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No FC -- days later...

seancaputo_ESO
seancaputo_ESO
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We play AW every night. So, I wanted to see how I felt without FC's with sometime to reflect.

AW keeps getting better. Now that I can reflect on Beta, then FC Version and not back to Beta -- Shesh, FC's were like a little cheat. Dying without penalty. Moving around the map without real tactics.

Today, what do you mean we have NB's scouting? Where did all the Bat Swarms Go and Impulses?

I don't want to beat a dead horse - But WOW
AW is back!

Now Only if we could get Guilds from Going back between teams.

Long Live Hydra,
  • Sanct16
    Sanct16
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    Imo there were far more real tactics involved before the FC camps got removed. Now pvp is mostly zerging between the closest keeps.
    However if you consider zergballs ninjaing keeps without a chance to defend them tactics you might be right but pvdoor isnt what pvp should be like.

    FCs for bloodporting were maybe a bit over the top but removing them completly destroyed more than it helped. Just my opinion tho.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Lava_Croft
    Lava_Croft
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    What kind of 'real tactics' are we talking about here? You can't possibly mean the tactic of running head-on into a large group of people, spamming AoE and hoping to get a few kills before you are inevitably killed yourself, because those are the type of 'tactics' that thankfully have become much less profitable with the forward camp semi-removal.

    There is nothing to ninja when as soon as a keep is contested, the masses pour out of the forward camps. That's why removing the forward camps has actually increased the tactical possibilities in Cyrodiil, as well as the possibilities for fights other than massively laggy keep sieges that only end because one side was smart enough to keep the forward camps up and therefore was able to throw more bodies at a keep.

    However, the supposed upcoming return of forward camps looks promising! Sounds like a much better implementation.
    Edited by Lava_Croft on November 13, 2014 2:01AM
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    For those that think dying must mean something, u are welcome to ride your horse back to the keep.
    Give us back our beloved FC.

    Those who want to ride horse can ride it all they want.
    Those who prefer FC should not be denied of their wishes.
  • Insurrektion
    Insurrektion
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    Sanct16 wrote: »
    Imo there were far more real tactics involved before the FC camps got removed. Now pvp is mostly zerging between the closest keeps.
    However if you consider zergballs ninjaing keeps without a chance to defend them tactics you might be right but pvdoor isnt what pvp should be like.

    FCs for bloodporting were maybe a bit over the top but removing them completly destroyed more than it helped. Just my opinion tho.

    The better pvp guilds would place a stone treb right by the keep to try to destroy enemy FCs at their home keeps while also having 20 siege go up at the same time to bring walls down as fast as possible to give the enemy as little of a chance to bloodport to the keep as possible. Now, scouting is important, tactics are important, "pvdoor" (this isn't pvdoor dude sure there aren't defenders present but if the enemy actually utilized scouts there'd be plenty of defenders) has been encouraged since that's what all the top guilds actually trying to win the war were doing.
  • Sublime
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    My suggestion: reimplement the FC's but with the additional restriction that the radius that limits the minimum distance between them also is the maximum range from where players can ressurcet at a said camp.
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Maulkin
    Maulkin
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    Sublime wrote: »
    My suggestion: reimplement the FC's but with the additional restriction that the radius that limits the minimum distance between them also is the maximum range from where players can ressurcet at a said camp.

    They already said they are doing that :)

    They are also decreasing the circle's radius. Though I hope not more than half what it is now. Hopefully a camp a keep will cover the resources and vice versa.
    EU | PC | AD
  • Domander
    Domander
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    I don't miss having to hunt down a camp on a keep we're attacking, and then having it feel pointless because they put down another, and another, and another. It's been great since they've been gone. Kills mean something more than they're gone until they can respawn right there. If your side can rez you, then great, rez has been earned.

    Where are they talking about bringing them back and what they're doing? What are they saying, or could someone please post a link?
    Edited by Domander on November 13, 2014 10:56AM
  • suycyco
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    Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.

    Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.



    In "pvp destroyed"
  • Sublime
    Sublime
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    I don't know about you but with that response the issue is settled for me.
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • TheBull
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    AvA had it's biggest battle we've seen since launch at glade lastnight. There were easily 300 people within the Glade boarder.
  • Darthryan
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    Just make some.campaigns fc friendly. Then everyone gets what they want or hate.
  • martinhpb16_ESO
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    Lava_Croft wrote: »
    What kind of 'real tactics' are we talking about here? You can't possibly mean the tactic of running head-on into a large group of people, spamming AoE and hoping to get a few kills before you are inevitably killed yourself, because those are the type of 'tactics' that thankfully have become much less profitable with the forward camp semi-removal.

