Unknown_poster wrote: »High enough to make it worth my time. I have max in all 3 with first set of 9 9th traits done. And I almost never craft for other people. And here's why.
You respond to someone spamming zone "LF max crafter to make set of arena."
You pm "What style and trait?" 9 times out of 10 you get back. "Which looks best?" and "I don't have any money on this toon. Can you do it for free just white." Spend 5 minutes haggling with the person over what exactly they want. Then run out to the crafting station. Take a minute to confirm that they're aren't any last minute changes. Make the set for the agreed upon price. And every time they guy tries to renegotiate.
So to answer your op. Charge stupid high if you're the crafter, and try to jew em down after they've made it if you're buying. There is no standard price. Just how much dealing with 15-20 minutes of stupidity in real time is worth to you. Or you can realize that crafting is a self-sufficiency thing and make stuff for yourself and avoid the whole deal.
I think they should make like a craft order tab like:
-Hold F on player
-Click craft
-Craft table comes up with all styles, lvls, traits, rarity
-client clicks all he wants to be crafted
-crafter puts in the agreed upon amount
-if all is good they both hit agree
-the money is immediately taking away from the client and held in the lets call it a order ticket and the only way for the ticket to be canceled is the amount of time you set it for. The crafter will not receive the money unless he puts the exact items that were selected by the client.
-when the crafter does put the items in the ticket the send button lights up, he clicks send and the money is mailed to the crafter and items to the client.
Would make it so much better, I think. Any thoughts?
Tashira_Ronin wrote: »I would however like the OPs request answered. What constitutes 10k worth of gear. Is a full 5 piece of hunting range medium and ashen grip 3 piece in white worth 10k. Probably not.
My charging atm goes 300g per piece for green, 600g per piece blue, 2k per piece purple. Gold is only with their mats unless they are prepared to pay the market price of 3.3 to 3.5 per gold temper. So for a dagger that would be 2k to get it to purple and then 28k for the gold tempers. Mostly once I communicate this the request or goes screaming for the hills claiming it is a rip off.... Till they try and buy the temper mats them selves.
So am I in the ball park?
That said I have had a great response from making single items for trait research or similar and then letting the buyer tip me... So far I have been pleasantly surprised by players generosity.
Tashira_Ronin wrote: »I would however like the OPs request answered. What constitutes 10k worth of gear. Is a full 5 piece of hunting range medium and ashen grip 3 piece in white worth 10k. Probably not.
My charging atm goes 300g per piece for green, 600g per piece blue, 2k per piece purple. Gold is only with their mats unless they are prepared to pay the market price of 3.3 to 3.5 per gold temper. So for a dagger that would be 2k to get it to purple and then 28k for the gold tempers. Mostly once I communicate this the request or goes screaming for the hills claiming it is a rip off.... Till they try and buy the temper mats them selves.
So am I in the ball park?
That said I have had a great response from making single items for trait research or similar and then letting the buyer tip me... So far I have been pleasantly surprised by players generosity.
dwemer_paleologist wrote: »what needs to happen, is a posting board where people can post on a list what they want for armor or weapons and then we crafters can then go to that public list and make the item requested for by them and every request must have a ligitimate questionare to fill out properly.
if that is done then everyone will get what they want ...
customer got his desired weapon or armor
crafter got paid for thier time, work, and materails
I think they should make like a craft order tab like:
-Hold F on player
-Click craft
-Craft table comes up with all styles, lvls, traits, rarity
-client clicks all he wants to be crafted
-crafter puts in the agreed upon amount
-if all is good they both hit agree
-the money is immediately taking away from the client and held in the lets call it a order ticket and the only way for the ticket to be canceled is the amount of time you set it for. The crafter will not receive the money unless he puts the exact items that were selected by the client.
-when the crafter does put the items in the ticket the send button lights up, he clicks send and the money is mailed to the crafter and items to the client.
Would make it so much better, I think. Any thoughts?
And repeat on every single piece of armor / weapon? That would take way too long imo.