is a projectile. If it does not fly through the air, it is not a projectile.
Restoration staff heavy attack burrows it's way to the target under the ground, i guess?
What? LMFAO! Defensive spells? You are joking right? The only "defensive" spell that nightblades get is Blur and it's morphs which are not even in the same league as anything DKs get. You L2P.AsweetRoll wrote: »This is the DKs defense spell, every class has it and every class needs it.
DK= Reflect and Cinder
Templar= blazing shield, blinding flashes
NB= shadow image, sap essence
Sorc= Streak, negate
No one is twisting what you are asking.
You want the ability to kill a Dragonknight that bases their build on Reflective Scales with a light armor wearing, magic using Sorc.
Everything else is fluff and conjecture, this is the root. And you have made multiple threads and comments on this subject for months
http://forums.elderscrollsonline.com/search?Page=p2&Search=reflective+scales+++crushing+shock
There are 10 pages of threads about crushing shock and reflective scales, not one of which has been commented on by any green circles. This obviously means working as intended and the build you choose to stick with will not be able to do what you want it to.
TLDR: If you see big flapping wings, you hit it with a stick not a rock.
AsweetRoll wrote: »Zos defined on ESO weekly a projectile is something that flies through the air.
(funnel health, lethal arrow, frags, dark flare, vampires bane, stone fist, etc.) Someone help me understand why players do not have enough skill so they quote me and rant on a thread of how reflect needs to be nerfed to the ground instead of taking the time to practice and make a build strong enough to "beat" reflect. It is a great ability but if it gets nerfed i'm expecting a blazing shield and sap essence thread next.