    There is nothing to ninja when as soon as a keep is contested, the masses pour out of the forward camps. That's why removing the forward camps has actually increased the tactical possibilities in Cyrodiil, as well as the possibilities for fights other than massively laggy keep sieges that only end because one side was smart enough to keep the forward camps up and therefore was able to throw more bodies at a keep.

    However, the supposed upcoming return of forward camps looks promising! Sounds like a much better implementation.

    And yet, on Thorn EU at least, the map was far more dynamic before FC removal. Now hardly any keeps change hands. Tactical "possibilities" you say, how about tactical realities, because at the moment I am seeing none.

    People talk about FC battles as if it was a bunch of lemmings throwing themselves off a cliff. The battles I participated in sometimes lasted for hours and the fighting was very intense. People certainly did value whether they died or quite frankly the fighting would have been completely dull, and it clearly wasn't.

    Had a fight last night 4v5 and it was so laggy it was almost unplayable. Cant blame the lag on FC all the time.

    Pretty frustrating as I'd wandered the map for 30 mins trying to find any action. Pre 1.5 there were always 2-3 "yellow" keeps across the map and you could switch and take a pop at either faction. Now there is usually only one yellow keep and if I don't get horse ganked on the way there, its even more of a total lag fest when I do get there, because everyone is there !!
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
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    TheBull wrote: »
    AvA had it's biggest battle we've seen since launch at glade lastnight. There were easily 300 people within the Glade boarder.

    Used to be 300 peeps in 2-3 locations on Thorn EU before 1.5
    At least the spelling is difficult for you.
    Hew's Bane*
  • TheBull
    TheBull
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    TheBull wrote: »
    AvA had it's biggest battle we've seen since launch at glade lastnight. There were easily 300 people within the Glade boarder.

    Used to be 300 peeps in 2-3 locations on Thorn EU before 1.5
    You must be one of those people who call 50 when there are 18...
  • TheBull
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    Darthryan wrote: »
    Just make some.campaigns fc friendly. Then everyone gets what they want or hate.
    Make AS a camp on campaign. Leave Thorne camp off. I love this idea.
  • Sublime
    Sublime
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    TheBull wrote: »
    Darthryan wrote: »
    Just make some.campaigns fc friendly. Then everyone gets what they want or hate.
    Make AS a camp on campaign. Leave Thorne camp off. I love this idea.

    TB := AS

    Because the majority will move to TB, at least if the player pop corresponds to the opinion pop on the forum.
    Edited by Sublime on November 13, 2014 1:45PM
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • ghengis_dhan
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    Tactical play?

    In one pre-1.5 siege, we had an incredibly good sneaky khajiit burning down our camps. He tied up six of our players in a cat-n-mouse game that lasted over 20 minutes until the keep fell. We'd move the location of our camp and had players circling the camp with detection potions, but he'd still set our camps on fire and get away.

    In another pre-1.5 case, we were defending a keep against superior numbers and knew we wouldn't last long with a traditional defense. So, we split up with half trying to slow down the attackers, and the other half sneaking over to the resource where we gambled they had their camp. We took the resource, burned down their camp, and rushed back to the keep. We were able to re-take the back flag just as the front flag fell. The battle went back and forth, but because we still had our camp (outside the outer wall) and they didn't have a camp, we one the day.

    I fully agree that blood porting needs to stop, and yes, death should have some kind of penalty. (I think you should lose alliance points and ranking.) But, I can go on and on about the tactical benefits of forward camps. The fact that players can place them just about anywhere--not literally of course--adds mystery and excitement to the game.
    Edited by ghengis_dhan on November 13, 2014 2:46PM
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • ghengis_dhan
    ghengis_dhan
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    TheBull wrote: »
    Darthryan wrote: »
    Just make some.campaigns fc friendly. Then everyone gets what they want or hate.
    Make AS a camp on campaign. Leave Thorne camp off. I love this idea.
    I get that some players hate camps and others love them. Having a campaign with forward camps and another without might just split us up so we don't have a single campaign at max population most nights.
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
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