Imo there were far more real tactics involved before the FC camps got removed. Now pvp is mostly zerging between the closest keeps.
However if you consider zergballs ninjaing keeps without a chance to defend them tactics you might be right but pvdoor isnt what pvp should be like.
FCs for bloodporting were maybe a bit over the top but removing them completly destroyed more than it helped. Just my opinion tho.
My suggestion: reimplement the FC's but with the additional restriction that the radius that limits the minimum distance between them also is the maximum range from where players can ressurcet at a said camp.
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.
Lava_Croft wrote: »What kind of 'real tactics' are we talking about here? You can't possibly mean the tactic of running head-on into a large group of people, spamming AoE and hoping to get a few kills before you are inevitably killed yourself, because those are the type of 'tactics' that thankfully have become much less profitable with the forward camp semi-removal.
There is nothing to ninja when as soon as a keep is contested, the masses pour out of the forward camps. That's why removing the forward camps has actually increased the tactical possibilities in Cyrodiil, as well as the possibilities for fights other than massively laggy keep sieges that only end because one side was smart enough to keep the forward camps up and therefore was able to throw more bodies at a keep.
However, the supposed upcoming return of forward camps looks promising! Sounds like a much better implementation.
You must be one of those people who call 50 when there are 18...martinhpb16_ESO wrote: »
Make AS a camp on campaign. Leave Thorne camp off. I love this idea.Just make some.campaigns fc friendly. Then everyone gets what they want or hate.
I get that some players hate camps and others love them. Having a campaign with forward camps and another without might just split us up so we don't have a single campaign at max population most nights.