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Will the Craglorn Grinds be back again tomorrow?

Arandear
Arandear
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Hey all, so with tomorrow's fix coming up, will the people who want to be able to Grind Craglorn again as they did before? With the amount of XP you get per kill going back to normal?

Thanks in advance. B)
  • Jabber
    Jabber
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    Probably not
  • like1tiger
    like1tiger
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    Pretty sure they are a thing of the past :(
    It could be boring but it sure was a good way to level alts without all the questing and story bogging you down.
    It was also a great way to meet new people and make friends because there was always people doing it together

    It will be missed by a lot of people
    Edited by like1tiger on November 13, 2014 5:51AM
  • Syntse
    Syntse
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    What I've understood they are lowering the exp required to level but not increasing the exp gains on kills etc.
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  • timidobserver
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    No. I don't think leveling that was ever intended.
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  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    No. I don't think leveling that was ever intended.

    That's true but ZOS have made it so that levelling is now not intended.

    There is no XP increase for anything going into this patch if it's simply a recast of the failed Monday patch.
  • Cherryblossom
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    I'll never understand why others concern themselves by the way others wish to level.
    @like1tiger‌ I think you pretty much summed up why people do this, I'm sure in the future if there are other ways to level other than the same old quest grind, this will be used.
  • McLukos
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    I highly doubt i will ever raise an alt to max level doing all the quests again and would like some kind of grinding option... I guess PvP... but that XP is pretty low for the amount of playtime

    I guess we will see what difference the Championship System will bring into ESO.
  • Sublime
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    I think the point is as follows:

    They did not change 1-50 so you can still more or less grind your way to 50.

    Once the CS is implemented as soon as your alt hits 50 it will be equally strong as your main, thanks to the account wide Distribution of Champion Points.

    Now imagine if grinding past 50 would still be possible. People would grind their CS points (which are in the five digit range and intended to be obtained over several months) and rapidly become much stronger than non-grinders.

    Now with grinding being removed/nerfed everybody levels more or less the same but people will still see a value in progressing their chars, without there being a too large gap between old and new chars.
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  • like1tiger
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    McLukos wrote: »
    I highly doubt i will ever raise an alt to max level doing all the quests again and would like some kind of grinding option... I guess PvP... but that XP is pretty low for the amount of playtime

    I guess we will see what difference the Championship System will bring into ESO.
    This is a key point... there must be another way to level at a good pace that is not questing. There is only so many times u can do the same quests. I cringe each time i start a new character... pvp xp is horrid now questing is horrid and grinding in VR crag is no longer available...

    some of us love our alts but we are not going to repeat the same content over and over to get to where we want to be..
  • k9mouse
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    I vote for the return of Craglorn grinding. I am an odd ball and really enjoy that -- meet new people, listen to good music and work on my build. I like doing my quests at max level. I still value in the grind until CS system comes out.
  • ferzalrwb17_ESO
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    Sublime wrote: »
    Now imagine if grinding past 50 would still be possible. People would grind their CS points (which are in the five digit range and intended to be obtained over several months) and rapidly become much stronger than non-grinders.

    This is the thinking of ZOS which has caused this horrible situation. And it's very flawed.

    If you make it impossible for everyone to gain Champion Points quickly then the gap between the top and bottom is still as large in terms of time and possibly larger in statistical terms. The way I understood Champion points were to work is that the largest gains would come with the first points so gaining them quickly would actually close the gap faster. ZOS have gone about the XP nerf backwards (especially since they're applying it to Veteran Ranks....)

    Clearly the way to do it is a sliding scale relative to number of Champion points earned. Everyone becomes bottlenecked towards the tiny gains and others can get the major stat boosts quite fast so that the stat advantages from top to median are measured in single digits. It's so obvious it's ridiculous - yet we have this mess.
  • Psychobunni
    Psychobunni
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    Since beta when I've gotten frustrated with the downfalls of ESO, bugs, nerfs... its been my husband cheerleading me on to keep with it, but this week has been reverse. He works long shifts 4 days a week and has a V7 he wants to top out. The removal of decent xp from grinding has made him talk about leaving ESO this week :(
    At his play rate and the pitiful amount of xp gained it would take months and months to top out his toon. It's simply not worth it.

