eventide03b14a_ESO wrote: »Get rid of the themepark. Sandbox FTW.MornaBaine wrote: »
MornaBaine wrote: »
lordrichter wrote: »I have a character in each Alliance already that is well on the way to meeting Molag Bal.
As a player, I am getting exposure to each of the Alliances. My characters do not need to experience all three like this.
I am holding out for some alternative to Cadwell that is intended to perform the same leveling function.
Looking at how evenly divided that poll is, and how varied opinions are in this thread, it looks like the path ZoS choose in this matter, was the one that proved most detractive to the game experience, of several different types of player groups.
Of those that wanted to play the same character in the zones of the other factions, many were unhappy that it gave the same quests and story content as actually beeing a member of that opposite faction. They would have preferred content tailored to the fact that you did indeed come from another faction, and thus beeing a continuation of your characters story, and not a restart under a different skin.
Of those players who enjoy playing alts, they lost the option to have three different levelling experiences on their alts, and ended up withe the same on all characters.
Many group content and pve end game oriented players, enjoyed levelling their first faction, but also felt that the first faction campaign on a character was more then long enough at the launch of the game. A continued protracted and slow levelling experience by beeing pushed into the other factions did not sit well with them.
Group oriented players actually recived the worst possible outcome in regards to this issue, since playing the other factions, was scaled into the vet rank progression of the total pve content.
Had the other factions current content not been 'enforced' upon characters of opposite factions, you would actually have landed in the middle ground between multiple sets of player prefrences.
I think the use of the word 'enforced' is somewhat merrited here, because originally the first tier of vet Dungeons for your average player, was vet rank 5 content. Furthermore the trials and group dungeons in lower Craglorn had vet 10-12 content. If you were not inclined to powergrind for xp, but preferred to advance through story content or group quests/dungeons, then that xp difference from Level 50 to vet 5 or vet 10-12 had to come from somewhere. Thus effectivly pushing you into opposite factions content, even though you really did not want to be there. Your only other pve option versus opposite faction questing, was kill mob Y an X number of times, prefrably in Crag.
Had playing the opposite factions content on the same character not been an option, and not been gapfillers in the vet Level scaling within the different tiers of end game pve content, then ZoS would actually landed on a better middle ground for a wider variety of player prefrences.
Players who wanted to see all zones and content, would still fully have the option to do so, simply by rolling an alt in that faction. They would have lost the ability to do it all on the same character, but they would still be able to play all the content that was available.
Players who like to have multiple alts would have had the option of three different levelling experiences, making playing alts much more enjoyable.
Group oriented players would have been able to step straight into Crag group quests/dungeons, vet dungeons and trials. Not, for what many players it felt like, beeing 'locked into' one of the most severe cases of lengthy solo gapfiller pre-endgame levelling prosesses ever launched for an mmo.
I would even argue that not much has changed drastically with the scaling of dungeons. I find it much easier getting dungeon groups on vet 12+ characters, then I do on vet 1 or vet 5 characters. The action is simply most availabe at vet 12+, not below. For levelling up my below vet 10 characters, I still find it more efficient to trudge into the opposite factions zones, when groups for other content are hard to come by. If we were all Level 50, and not spread among 14 different vet ranks, those groups would be somewhat easier to get.
Hopefully, with the future full implementation of the champion system and removal of the vet ranks, doing the other factions zones becomes fully optional sidebar content, instead of 'semi-required' stepping stone content in a pve progression curve.
nalimoleb14_ESO wrote: »While Caldwell's Silver/Gold doesn't really make sense, and I don't like the whole "you're experiencing the other factions through the eyes of the enemy" explanation, I don't like to complain too much because I absolutely hate, hate leveling alts. I'd rather focus on one character in any MMO, so it's a relief for me that I get to explore all of the quests/zones in the game without having to create two other toons.
I like the concept, but not the current implementation.
I would like to be able to rank up efficiently using Craglorn and Cyrodiil, but Craglorn is too difficult for a solo VR1 and Cyrodiil does not provide enough consistent XP. Cadwell's is currently the most viable way to level from Vet 1 to Vet 10 (-ish) as a primarily-solo player, whereas all endgame should be equally viable for people who do not wish to do this content.
I also hope that it is adjusted so you can visit the "third" alliance sooner, without having to complete the storyline of the second (although in a way that does not result in the removal of John Cleese's excellent dialogue as Cadwell).