    Some people may be content to level at a snails pace, and some can be in game all day every day....but not all can or want to. Craglorn grinding was never forced, but without an option to move pace a little faster I'm sure he isn't the only one starting to wonder if this is really the game for him.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Syntse
    Syntse
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    Even if the current situation stays with of course the exp2lvl reduced to 1M which is coming. I'm sure people will find the spots and ways to grind for faster exp. It may not be hircine or running boss circle but people will find it.
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  • Leeric
    Leeric
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    k9mouse wrote: »
    I vote for the return of Craglorn grinding. I am an odd ball and really enjoy that -- meet new people, listen to good music and work on my build. I like doing my quests at max level. I still value in the grind until CS system comes out.

    I also vote for this.
  • Audigy
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    Its just a horrible situation that we had. Craglorn grinders made VR 14 in a few hours, everyone else needed weeks.

    People who support such a system are just weird but it matches the situation we have in the world right now. Some people only care about their own profits and don't see that others struggle.

    To even the XP out so that everything gives equal amounts is the only way to go. As a Casual I can only support the decision they made, it will help those with RL a lot, especially if they don't want to ruin their gaming experience by hitting the same mob every time they play.

    This is a game about questing, lore and adventuring and not an Asia grinder where you hit one mob for 24/7.
  • Leeric
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    Audigy wrote: »
    Its just a horrible situation that we had. Craglorn grinders made VR 14 in a few hours, everyone else needed weeks.

    People who support such a system are just weird but it matches the situation we have in the world right now. Some people only care about their own profits and don't see that others struggle.

    To even the XP out so that everything gives equal amounts is the only way to go. As a Casual I can only support the decision they made, it will help those with RL a lot, especially if they don't want to ruin their gaming experience by hitting the same mob every time they play.

    This is a game about questing, lore and adventuring and not an Asia grinder where you hit one mob for 24/7.

    A few hours? Your information is obviously incorrect, which makes sense considering the rest of your post. Everyone else? Grinding was there for everyone, not doing it was your decision.

    This why grinding should be an option because this is exactly how people who don't want grinding think, only about themselves and their style of play and definition of what an MMO SHOULD be.
  • k9mouse
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    ESO must support all the play styles and grinding and farming is valid play style. The truth is -- there will always be grinders in any game. I like the lore, story lines, voice acting, etc, but also I enjoy leveling my char and her skill lines too. I much rather reach max level for the zone that I am in and play the story line with out worrying about trash mobs. (Already did that work before hand) Thus I can focus on the story more that way. I enjoy the challenge of taking on world bosses by myself and soloing group / public dungeons. Some days I want a challenge (they are still there, just one have to look for them) and other days I just want to do the content on my own pace -- slowly.

    That has been my play style for many years now, even in solo games. I still grind then quest. I do understand that my play style does not always fit someone's play style. I am cool with that and respect that. At the same time, I want them to respect my play style as well.
  • Mountain_Dewed
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    Makes me wonder if someone complained about how easy it was for AD to do scouting reports in AB when ESO first started and they moved all the daily quests to far away keeps even if we didn't own a keep which happens often these days.
  • Maverick827
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    Craglorn grinding is still the best way to level. Except instead of killing bosses, you just roam around and kill normal mobs. At ~500 XP per, and 1mil needed for a level, you need to kill around 400 packs of mobs to level, as opposed to ~120 bosses.

    Those are solo numbers. I hear there's some sort of group XP buff, though I'm not sure how it works out.
  • Arandear
    Arandear
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    This is just my opinion, I think the Craglorn grinding should still be an option, as people stated in the post it is not forced on anyone? Don't like it? Don't do it.
    I've recently made my Third Alt (The other two are V14), this guy is a V1, I currently have a week of no work and was planning to get this new Alt to V14, but without the Craglorn grind I am unable to do this, or get anywhere near to V14. Sure, I can Quest, but I've run through all VR Zones and done all the Quests on my main already, getting through 1-50 and repeating the Quests over was enough, never mind having to do it twice over in the other VR Zones. >:)
  • zaria
    zaria
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    Syntse wrote: »
    What I've understood they are lowering the exp required to level but not increasing the exp gains on kills etc.
    Multiple bugs.
    One who give too little xp for enemies below your level, this will be fixed in this update.
    One who don't give enough xp for quest chains, this will not be fixed in this update but they work on it.

    They talk of reducing the xp needed to advance vr level probably to one million.
    This will not be in this update but perhaps the next.

    I also noticed doing abnormalities gives 0xp, something who is weird as you kill an world boss and lots of adds, it should at least give xp for the kills?

    And yes grinding in groups will give decent xp as you can move down mob or even bosses fast and everybody get the xp.



    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Valencer
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    So long as everyone levels at a somewhat comparable speed, I don't care whether people level by grinding or by questing or whatever. Whatever people enjoy. :)

    They've now attempted to bring grinding XP into line with other playstyles' XP and suddenly the usual Craglorn grinding is dead. That speaks volumes to me.
  • Nihil
    Nihil
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    Since beta when I've gotten frustrated with the downfalls of ESO, bugs, nerfs... its been my husband cheerleading me on to keep with it, but this week has been reverse. He works long shifts 4 days a week and has a V7 he wants to top out. The removal of decent xp from grinding has made him talk about leaving ESO this week :(
    At his play rate and the pitiful amount of xp gained it would take months and months to top out his toon. It's simply not worth it.

    Some people may be content to level at a snails pace, and some can be in game all day every day....but not all can or want to. Craglorn grinding was never forced, but without an option to move pace a little faster I'm sure he isn't the only one starting to wonder if this is really the game for him.

    Not sure if this will help your husband but, with the reduction of total exp to 1k and normal mob exp mostly staying the same, at later levels you will effectively be getting 4x the exp you use to (i needed 4 mill exp later on) so this will be an equivalent of 2k exp per mob kill (based on the 500 xp that someone quoted in this thread) vs the 400 ish i use to get per normal mob. Some forms fo grinding was nerfed, but others were raised. I think the just wanted to balance it out so people didn't feel forced into one play style to lvl fast... again not sure if that helps.
  • AlnilamE
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    Nihil wrote: »
    Since beta when I've gotten frustrated with the downfalls of ESO, bugs, nerfs... its been my husband cheerleading me on to keep with it, but this week has been reverse. He works long shifts 4 days a week and has a V7 he wants to top out. The removal of decent xp from grinding has made him talk about leaving ESO this week :(
    At his play rate and the pitiful amount of xp gained it would take months and months to top out his toon. It's simply not worth it.

    Some people may be content to level at a snails pace, and some can be in game all day every day....but not all can or want to. Craglorn grinding was never forced, but without an option to move pace a little faster I'm sure he isn't the only one starting to wonder if this is really the game for him.

    Not sure if this will help your husband but, with the reduction of total exp to 1k and normal mob exp mostly staying the same, at later levels you will effectively be getting 4x the exp you use to (i needed 4 mill exp later on) so this will be an equivalent of 2k exp per mob kill (based on the 500 xp that someone quoted in this thread) vs the 400 ish i use to get per normal mob. Some forms fo grinding was nerfed, but others were raised. I think the just wanted to balance it out so people didn't feel forced into one play style to lvl fast... again not sure if that helps.

    This is true. When Update 5 came out, I had just made V8, and now, even with the broken XP, I am almost at V9, and that's before they move the XP amount down to 1 million from 1.4 million.

    I think as soon as they fix the XP bugs (which should have happened today, but I'm not in game), your husband should have no problem to keep up with his levelling.
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  • Grayaxeb14_ESO
    zaria wrote: »
    And yes grinding in groups will give decent xp as you can move down mob or even bosses fast and everybody get the xp.

    VR3, killing VR2 mobs in Deshaan.
    -Solo = 440 xp per normal mob. Can't remember how much xp bosses were...
    -Partying with my wife (A VR3 also.) = 496 xp per mob (Rings of Mara equipped.). 992 xp from boss mobs.
    -Partying with my wife and a friend who's VR2 = 330 xp per mob. (My wife and I still were using the Rings also.) 660 xp from boss mobs.
    -Just my wife and I partying again, with one other player who was VR3 in the same area = 330 xp per mob, second player VR2 showed up = 296 xp per mob. No bosses were killed during this time.

    Went to Craglorn as the same VR3 characters, fighting VR11 mobs same xp as fighting the VR2 Deshaan mobs, just took a lot longer to kill. Needless to say we went back to Deshaan.

    We have played since Monday night, xp has stayed the same. My wife and I found it to be more beneficial to just duo, we were still killing mobs as fast as they re-spawned and suffered no experience degradation.
  • Maverick827
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    Other people just in the area lowered your XP? Were they attacking the mobs you were killing? That doesn't seem right.
  • NukeAllTheThings
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    Grinders are going to grind....I am a grinder. I played through the entire story the first time through and I am grinding my alts. Craglorn provided and option to level a different way and it kept a majority of the grinders away from the core population of the game still leveling through quests. This change wont stop grinding it will just clutter up the rest of the game world and frustrate a lot of people trying to complete quests in the middle of a high xp mob farm
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • AlnilamE
    AlnilamE
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    Grinders are going to grind....I am a grinder. I played through the entire story the first time through and I am grinding my alts. Craglorn provided and option to level a different way and it kept a majority of the grinders away from the core population of the game still leveling through quests. This change wont stop grinding it will just clutter up the rest of the game world and frustrate a lot of people trying to complete quests in the middle of a high xp mob farm

    You can only go to Craglorn once you hit V1, so the grinders are still going to be in the pre-vet zones regardless. And the vet zones can always use a few more people!
    The Moot Councillor
  • Nihil
    Nihil
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    zaria wrote: »
    And yes grinding in groups will give decent xp as you can move down mob or even bosses fast and everybody get the xp.

    VR3, killing VR2 mobs in Deshaan.
    -Solo = 440 xp per normal mob. Can't remember how much xp bosses were...
    -Partying with my wife (A VR3 also.) = 496 xp per mob (Rings of Mara equipped.). 992 xp from boss mobs.
    -Partying with my wife and a friend who's VR2 = 330 xp per mob. (My wife and I still were using the Rings also.) 660 xp from boss mobs.
    -Just my wife and I partying again, with one other player who was VR3 in the same area = 330 xp per mob, second player VR2 showed up = 296 xp per mob. No bosses were killed during this time.

    Went to Craglorn as the same VR3 characters, fighting VR11 mobs same xp as fighting the VR2 Deshaan mobs, just took a lot longer to kill. Needless to say we went back to Deshaan.

    We have played since Monday night, xp has stayed the same. My wife and I found it to be more beneficial to just duo, we were still killing mobs as fast as they re-spawned and suffered no experience degradation.

    Looks in general they raised exp for normal mobs vs veteran points. Vr 2 mobs i believe use to give 100 some veteran points per kill, i think at veteran rank 3/ 4 it went up to 200 some. Also looks like they normalized exp for mobs dependant on how far above them you are.
    Edited by Nihil on November 13, 2014 9:28PM
  • Cuyler
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    The grind as it was is more than likely gone for now until someone finds a new spot.
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